Auto-Rig Pro

by Artell in Scripts and Addons

Need to rig characters quickly while aiming for feature film quality ?
As a professional animator and a Blender head generalist/coder, I share this addon first developped for my personal use to offer a proven workflow to animators and riggers, for movie production and providing Unity and Unreal Engine support.


Before rating it: If you encounter any bugs please report it. Sometime a new Blender version makes something buggy, or some special cases may be hard to predict, we're just humans! So please report it, and be assured you'll receive support/bugfix quickly. Updates are free and will remain free. Thanks for your understanding. Also make sure to read the FAQ and the documentation below.


Getting Started with Auto-Rig Pro:

Youtube Channel - Documentation - Frequently Asked Questions

Prerequisite: You need to know the bases of Blender's skinning tools, weight painting, especially to skin the facial bones wich requires more tweaking after the automatic skinning than the body.


Rig fast with the Smart feature


Position the reference bones so that they match your character proportions. To speed up this process, the smart tool will automatically try to find the body parts locations for you (bipeds only so far). Then, edit the result if needed  (if your character is not a biped/ or for more accuracy), eventually place the facial bones and other extra limbs, and generate the final rig. The armature remains easily editable anytime after the generation. Check the product documentation and the youtube channel for more informations.

Plays fast, 25fps on these characters (using standard hardware): Anna, Kevin


Modular

Customize the rig definition in a few clicks: fingers, toes amount, spine bones, tail, breasts, ears, duplicate or remove limbs to rig spiders, centaurs, or whatever!

Video tutorial, rig a centaur with the multi-limb feature: Centaur Rig

The picker panel dynamically updates, so you can select any bone from the separate panel easily.



Intuitive tool to edit the bone shapes:

 


Customizable UI:




Remap

The Remap feature allows retargetting of any armature action to another one, with different bone names and bone orientations, supporting Mixamo BVH files for example. Define the source armature, the target armature, and the animation will retarget according to the bones names match and bones original orientation.

It support IK feet, hands for accurate motion tracking, and an interactive offset tool to remap to different characters proportions.

Video: Remapper demo



Game Engine Export

Auto-Rig Pro allows export to FBX format via a dedicated module, making possible to use the rigged avatar in Unity or Unreal Engine. Shape keys are transferred as well. Two export types are supported: generic to export any characters and creatures, or humanoid to keep a human bone hierarchy, allowing animation retargetting inside game engines. The bend bones and full facial rig are now exportable along both types.



Tell Me More!

Extensive list of what's in the box:

  • Automatic bone placement solver based on mesh recognition for bipeds character
  • Edit Reference Bones feature to modify the rig anytime you want. No need to redo everything if a bone is not where you want it to be.
  • Modular: only use what you need. Choose the number of fingers, toes, add optional tail, ears, breasts. Duplicate or remove limbs to rig multi-peds creatures.
  • Easy bone shape edition
  • A clear, easy to use bone picker
  • Quick color customization
  • Fully cartoon compliant: Stretchy spine, legs, arms...
  • IK-FK snap with autokey working, and snaps properly when unlocking all the leg/forearm rotation axis
  • Knees and elbows pinning
  • Multiple Child-Of constraints support for the IK hands and feet to change their parent space any time (e.g. if the character is driving a car, hands on the wheel, then grab the car door)
  • Complete set of secondary controllers for fine pose sculpt
  • Advanced facial setup
  • Shape keys drivers creation tool
  • Game engines support: Unity - Unreal Engine FBX Generic and Humanoid rig type
  • Bone remapper to retarget any armature action to another one, with different bone names and bone orientations. BVH files compliant - Mixamo animations, with IK support
  • Compliant with X-Muscle System for realistic muscles simulation
  • And finally, the best thing: by buying this addon you support my work and the Blender foundation, its developers financially. It's worth a big thank you from the open source community, helping Blender remaining free and accessible for everyone. And obviously you ensure the funds for this addon next new features, bugfix. I'm making my best to constantly improve the beast, based on users requests and my own ideas. Have quick look at the release log below. You receive a notification when the addon is updated, and download it for free.

 

 

Updates:

Make sure to uninstall the current addon before installing the new one and restart blender.


----[3.15e]----

New:

Rig 

  • Add Armature button to automatically load the armature and picker panel in the scene (Blender 2.79 test build and above only)
  • When using the Smart tool, the armature is loaded as well if not already in the scene (Blender 2.79 test build and above only)
  • Remove the armature by clicking the X button next to it.
  • Quick facial screenshot for the UI picker
  • Custom layout arrangement for the UI picker


Improvements:

Rig

  • Improved the fingers detection in A-Pose.
  • Orthographic picker camera
  • Eyes skinning documentation update:

http://www.lucky3d.fr/auto-rig-pro/doc/index.html#skinning_weight

Smart

  • The toes are better positionned


Fixed

Removed the numpy import, was no more in used and causing problem on 32-bits platform

Smart

  • Fingers detection failed with blocky fingers
  • The turn function was broken, now apply/initializes the rotation afterward


Rig

  • The UI font is now packed into the Blend, ensuring proper display on different OS
  • Smart tool leading to an error after modifiers check
  • Force matcaps and backface cull to disable when setting up the picker camera


Game Engine Export

  • Export the toes if necessary with the humanoid type


----[3.14a]----

New:
Rig

  • Optional head lock (inherit rotation from the neck)
  • Rig Tools addon to enable IK snap and other features when Auto-Rig Pro is not installed


Improvements:

Rig

  • The twist and stretch bones for the arms and legs are now better positionned, halfway of the full bone length


Fixed:

The bot bend bone did not get removed from the picker panel when disabled


----[3.13e]----

New:
Smart

  • Support free feet orientation! They don't need to be aligned anymore :)
  • New 'Turn' buttons to rotate the character by 90° steps to face the camera before the detection
  • To clean the interface, the markers are now deleted after pressing the 'Go' button. To restore them, a new button has been added: 'Restore Last Session'
  • Improved the spine, wrist and fingers detection, especially if the arms/hands are inclined 45° (A-Pose), wich were hardly supported before.


Game Engine Export

  • Bake All button to bake all of the actions to the humanoid armature at once


Improvements:

Smart

  • Cosmetic, the markers are now drawn using fancy openGL stuffs!
  • Improved the toes end position for the foot roll based on the ground


Game Engine:

  • Set the scene simplify parameter to 0 for subdivision (and restore it after the operation), to speed up the humanoid unset


Fixed:

Smart

  • Before the detection, if necessary, remove the mesh parent, reveal hidden vertices, apply the rotation
  • Root volume not detected with very low poly meshes


Game Engine Export

  • Check for non-existing vertex groups in case of deletion
  • Check for subsurf modifier with shape keys, disable for export


Auto-Rig

  • Fix the mirror foot controller shape orientation
  • Included the lip_top.x bone in the facial set


----[1.0]----

 Auto Rig Pro Release!

 

No FAQ's found for this product.

Item Rating

This item has an average rating of 5 from 10 ratings by the community.

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  • Large

    Blue Driver 7 months ago

    This add-on simplifies the cumbersome rigging process. It's not as foolproof as Mixamo, yet, but offers much more flexibility and customization.

    Customer support is excellent, questions are answered swift and thoroughly. Well worth it's price tag.

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      artell 7 months ago

      Thanks Blue Driver!

  • 155c6f83873923aeaf0c2d1658b9fced

    tarava777 7 months ago

    There is a bug and it does not work properly. I will be forced to quit so it is very troubling.
    on Blender2.78a Windows 64Bit

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      artell 7 months ago

      Before rating it: if you encounter any bugs please report it. Sometime a new Blender version makes something unstable and buggy, or some special cases may be hard to predict, we're just humans! So please report it, and be assured i'll do my best it to fix it quickly. Updates are free and will remain free. Thanks for your understanding and happy blending :-)

  • 668e6140d7614278e7a692539b48ec18

    rickytv 7 months ago

    Love it, been looking for a rig that is this easy to use. Mostly made mine from scratch before. A little rough on the edges and the documentation vids are decent, but the rig is really good in quality. the updates are pretty frequent and hope it keeps on coming.

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      artell 7 months ago

      Thanks rickytv! The updates won't stop... I don't know if you use the Remap (motion capture/ any rig retargetting) tool but I've found a way to automatize the axis orientation and order part wich currently take a few minutes and may be tricky to do. If everything goes well, it will be instant and easy.

  • 87512b01cb8c268945ca949be2c77403

    Gary 7 months ago

    Awesome addon! Simple to use and such a time saver. Also, if you have any questions, the customer support is top notch. Highly recommended!

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      artell 7 months ago

      Thank you Gary!

  • 89faa594d8702df7d3efa455a2ee7e6f

    papasmurf7777 6 months ago

    Great addon! time saver

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      artell 5 months ago

      Thanks for rating papasmurf7777, hope it will be useful to you.

  • 17efc6dde38607c13c12061a112e5d70

    dd2009 5 months ago

    Great stuff, well worth the money. saving me bags of time. documentation is ok but did get stuck sometimes. but Artell was there to help me through it.

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      artell 5 months ago

      Thanks dd2009 , glad everything works fine now.

  • 66a356912ec7147298cc685a4c59cfc8

    simonjames247 3 months ago

    I can't imagine how I will work without this addon. It is time-saver in my opinion.

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      artell 2 months ago

      Thank you!

  • 31c48bcea88cb2f996ee3570f5673cf7

    Frank Mees about 2 months ago

    Great addon!

  • Large

    Ali 3 months ago

    Thanks for this cool add-on. Saves lots of my time.

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      artell 2 months ago

      Thanks Ali!

  • Fd32ec4bb77e4e1c1242f54cec441e75

    haroldyk 2 months ago

    Good add on!
    How to use multiple rigs in one blender file?

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      artell 2 months ago

      Thanks for your feedback haroldyk! When rigging a character, it's better to use one character per blender file. Then merge them into another file by appending all of the objects from this character file(File>Append). Unfortunately Blender 2.78c is buggy on this side and crash when appending, and after many trials there's nothing I can do to prevent this. Hopefully they fixed it in the latest blender build wich you can download here: https://builder.blender.org/download/ So it should be fixed in the next release too, Blender 2.79. For further assistance feel free to send a message bly clicking under the red lifebelt 'Create Message' on the right.

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