Better Fbx Importer & Exporter

by Mesh Online in Addons


Item Rating

This item has an average rating of 4 from 106 ratings by the community.

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  • kenichi iguchi
    about 2 years ago

    Very nice add-on!
    I had a lot of problems solved.
    Thanks a lot!
    I noticed about the FOV output of the camera.
    I have output the camera with BetterFBX.
    Then I imported that camera with BetterFBX.
    The FOV value was missing.
    When I imported it into Unity, there was no FOV value.
    Is this a bug?
    Or do I need to set something to enable FOV for the camera?
    I hope you can help me.

    • Mesh Online

      about 2 years ago

      Sorry the add-on does not support FOV animation, if you want to request a refund, please contact me, thank you.

  • AZ
    about 2 years ago

    This is a great add-on. Almost usable.

    However, exporting multiple vertex colors is buggy and annoying.
    Please support multiple vertex colors and vertex color names.

    • Mesh Online

      about 2 years ago

      Yes, it's a bug, I have just fixed it, please upgrade to the latest version, thanks for your reporting the bug.

  • Robert Lechl
    over 2 years ago

    Does the job very good and much better then the default on. Bone orientation and difficult scenes import correctly. No more scale or orientation problems. However, its also slower. Guess it simle has to do more.

  • Matthew Ashpole
    over 2 years ago

    Works as expected.

  • Justin Anderson
    over 2 years ago

    I cannot believe how erratic and unreliable Blender is at importing rigged FBX files, even in v3.0. They should just buy your importer off of you! Great asset, allowed me to stop wasting time tinkering around and just get to character work!

  • Steffen
    over 2 years ago

    It is, was, the only choice, but now, it would need some updates. Specifically on the materials end of things.

  • peter
    over 2 years ago

    if unity textures arnt working...

    THIS IS IF YOU USE TEXTURES PACKED INTO THE BLEND FILE. If not, be careful overwriting existing files
    file->external data->unpack all into files->write files to current directory (overwrite existing files)
    file->external data->automatically pack into .blend <-IMPORTANT OR ELSE YOU CAN LOOSE DATA
    file->export->FBX->make sure path mode is set to copy and embed textures icon is checked
    export to its own folder in unity
    when you get to unity, in the materials tab click extract textures FIRST
    click extract materials. Textures should auto assign to materials and materials should auto assign to model

    Extract the textures first, then extract the materials, itll mostly set itself up correctly in the slots. Metallic and roughness do not work as quantity sliders, but to work as textures. The emission texture imports but does not auto assign or enable emission. normal map works

    I couldnt find a way to export linked data with textures

  • Brendan Walsh
    over 2 years ago

    Sure wish I would have found this add-on 5 days ago! I'm completely new to 3D and was just playing around with 3D models, but couldn't for the life of me figure out what was going on with flawless imports of .obj files as opposed to the .fbx files that I wanted to import due to already established skeleton and shape keys. Needless to say, it took me roughly 5 days to come across the simple fact that Blender is lacking when it comes to importing .fbx files. This add-on solved the issue completely, and for that, I will say thank you for your program.

  • yuki
    almost 3 years ago

    very good add-on.
    especially, the feature of "Apply Modifiers" is good.
    it successed to relieve my exporting work.

  • Simon
    almost 3 years ago

    I tried this addon and I found that it has less options than the regular exporter from 2.90.

    Would it be possible to add thoses options from the native FBX exporter :
    - transforms (scale, forward / up, etc)
    - primary bone axis / secondary bone axis

    My issue is that I had to convert some skeletons from 3dsMax to Blender to an already existing pipeline and humanoids in Unity. It's working great at removing the "armature" node that we can't use, but poorly at fixing bones axis.

    Thank you for your reply

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Sales 9400+
Customer Ratings 106
Average Rating
Dev Fund Contributor
Published over 4 years ago
Blender Version 4.1, 4.0, 3.6, 3.5, 3.4, 3.3, 3.2, 3.1, 3.0, 2.93, 2.92, 2.91, 2.9, 2.83, 2.82
License GPL
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