Auto-Rig Pro

by Artell in Scripts and Addons

Item Rating

This item has an average rating of 5 from 119 ratings by the community.

90%
6%
1%
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5%
  • dantus almost 3 years ago

    Fantastic product overall!
    I could not wrap my head around all the details, but wanted to make sure that I am not forgetting to review this product. Even without that, there is a lot for that price which works very well for the use cases I tried out so far.

    • Artell almost 3 years ago

      Very much appreciated, thanks dantus!

  • biblesinger almost 3 years ago

    Keeps getting better and better. 5 stars for always keeping it up to date and adding new features. Few do that anymore. Thanks again!

    • Artell almost 3 years ago

      Thank you!

  • anna-draws-things almost 3 years ago

    This is a beautiful and intuitive rigging mechanism with so much flexibility I could hardly believe it. I absolutely love it, and I can't wait to see what the future holds. My only issues are a couple tiny tweaks that would make it easier to understand or use, specifically;

    -When I try to tweak the weight painting on certain bones I can't find them/pick the wrong ones, which is a long and tedious fix. Granted, there isn't ever going to be an easy solution to this. I would suggest making a quick "how to" on selecting correct bones/modifiers for people who don't have very much experience in the area. (not like a weight painting tutorial or anything, but just a clarification on how to really get in there to the bones you want to find/what bones could be affecting what part of the mesh. Heck, there might already be a video about this and I just haven't found it.)
    -No T-pose support (which could be a bug?) More of a "time is money" pipeline issue. For those of us who like to use Adobe Fuse or happen to have more complex meshes that have asymmetrical components, it's a fiddly and time-consuming process to go through and retool everything, especially with deadlines. You could change the pose in a program like Mixamo, but this will usually destroy your mesh topology. I'm sure it's being looked at, so for now, I am happy to just tweak stuff.

    These issues are minor, and really don't get in the way of my appreciation for this awesome addon. It's completely worth the money. I can't wait to see what happens next!

    • Artell almost 3 years ago

      Hey Anna, thanks a lot for the feedback.
      About weight painting, I advise you to display only the bottom last layer of the armature (31) to display the deforming bones. Thus you can pick the bones and select the associated bone automatically.

      You can force the rest pose to T-pose by posing your character in T-pose, apply the armature modifiers of the meshes objects, and in pose mode, hit Ctrl-A to apply the pose as the rest pose. But be aware the reference bones position haven't changed, so if you click Match to Rig again it will go back to the original rest pose.

      Feel free to send a support message to chat about it :)

  • Claudio Malagrino almost 3 years ago

    This is a great investment! Auto-Rig Pro is getting better every version! It was hard to get it at first, but with the help of the latest videos I could make it work at its best!

    • Artell almost 3 years ago

      Thank you Claudio! Doing my best to keep it cool :-) I hope you'll enjoy.

  • Vavrinec Foltan about 3 years ago

    I'm glad to give five stars. This purchase was worth it.

    • Artell about 3 years ago

      Thanks larry, very appreciated.

  • Latheesh V M about 3 years ago

    A 1000$ worth plugin!! Awesome updates. Customer service is one of a kind A++++++. Thank you, Lucas for making Blender better !!

    • Artell almost 3 years ago

      thanks Latheesh!

  • purpleshine about 3 years ago

    Fantastic product, also for mocap and very great support (one of the best I had). Would rate it 6 starts if I could.

    • Artell almost 3 years ago

      Thank you!

  • Takayosky about 3 years ago

    Hello Artell

    I started experimenting with the autorig.
    And I discovered that whereas there is head lock function, I can not find where is arm(leg) lock function.
    I need to turn off rotation inheritance from torso to FK arm and legs. Is there a function switch on/ off rotation inheritance?
    I can't animate with rotation inheritance turned on. (need to counter animate and can't keep good arc)
    Please let me now where I can find the switch. Please add it if there is none cuz I want to use this autorig.

    Best
    John

    • Artell about 3 years ago

      Hello Takayovsky, you could have sent a support message instead of rating to discuss it in a better way, only one reply is allowed there.
      You can simply select the c_arm_fk controller and turn off Inherit Rotation in the bone panel:
      https://i.stack.imgur.com/DTHFH.png

  • Coverop about 3 years ago

    This addon does the job. Sometimes It might be confusing but... It's much faster than setting up everything from scratch.

    The flexibility that this addon gives is outstanding.

    • Artell about 3 years ago

      Thanks Coverop, that's appreciated :-)

  • Frank Mees over 3 years ago

    Great addon!

    • Artell about 3 years ago

      Thank you!

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