Auto-Rig Pro

by Artell in Scripts and Addons

Item Rating

This item has an average rating of 5 from 119 ratings by the community.

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  • Warren Reed over 2 years ago

    This is fantastic. All the lightning updates and usability makes this so helpful. And with the remap of animation... I'm still not done with my feature animation www.evewilltolive.com but I am rerigging some of my zombies using this. I also forgot, the voxel relationship is also great, I could go on and on. Did I say how much I love this add on! Artell will be a cherished anointed Blender Saint.

    • Artell over 2 years ago

      Thanks a bunch Warren :D
      Good luck with your movie!

  • snebjorn over 2 years ago

    Absolutely amazing tool. Found it while searching for a replacement for Mixamo's auto-rigging system, which seems to have been abandoned completely after they were swallowed up by Adobe. This is much better, and the price is absurdly low for what you get. Definitely pro level at a very indie-friendly price.

    • Artell over 2 years ago

      Thanks for this meaningful feedback!

  • Adam Inskip over 2 years ago

    Love this, very easy to use and clean to animate with. The Smart align tool is such a time saver and barley had to adjust anything. The fact you can adjust the bone positions at any point for a non-destructive workflow is worth the money on its own, with the standard blender rigs you lose any animation and bone grouping I noticed when regenerating a rig. Had a couple of support questions and was emailed back same day. It would be good in a future release to have checkbox to generate the UI picker objects or not if not needed for a tidier scene. Also, maybe some constraints for the in-between controls on the lips and brows so they flow together when selecting the end and midpoints.

    • Artell over 2 years ago

      Thank Adam, I guess you're right for the picker on/off checkbox. It's definitely on the roadmap. For now, do you know you can delete the picker bones and the "rig_ui" empty and its hierarchy to disable the picker? But it's not possible to restore it easily.

  • jstone over 2 years ago

    For me, one of the most irritating things about working with UE4 and Blender is trying to get a custom character to behave as well as the Mannequin. It's fiddly and time consuming and everything is based around it. This addon works great and removes this frustration. Not only that but the creator has been extremely helpful, prompt and approachable. Would rate this 10 stars if I could.

    • Artell over 2 years ago

      Thank you, I'm glad the Fbx exporter is useful to you!

  • Ryo over 2 years ago

    Great add-on. Perfect Customer support.

    • Artell over 2 years ago

      Thanks for taking the time to rate and review Ryo, very appreciated.

  • spoons666 over 2 years ago

    So easy to use and a really nice result out of the box yet still allows so much customisation/tweaking. Where has this rig been all my life.

    I would like one thing to be changed if at all possible;

    When i edit a shape and apply it, it kicks me out of pose mode to object mode making me click the rig again and then going back into pose mode to mirror the shape to the other side. It's just a little long if you have a lot of shapes you want to edit/mirror. It'd be better if once you edit the shape and hit "apply" then it just puts you back into pose mode with the shape selected so you can click the mirror button right away without the extra steps needed. This would speed up the workflow quite a bit, i think.

    Just an idea. Not sure if it's possible, amazing work either way and you've more than earned a 5 star rating for this masterpiece.

    • Artell over 2 years ago

      I agree, I wanted to fix that a while ago but been always busy doing other stuff and kind of forgot about it... Thanks for your feedback and this reminder, will work on it!

  • mhmmd over 2 years ago

    Great add-on! The Unity export process works flawlessly, and the rig is easy to work with. I don't think I can ever go back to using Rigify or rolling my own.

    Speaking of Rigify, it would be nice to have a show/hide panel for the various controls (e.g. show left arm IK, hide auxiliary controls, etc.) like the one used in Rigify. Otherwise I'm very happy with my purchase. Please keep up the good work!

    • Artell over 2 years ago

      Nice to hear, thanks! Duly noted.

  • ChrisP over 2 years ago

    When learning this addon for Unreal Engine (or any game engine), familiarizing yourself with Blender's animation system and UE's import will greatly help to streamline your animation. Also, Read The Docs - take notes on it, and your problems will be reduced SIGNIFICANTLY.

    With persistence, I am getting a smooth animation pipeline to UE4 with facial animation. The reason why I gave this 5 stars - is because not only do I have a stable workflow now, but the Author Artell keeps this addon updated with bug fixes and new features that makes this addon worth more than advertised.

    Do yourself a favor, get the full version. Read the docs, and have fun. This is such an important addon to have if you want to animate characters within Blender and your game engine of choice.

    • Artell over 2 years ago

      Many thanks for this review, best of luck in your projects!

  • Nick6 almost 3 years ago

    This is my first buy of a blender addon, i really impresed, great tool!

    • Artell almost 3 years ago

      Thanks for this appreciation Nick6!

  • tytiki almost 3 years ago

    Bought specifically for the UE4 export. The addon works flawlessly and the remap function is super useful. Also, the customer support would be worth another five stars. Thanks again.

    • Artell almost 3 years ago

      Thanks for taking time to write this review tytiki, good luck with your projects!

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