This item has an average rating of 4 from 119 ratings by the community.
61%
11%
11%
6%
14%
Areg
over 4 years ago
Works as intended!
Thank you
Mesh Online
over 4 years ago
Thank you Areg.
Alexander Filippov
over 4 years ago
The importer seems to be nice, but the exporter doesn't export animations correctly with my hacked custom rig.
Mesh Online
over 4 years ago
Please try baking the animation first, then export the animation, usually baking can solve the problem.
Kaglavr
over 4 years ago
Mis à jour fréquemment et fonctionne correctement, il permet de vous épargner des cauchemars entre Blender et Unreal Engine 4.
Il se montre également très utile pour des fichiers de type ASCII.
Je ne peux que recommander l'achat.
Mesh Online
over 4 years ago
Thank you, Ghostroots.
I have translated your review to English with Google translator:
Updated frequently and working well, it saves you nightmares between Blender and Unreal Engine 4.
It is also very useful for ASCII type files.
I can only recommend the purchase.
Sergey Lysov
over 4 years ago
Prior to version 3.7.12, there were problems: the character has a facial rig, facial expressions are made by shapes and tied through the driver to the bone. When exporting facial expressions did not work. After the update on 3.7.12, everything worked. But I will still test. But overall, this is a fantastic addition. Helping out constantly, I hope for further development!
Mesh Online
over 4 years ago
The bug has been fixed.
Jarred
over 4 years ago
Thank you. Just works, literally.
Using blender 2.83, tested 10 bones deep in the hierarchy, all transform at 0 when in comes into unity. Fantastic.
Mesh Online
over 4 years ago
Thank you, Jarred, I'll continue improving the product.
Kayiet
over 4 years ago
Good Addon,but I encounter some bug.
I painted some value in the alpha channel of the vertex Color, but it is lost after Exported using the addon, while the RGB channel is kept. but the default Exporter can deal with it correctly.
Hope it can be fixed soon, cause Vertex Color is useful in Game Graphic.
Mesh Online
over 4 years ago
Yes, it is a bug, I'll fix it in the next version.
Nikhil Shringarpurey
over 4 years ago
I really had high hopes for this tool for export of multiple objects to Unreal Engine for one reason: Blender's built-in FBX export does not export objects with no position transform no matter how you set it. This is important if you have several meshes so that each will export using its own origin without having to be moved to an overlapping mess at the world origin.
Unfortunately, this add-on has the same problem - there is no way to set it to reset each objects local position to its own origin instead of the world. This negates the time savings I was hoping for when doing large static mesh exports in one FBX.
Mesh Online
over 4 years ago
Please disable 'Optimize For Game Engine' when exporting, the origins of each mesh will at their own origins.
dallas
over 4 years ago
Are there known bugs in 2.83? I keep trying to export my character and it just terminates with no message. No output file either. I stripped it all the way down to just the mesh and still the same issue
Mesh Online
over 4 years ago
I am sorry you have encountered such a problem, there must be something wrong, would you contact me via the inbox? I need more informations.
Uzetop
over 4 years ago
Thank you saved me!!! My problem has been resolved !!!
Mesh Online
over 4 years ago
I am glad to hear that!
Ben
over 4 years ago
Waste of money. I was blended by the feature section and didn‘t pay enough attention to the limitations. I didn‘t think it was possible that a supposedly „better“ FBX exporter isn‘t able to properly export multiple animations. Wow. Also leaf bone export is not supported. Quite a step back. That’s not „better“...
Mesh Online
over 4 years ago
Hi Ben, you may request a refund, no problem.
The add-on really does not export multiple animations like the default export.
The add-on supports leaf bone exporting, you mean the orientation is not expected?