Auto-Rig Pro

by Artell in Scripts and Addons

Item Rating

This item has an average rating of 5 from 112 ratings by the community.

  • Aaron Rutter 5 months ago

    I wanted to finally leave a much deserved review for this product. I have used ARP for multiple productions since purchasing it, and all but one of them was an absolute breeze because of it. The exception was a project that required the characters to have constantly bowed limbs, similar to what you'd see from a rubber hose rig in AE. This rig didn't accommodate that out of the box, but with a little tweaking of the useful bendy bones, we were able to get it to look great. Author's support on the matter was prompt and helpful as well.

    • Artell 4 months ago

      Thank you very much for this awesome rating Aaron!

  • Aaron Pfau 5 months ago

    An amazing value for this price! As a long time Maya rigger coming to Blender, this addOn saves a TON of time, and overall is quite easy to use given how complex the actual final rig is. Although it took a little playing around to figure everything out, the remap feature is incredibly useful for retargeting motion capture to this rig. I was able to get a variety of motion capture skeletons to retarget perfectly. Given that you get multiple rig types, biped, quad, etc, a face rig, a picker UI, and remapping, this is ridiculous value! Communication is also great with the developer, will be keeping a close eye on future updates. If you need a robust rig for a cast of characters, this is a must have.

    • Artell 5 months ago

      Thank you, it's always a pleasure to get feedback from experienced users!

  • Hannes Neumann 5 months ago

    This is phenomenal. I am new to blender. This gave me amazing results right from the start. I have done some rigging in other software but i`am not very skilled in that area. The facial expression i`ve created even without blendshapes/morph targets were great. This is the best prebuild/generated rig i`ve used so far. Posing the character is super fun. For sure this tool is the fruit of years of experience. Thanks a lot for creating it. (me

    • Artell 5 months ago

      It is indeed the result of years of working, learning Blender step by step, and building rigs for real production scenarios, with additional enriching rigging experience from other softwares as well. Not to say it's perfect though, there's still a lot to improve and i'll work on that. Thanks for rating!

  • Mata 6 months ago

    A very useful tool - the documentation is great, and the developers answered a question I had within a day. I'm amazed! Thanks for the fantastic work!

    • Artell 5 months ago

      Thanks for the review!

  • Stephan Theunissen 6 months ago

    I highly recommend this product. Great support by the way, thanks Artell !

    • Artell 5 months ago

      Thank you Stephan!

  • Scott L 6 months ago

    Excellent plugin! Huge time-saver. Keeps getting better, Thanks for the updates!
    Wings look amazing!

    • Artell 5 months ago

      Thanks for the feedback!

  • [email protected] 6 months ago

    absolutely fantastic addon.

    • Artell 6 months ago

      Thank you!

  • Zdeněk Mareš 7 months ago

    Must have addon if you plan on using UE4 Mannequin animations with your custom models. Many thanks to Artell for continue working on such a great product.

    • Artell 6 months ago

      Many thanks to you!

  • Gaga 8 months ago

    This addon is a life and time saver! For those who want to skip the pain of rigging, you got the tool right here! Totally recommended!
    The support is top notch too!

    • Artell 6 months ago

      Thanks for rating! Happy blending

  • Francis Jasmin 8 months ago

    Great addon !!


    I have a backgroung in 3D animation (3 years at Ubisoft). I work with 3dsmax Biped, try Maya Rigs and Human IK (Maya, Motion Builder).

    I have try many custom rig in Maya and 3ds and I can say your rig and rigging settup is BreathTaking ! (yes, Keanu Reaves meme).

    It took me literaly 3 min to setup a simple biped character with skinning... Impressive !

    Fk/Ik switch is really apreciated since Rigify and BlenRig don't have this feature...
    You need to go 100% IK with a slider then snap FK to IK... What a pain, to many steps... Coming from Biped and Human IK... Rigify and Blenrig are not adapt for game animation

    Just one thing... Do you think it would be possible to integrate FK and IK together so that we don't have to switch (like the Biped in 3ds max).

    It works like that : Select hand. Chain is IK, select arm or forearm, chain is FK. No need to switch ! Then for the interpolation, you can turn your chain IK or FK, but for the control part I think it should be seamless

    • Artell 8 months ago

      You are breath taking!
      Seamless IK-FK switch is definitely the way to go. Not sure yet how to implement it and when, but it's definitely something I want to work on at some point.

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