Better Fbx Importer & Exporter

by Mesh Online in Addons


Item Rating

This item has an average rating of 4 from 119 ratings by the community.

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  • Brendan Walsh
    over 3 years ago

    Sure wish I would have found this add-on 5 days ago! I'm completely new to 3D and was just playing around with 3D models, but couldn't for the life of me figure out what was going on with flawless imports of .obj files as opposed to the .fbx files that I wanted to import due to already established skeleton and shape keys. Needless to say, it took me roughly 5 days to come across the simple fact that Blender is lacking when it comes to importing .fbx files. This add-on solved the issue completely, and for that, I will say thank you for your program.

  • yuki
    over 3 years ago

    very good add-on.
    especially, the feature of "Apply Modifiers" is good.
    it successed to relieve my exporting work.

  • Simon
    over 3 years ago

    I tried this addon and I found that it has less options than the regular exporter from 2.90.

    Would it be possible to add thoses options from the native FBX exporter :
    - transforms (scale, forward / up, etc)
    - primary bone axis / secondary bone axis

    My issue is that I had to convert some skeletons from 3dsMax to Blender to an already existing pipeline and humanoids in Unity. It's working great at removing the "armature" node that we can't use, but poorly at fixing bones axis.

    Thank you for your reply

  • Dan Rossner
    over 3 years ago

    Very, very good tool, and a clever way of getting around Blender licensing issues by calling an external program via command line to do the FBX conversion work. Effectively two tools in one, with the blender python scripts acting as an interpreter for newly dumped data. Works like a charm!

    I've got a few issues still, and that's mostly due to the FBX utility being a black box. Not being able to dig in and fix problems / add functionality is a bummer, and for that reason I can't bring myself to score this any higher than 4. It does what I need, but if I needed more custom utility--like having the exported FBX use the measurement system defined in the scene (i.e. metrics vs imperial), something this tool currently does not do, I'm out of luck, and would probably need to convert the scaling manually via script (which can be a headache). That's probably all I'd have for a feature request though. Regardless, as good and useful as this tool is, I can't bring myself to give 5 stars to a blender tool that's partially closed source, heh.

    All that aside, great work, and thanks for saving us headaches!

    • Mesh Online

      over 3 years ago

      Yes, it is a bug, I'll fix it as soon as possible, thanks for your catching the annoying bug!

  • Joel
    over 3 years ago

    Massive timesaver for my workload and I greatly appreciate how helpful the dev is.

  • David
    over 3 years ago

    We heavily work with Blender and UE4, and this addon has been a gift for us. We had a problem with a specific shaking effect in one of the animations, which we tried to solve for a week of so, and the author was kind enough to highlight the error we were making.

    Before giving 5 stars I checked the previous reviews. One of the 1 star reviews has problems installing, I have no idea where he or she could have had problems, but whatever they are, they are in his or her side only.

    The other one is about IK bones and constrains. I don't think this addon is advertising itself as fixing that, and baking the animations as we do anyways gives perfect results.

  • Manuel Alberto Avila Solarana
    over 3 years ago

    Love it, Solve mostly of my problems
    The issue/feature I need is to have to Import Only Animations into an existing File/model
    I have FBX files that only contains animation info (bones with keyframes)
    In 3dsMax/Maya the Option is called (Update Animations Only)
    Here's the Feature:
    https://streamable.com/r9y77u
    Other than that, works like a charm

  • Gareth Cross
    over 3 years ago

    Was having weird issues with Blender's build in FBX export. This solved it like magic. The build in implementation is just buggy frankly. This is worth the $25 easily IMO.

  • Eryk
    over 3 years ago

    I like this exporter - but it is not perfect. When I export animation it inserts frame with default pose of the rig in first frame, even when animation is baked. Any solutions or fix?

    • Mesh Online

      over 3 years ago

      Please check if you have locked all the channels in the graph editor.

  • bantha
    almost 4 years ago

    Worked for me. Way better than Blender's own tool. Seeing the other ratings, the tool may be less than perfect, but worked with everything I tested it with.

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Details
Sales 10600+
Rating
119 ratings
Dev Fund Contributor
Published over 5 years ago
Software Version 4.3, 4.2, 4.1, 4.0, 3.6, 3.5, 3.4, 3.3, 3.2, 3.1, 3.0, 2.93, 2.92, 2.91, 2.9, 2.83, 2.82
License GPL