Better Fbx Importer & Exporter

by meshonline in Scripts and Addons

Item Rating

This item has an average rating of 4 from 45 ratings by the community.

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  • Rafael 3 months ago

    I started using it, I had a strange issue that adds a T-Pose on the animations when I export them.

    artgolf1000 (seller) answered via messages and was in contact for support. Solution was very easy, just lock all your channels on the graph editor before exporting so now I export all my animations very fast and clean. This add-on is faster than the Standard .fbx exporter or at least I feel like it works a little bit better.

    Anyway is really good to have different ways to do things and having this add-on for .fbx export from Blender can be very helpful in some situations when the standard .fbx Blender exporter doesn't do what you want.

    I do recommend people to NOT use the "Selected objects" option, just clean your scene with all the objects you don't want to export and then export all. Well at least that is what mostly works for me. I do really recommend it !

  • 123 3 months ago

    doesn't export animations

    • [email protected] 3 months ago

      Hi, if you want to export the current NLA animation, you need to clear the current action in action editor; Otherwise, if you want to export the current keyframe action, you need to clear all tracks in the NLA editor, details refer to the online document, if it still don't work, please contact me by clicking the 'Ask a Question' button in the page. Thank you.

  • Kosyne 4 months ago

    So much better than the default importer/exporter, saves SO much time! Dev is very responsive, this addon is worth every penny.

  • Thanh Tan Vo Van 4 months ago

    Hefty price, but works as intended. Tends to crash the software often when you try to Undo while still having an imported object selected when working in an existing scene, which is rather annoying.

    • [email protected] 4 months ago

      Hi Thanh, I also find that 'Undo' may crash Blender recently, but I guess that it might be Blender's bug.

  • Ryan 4 months ago

    Solved all of my FBX issues! Thank you.

  • Klein 5 months ago

    Perfectly fix my max to blender issue, I love it. But import speed can be optimized, it took me 15 minutes to import a max scene

    • [email protected] 4 months ago

      Yes, the import speed is not fast, for it uses a neutral interchange format to avoid license problem.

  • Areg 5 months ago

    Works as intended!
    Thank you

  • Alexander Filippov 5 months ago

    The importer seems to be nice, but the exporter doesn't export animations correctly with my hacked custom rig.

    • [email protected] 5 months ago

      Please try baking the animation first, then export the animation, usually baking can solve the problem.

  • Ghostroots 6 months ago

    Mis à jour fréquemment et fonctionne correctement, il permet de vous épargner des cauchemars entre Blender et Unreal Engine 4.
    Il se montre également très utile pour des fichiers de type ASCII.

    Je ne peux que recommander l'achat.

    • [email protected] 4 months ago

      Thank you, Ghostroots.
      I have translated your review to English with Google translator:
      Updated frequently and working well, it saves you nightmares between Blender and Unreal Engine 4.
      It is also very useful for ASCII type files.
      I can only recommend the purchase.

  • Sergey Lysov 6 months ago

    Prior to version 3.7.12, there were problems: the character has a facial rig, facial expressions are made by shapes and tied through the driver to the bone. When exporting facial expressions did not work. After the update on 3.7.12, everything worked. But I will still test. But overall, this is a fantastic addition. Helping out constantly, I hope for further development!

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