Auto-Rig Pro

by Artell in Scripts and Addons

Item Rating

This item has an average rating of 5 from 127 ratings by the community.

  • Stephan Theunissen 10 months ago

    I highly recommend this product. Great support by the way, thanks Artell !

    • Artell 9 months ago

      Thank you Stephan!

  • Scott L 10 months ago

    Excellent plugin! Huge time-saver. Keeps getting better, Thanks for the updates!
    Wings look amazing!

    • Artell 9 months ago

      Thanks for the feedback!

  • [email protected] 10 months ago

    absolutely fantastic addon.

    • Artell 10 months ago

      Thank you!

  • Zdeněk Mareš 11 months ago

    Must have addon if you plan on using UE4 Mannequin animations with your custom models. Many thanks to Artell for continue working on such a great product.

    • Artell 10 months ago

      Many thanks to you!

  • Gaga 11 months ago

    This addon is a life and time saver! For those who want to skip the pain of rigging, you got the tool right here! Totally recommended!
    The support is top notch too!

    • Artell 10 months ago

      Thanks for rating! Happy blending

  • Francis Jasmin 12 months ago

    Great addon !!


    I have a backgroung in 3D animation (3 years at Ubisoft). I work with 3dsmax Biped, try Maya Rigs and Human IK (Maya, Motion Builder).

    I have try many custom rig in Maya and 3ds and I can say your rig and rigging settup is BreathTaking ! (yes, Keanu Reaves meme).

    It took me literaly 3 min to setup a simple biped character with skinning... Impressive !

    Fk/Ik switch is really apreciated since Rigify and BlenRig don't have this feature...
    You need to go 100% IK with a slider then snap FK to IK... What a pain, to many steps... Coming from Biped and Human IK... Rigify and Blenrig are not adapt for game animation

    Just one thing... Do you think it would be possible to integrate FK and IK together so that we don't have to switch (like the Biped in 3ds max).

    It works like that : Select hand. Chain is IK, select arm or forearm, chain is FK. No need to switch ! Then for the interpolation, you can turn your chain IK or FK, but for the control part I think it should be seamless

    • Artell 12 months ago

      You are breath taking!
      Seamless IK-FK switch is definitely the way to go. Not sure yet how to implement it and when, but it's definitely something I want to work on at some point.

  • syowong about 1 year ago

    Great addon! Make my life much easier!

    • Artell 12 months ago

      Thanks for the review!

  • mightrue about 1 year ago

    This solved all my issues with exporting skinned meshes to unreal, I was able to share the ue4 mannequin skeleton and use his animations without even having to retarget. I struggled a lot with this process before finding this addon (blender and unreal really don't play well together).

    • Artell about 1 year ago

      Thanks, glad it's useful to you!

  • Andrew D. about 1 year ago

    A really good and professional product, the Artell boys have really done a good job. This is and remains one of the best products available on blendermarket

    • Artell about 1 year ago

      Thanks for this positive review Andrew!

  • Leonardo Miranda about 1 year ago

    Do you wanna do something for UE4? Well, this thing will do your life easier, I haven't encountered nearly any problem just two or three times in 2.8 with the smart rigging, but a simple reinstall always fix it, and when I needed support the response was very quick, though I just needed it once.

    • Artell about 1 year ago

      Thanks for the review Leonardo!

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