Auto-Rig Pro

by Artell in Addons


Item Rating

This item has an average rating of 5 from 317 ratings by the community.

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  • yonlay
    over 1 year ago

    I am one of those users who have to resist the temptation of switching entirely to Houdini or C4D whenever I come across things that do not work in Blender (like cloth, for example). But when you find something that works, men, it is freaking crazy, and this add-on is one of those things that just work. Yes, it does what it says and does it very well.
    It is not perfect, though. There are more features than what I would like to start. I would suggest an "advanced" tab somewhere. The face rig from Unreal is missing (we have the body in the presets). The switching to IK/FX should be in the same ARP tab and not in "item" tab (?).
    Overall, it is top-level. Totally recommended.

    • Artell

      about 1 year ago

      Thanks for the review! An "advanced" setting to show complex menu only when necessary would indeed be welcomed, thanks for proposing, I'll study that.
      The UE face rig is indeed not part of the addon yet.
      The rig tools (IK-FK snap and others) are located by default in the "Tools" tab, but it can be changed to anywhere else including the "ARP" tab by modifying the tab name in the addon preferences (Tools Tab entry).

  • Michael Bell
    over 1 year ago

    Custom bones are not supported in the meta-rig, there is a "custom limbs" option with no documentation to explain how to use it to extend the meta-rig to cover custom cases. Rigify can do all that out of the box.
    It's a deal breaker for me, but if all you need is something simple then this addon will save you some time.

    • Artell

      over 1 year ago

      Hello Michael. I'm not sure to understand what you want to do here, but I'd be glad to discuss it, please send a support message ("Ask a Question" button on the right). Custom bones can be added to the rig without issues:
      http://lucky3d.fr/auto-rig-pro/doc/auto_rig.html#adding-custom-bones
      And they indeed can be saved as Custom Limbs, to load them in any other rigs later quickly.
      Auto-Rig Pro and Rigify are two different ways to rig, so won't find the exact same features, but most of the time it can be done differently.

  • keithkrugh
    over 1 year ago

    A must do addon for any 3D artist in my opinion! Get the whole thing, it's worth every penny. This addon has been a game changer in my work. And the product support from the developers is top notch and ongoing! Dedicated. Take the time to dig into the documentation and fully understand its capability. Beyond the rigging and the flexibility that alone has (easily editing bones, applying poses as rest poses and many rig configurations to choose from and customize etc.), it is feature rich! The remap feature is solid. And I don't think many people know that it comes with an automatic corrective shape key feature. That's right, an automatic driver setup for your shape keys. And the flexibility to mirror that easily. If you're a beginning 3D artist that alone can be a nightmare to figure out for your workflow. Again, take the time to dig into the documentation. Just because "rig" is in its name does not mean that's the only or most important feature(s) it has. It'll change your workflow in a positive way.

    • Artell

      over 1 year ago

      Thanks for the extensive review, very appreciated. Best of luck with your Blender projects!

  • Rodmuzik
    over 1 year ago

    Great add-on!!!

    but I want to ask a question

    why I export FBX to unreal
    the bone will have extra finger bone
    "metacarpal"
    how to avoid it?

    thank you

    • Artell

      over 1 year ago

      Thanks for rating, replied by email

  • Brian Ericson
    over 1 year ago

    This addon has saved me loads of time. It's super easy to use. I only have to do minor weight painting on the face usually. Super worth getting this addon.

    • Artell

      over 1 year ago

      Thanks for rating Brian, happy rigging!

  • Laurens
    over 1 year ago

    10 minutes after installation I had a working human rig and an animation exported and imported in my game engine. I barely scratched the surface of what this tool can do, but can already say that it will save me a huge amount of time.

    • Artell

      over 1 year ago

      Thank you Laurens!

  • Walter Volbers
    over 1 year ago

    Am very satisfied, and pleasantly surprised how well it works.

    • Artell

      over 1 year ago

      Thanks for the feedback!

  • Reghardt Ferreira
    over 1 year ago

    I've bought this quite a long time ago but this is amazing! Must have for game devs wanting to quickly righ their characters. You sir, are awesome! :)

    • Artell

      over 1 year ago

      Thanks for the great comment, that's definitely appreciated!

  • Francisco Escobar
    over 1 year ago

    hours and hours to create a standard rig to add each bone to the character, which will be a waste of time and miss the deadline to finish the result. but not only that, thanks to this Auto-rig Pro. I will be able to finish it in mins. and I have to say this is an incredible addon I've ever tried

    I recommend anyone to give it a try

    • Artell

      over 1 year ago

      Thanks for the great rating! Happy blending!

  • Daniel Bitten Toast
    over 1 year ago

    The rigs this auto-rigger generates are a pleasure to work with! The export to unity feature works great and made my life so much easier! I had a problem with the foot roll export to unity, messaged the developer and it was fixed the next day! Can't recommend this enough!

    • Artell

      over 1 year ago

      Thanks for rating!

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Sales 42600+
Customer Ratings 317
Average Rating
Dev Fund Contributor
Published almost 8 years ago
Blender Version 4.1, 4.0, 3.6, 3.5, 3.4, 3.3, 3.2, 3.1, 3.0, 2.93
License Royalty Free
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