Better Fbx Importer & Exporter

by Mesh Online in Addons


Item Rating

This item has an average rating of 4 from 106 ratings by the community.

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  • Noires
    10 months ago

    Doesn't work with Noesis/FBX 7.70 which i primarily got it for. Disappointed, even blender's FBX can at least import the mesh.

  • blender49
    11 months ago

    It works as I expected.

  • sergei
    11 months ago

    Mostly it is a great addon, but i can't correctly IMPORT a model with 2 UV chanels.
    Addon delete first chanel and make new one with all UVs in one point (0.0)

    • Mesh Online

      11 months ago

      This is a bug of Blender 3.5, I had reported the bug to Blender developers.

  • Chris
    11 months ago

    This is a great tool for anyone who cannot import old formats of fbx. it works wonders even in blender 3.4.1. Thank you!

  • Robert
    about 1 year ago

    So far, testing shows promising results. However, there is a performance issue when exporting high-poly meshes with over 1 million vertices. It takes over 1.5 minutes to export these meshes with version 5.2.11. I'm assuming there is some action that is increasing CPU usage exponentially with every additional vertex, because I have no trouble at all with low poly meshes. If this problem could be resolved, I would definitely make this my primary exporter. I know 2 minutes doesn't seem like a lot, but it can certainly become an issue when we are required to make subtle changes and re-export during the baking process.

    Anyway, I still think the add-on is a great achievement, and hope this can be fixed soon!

  • Vassilis Kakoulantonakis
    about 1 year ago

    Thanks this addon solved my problems importing fbx files from 3ds max.

  • High Resolution
    about 1 year ago

    Infinitely better than Blender's native importer/exporter. Perfect for exchanging 3D models to and from Unity.
    Thanks for your excellent work!

  • Elvis Poldervaart
    about 1 year ago

    Hi,

    Why does .OBJ has no textures/materials? it doesn't read the .MTL file or something?! normal blender .OBJ importer just loads the textures but is one huge mesh then, cant group/separate, this addon separates the meshes but again no textures..weird

    • Mesh Online

      about 1 year ago

      Please move the texture files to the same directory of the OBJ file and try again.

  • Kenn Nyström
    about 1 year ago

    The add-on is honestly really good. The export formats fix a lot of the issues that plague the standard .fbx-exporter and makes it easy to jump between Maya and Blender without many animation/rigging hiccups.

    Two pieces of criticism that I have after trying it for a day are these:

    1) It does not respect where your timeline starts or ends. I tried exporting an animation starting from frame 1 to frame 20, but because I had keys on frame 0 and 30 it exported the entire thing. This to me is a problem because I like to use offset keys to make loops for specific stuff, so the key will not align perfectly with the restricted timeline. I thought Vertex Animation would allow this with Frame Start and Frame End, but none of these did anything to help.

    2) There is a weird export bug where my first frame sometimes offsets the hand on my current arm rig that uses an IK FK switch setup. Everything is correct but the hand that keeps getting moved in the very first frame I have keyed. It might have to do with the way my rig is set up, but it is annoying nonetheless. If issue 1 was solved I could bypass it, but I guess I will need to do a clean-up in a different scene in Blender/Maya to remove the unnecessary frames.

    Please add a Frame Start and Frame End feature to the export options. I would be very satisfied with the product then.

    • Mesh Online

      about 1 year ago

      The timeline range has been implemented, thanks for your feature request.

  • David Garcia
    about 1 year ago

    I have quite a few models that when imported into blender, look deformed. You can fix some by going to pose and resetting the transformations, but this imports the FBX characters properly. I can also import many at once and they have the file name. I found scripts that allow for multiple FBX files but they don't import with the name. You can also set the scale on import, which is awesome when you want to resize tons of models. One asset pack I bought had the characters in cm, but the buildings were in meters, so trying to use them directly in the game was impossible without doing some ridiculous scaling. This has saved many HOURS of my game dev hobby. Thank you!

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Sales 9200+
Customer Ratings 106
Average Rating
Dev Fund Contributor
Published over 4 years ago
Blender Version 4.0, 3.6, 3.5, 3.4, 3.3, 3.2, 3.1, 3.0, 2.93, 2.92, 2.91, 2.9, 2.83, 2.82
License GPL
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