Better Fbx Importer & Exporter

by Mesh Online in Addons


Item Rating

This item has an average rating of 4 from 119 ratings by the community.

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  • Jackson
    about 4 years ago

    Switching from Maya to Blender, I've been having such a hard time trying to import rigs into Blender using their internal FBX importer; meshes would be too big or too small to fit the armature, and some bones would just be placed out in space not being connected to armatures at all. This plugin however, fixed all my problems! Still had to do some manual tweaking to fix the rigs a bit but other than that works perfectly for what I need!

  • Stephen Lambert
    about 4 years ago

    Lifesaver. Thank you.

  • tyveras
    about 4 years ago

    I work in an office where we use Blender as our primary 3D toolkit, but recently we've had to work with another company that uses Maya. They provided us with animations, and we had to get them into Blender. This plugin made importing those animations a breeze.

  • Zbigniew
    about 4 years ago

    I am using it on daily basis, and it's being updated regurarly by the author (for me it's ver important to have support )- very good product.

  • Rafael
    about 4 years ago

    I started using it, I had a strange issue that adds a T-Pose on the animations when I export them.

    artgolf1000 (seller) answered via messages and was in contact for support. Solution was very easy, just lock all your channels on the graph editor before exporting so now I export all my animations very fast and clean. This add-on is faster than the Standard .fbx exporter or at least I feel like it works a little bit better.

    Anyway is really good to have different ways to do things and having this add-on for .fbx export from Blender can be very helpful in some situations when the standard .fbx Blender exporter doesn't do what you want.

    I do recommend people to NOT use the "Selected objects" option, just clean your scene with all the objects you don't want to export and then export all. Well at least that is what mostly works for me. I do really recommend it !

  • 123
    about 4 years ago

    doesn't export animations

    • Mesh Online

      about 4 years ago

      Hi, if you want to export the current NLA animation, you need to clear the current action in action editor; Otherwise, if you want to export the current keyframe action, you need to clear all tracks in the NLA editor, details refer to the online document, if it still don't work, please contact me by clicking the 'Ask a Question' button in the page. Thank you.

  • Kosyne
    about 4 years ago

    So much better than the default importer/exporter, saves SO much time! Dev is very responsive, this addon is worth every penny.

    • Mesh Online

      about 4 years ago

      Thank you, Kosyne.

  • Thanh Tan Vo Van
    over 4 years ago

    Hefty price, but works as intended. Tends to crash the software often when you try to Undo while still having an imported object selected when working in an existing scene, which is rather annoying.

    • Mesh Online

      over 4 years ago

      Hi Thanh, I also find that 'Undo' may crash Blender recently, but I guess that it might be Blender's bug.

  • Ryan
    over 4 years ago

    Solved all of my FBX issues! Thank you.

    • Mesh Online

      over 4 years ago

      Thank you, Ryan.

  • Klein
    over 4 years ago

    Perfectly fix my max to blender issue, I love it. But import speed can be optimized, it took me 15 minutes to import a max scene

    • Mesh Online

      over 4 years ago

      Yes, the import speed is not fast, for it uses a neutral interchange format to avoid license problem.

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Details
Sales 10600+
Rating
119 ratings
Dev Fund Contributor
Published over 5 years ago
Software Version 4.3, 4.2, 4.1, 4.0, 3.6, 3.5, 3.4, 3.3, 3.2, 3.1, 3.0, 2.93, 2.92, 2.91, 2.9, 2.83, 2.82
License GPL