Better Fbx Importer & Exporter

by Mesh Online in Addons


Item Rating

This item has an average rating of 4 from 119 ratings by the community.

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  • Matthew McKenzie
    almost 4 years ago

    I have tried for a week to get this add-on to simply load. Every other add-on loads without issue, yet this add-on has never worked. I add using the instruction, the same method for every other add-on, and there is no error or any indication of what is wrong, simply nothing happens. Pretty expensive zip file. Very disappointing.

    • Mesh Online

      almost 4 years ago

      Please unzip the product, then install from 'addon/2.7/fbx.zip' or 'addon/2.8/fbx.zip', type 'better' in the search box, activate both the importer and the exporter, done.

  • Nolan
    almost 4 years ago

    This plugin still does not solve the primary usability issues that blender has with FBX: bone constraints are not considered when exporting animations still, so IK, copy rotation, limit rotation, etc, are all not going to work. When exporting an animation it also inserts a default pose keyframe on whatever is the current frame in the timeline that makes it impossible to actually export animations unless you can manually clean up the export.

    • Mesh Online

      almost 4 years ago

      In some cases, you need to bake animation before exporting, I'll add 'Bake animation' feature in future version.
      To insert a default pose keyframe? Please check if it contains any keyframe at the current pose.

  • David B Carvalho
    almost 4 years ago

    It did not work for me. Even though a particular fbx character that works in Unity was imported in the correct T pose, all bones were positioned at (0,0,0) and pointing up, which is a real bummer. The vanilla Blender fbx importer gets the bones in the correct original positions, but, of course, the vanilla importer suffers from other problems. I hope the developer could help.

    • Mesh Online

      almost 4 years ago

      I have tested your FBX file, it does not contain useful bind poses, all the bind poses are identity matrices, I'll see if I can fix this kind of issue in future.

  • Rustam
    almost 4 years ago

    Works like a charm

  • cdavies
    almost 4 years ago

    Works perfectly for me. Exporting animated FBX models for Unity and Roblox in a click.

  • Simon
    almost 4 years ago

    It's good.

    I don't export so much as I import, and found this tool very useful.

    Perfect example; Try loading Mixamo stuff with it. All the bones connect and it faithfully represents the original rig structure you see in Mixamo.com. The default fbx importer has a very confusing orientation that could create offsets from the bones having potentially elapsing directions of gimble lock. This addon is worth getting simply for the importer. Really.

    -s

  • J. Gregory
    about 4 years ago

    Just awful. How can there be so many positive reviews here. This garbles UV's and associated diffuse texture and produces patches in the mesh. Further, software such as Mixamo (which now supports FBX 2019) is unable to see the texture. The mesh comes through uncolored. Overall, a big step down from Blender 2.9's default FBX exporter (which at last doesn't garble UVs). Very disappointed in this tool.

    • Mesh Online

      about 4 years ago

      Blender works in material mode by default, which will not show texture colors, after importing, you need to switch to 'Texture' mode from the 'Viewport Shading' to show texture colors.
      The add-on may have bugs to fix, can you send me the issued file? Or you can request a refund, sorry for your inconvenience..

  • Name
    about 4 years ago

    picked it up due to triangulate on export subtracted 2 stars for steep price and It doesn't collapse modifier on export which is supported in blender's native fbx exporter, I hope the dev implements it in the future.

    • Mesh Online

      about 4 years ago

      Do you mean apply modifiers? Please apply modifiers manually if you need to export the final effect model, for it does not support applying modifiers automatically.

  • Mizzauro
    about 4 years ago

    Love it! You saved me a lot of time!
    Just one thing, if you left the 'Auto Keying' funtion activated when exporting an animation, the first frame is replaced with the default pose, maybe it's a bug

    • Mesh Online

      about 4 years ago

      The user had confirmed that the issue was caused by wrongly locked some channels, after unlocked the channels, everything is ok.

  • Scott Foust
    about 4 years ago

    Picked up this add-on because the standard FBX tool in Blender wasn't doing the job. I'm extremely glad I did. First, this FBX tool works well and has all the features needed for working with well constructed rigs. Second, the developer provided excellent customer service. A recent contract job required me to work with a rig that was NOT well constructed which resulted in the finger bones having a bad roll after import. The developer was quick to respond to my questions and even offered a suggestion which totally fixed my issue and saved me from having to redo all my work.

    Thanks so much for a great tool and awesome support.

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Details
Sales 10600+
Rating
119 ratings
Dev Fund Contributor
Published over 5 years ago
Software Version 4.3, 4.2, 4.1, 4.0, 3.6, 3.5, 3.4, 3.3, 3.2, 3.1, 3.0, 2.93, 2.92, 2.91, 2.9, 2.83, 2.82
License GPL