Better Fbx Importer & Exporter

by Mesh Online in Addons


Item Rating

This item has an average rating of 4 from 122 ratings by the community.

61%
11%
11%
5%
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  • brent3d
    23 days ago

    Simply outstanding exporting and importing of FBX files, and the one click to exclusively import animation to the selected rig in scene is "chefs kiss"...

  • 100drips
    about 1 month ago

    if you work with fbx regularly and you value your time, you need this addon.

  • zidane
    about 2 months ago

    Works incredibly on some models, but there's some models I've encountered where they simply won't import using this addon, while the console just outputs "Running fbx to txt ..." and then stops...while the built in fbx importer works (albeit not that well for armatures). Really nice when it does work, but unfortunately not a complete bandaid for fbx troubles in blender

  • Well
    3 months ago

    it stopped working after 3 exports, also it breaks the mesh origin

    • Mesh Online

      3 months ago

      Sorry for the delay of reply, the installation might be broken?For I have just tested v6.0.5, it works correctly on my machine.

  • Jonathan Raiman
    3 months ago

    Addon freezes when performing an import - tried turning on and off animation, materials, etc. This is on Blender 4.2, using latest add-on version, running on a MacBook Pro M1, MacOS 14.7.
    Is it possible to issue a refund or provide some assistance in debug the freeze?

    • Mesh Online

      3 months ago

      Hi Jonathan, you can give me a test file to address the issue, or request a refund.

  • Nerva3D
    5 months ago

    If your shapekeys going from blender to unity are screwed up where not all vertices are moving. This addon fixes it.

    I used FBX Binary, ver 2020, i kept optimize for Game Engine on which seemed fine, every other setting is prob user preference. Worked like a charm though. If it doesnt immediately work for you just play around with the settings

  • JEONG
    6 months ago

    The fbx exported from C4D won't import and load. It contains rigging and animation, and it's over 100mb files.

    I turned off auto-rigging but it still doesn't work and I don't know how to fix it

    The blender version is 4.2LTS and fbx is 7.7
    The blender stops as soon as you bring it in and if it's hard to solve
    I want a refund process

  • Kevin
    6 months ago

    I had been struggling with the default Blender Fbx Importer for some times, trying multiple solution, and i try this, only had to disable automatic bone orientation and it worked flawlessly.

    Thanks

  • PATATAJEC
    7 months ago

    Hey! I'm pretty happy with this plugin, however it lacks on crucial (for me) option - Force Start/End Keying Toggle from default FBX Blender exporter. When I want to export animation without rotation or position Better FBX Exporter is adding those keyframes, which is big pita for me... Or I'm missing something. Would love to see it, or make it happen other way, and change my rating to 5 star. Any thoughts?

    • Mesh Online

      3 months ago

      You can try v6.0.5, which supports the raw keyframe feature.

  • Alex Ivan
    7 months ago

    Uggg, I don't want to leave a bad review but I've tried reading all documentation and i think I've hit a wall. Okay so I'm a game developer working in unreal. The exporter is great in terms of bringing in the bones with X facing (whatever you need really) which is critical for control rig. Also does fix the whole armature scale set to 100 problem blender has. which unreal also really hates.. However, I cant seem to get the animation files to actually work anymore, it just spits out blank animation files that have my actions on them but no keyframes. whats even more frustrating is that it did work at the very beginning and now it has stopped working, if this issue is addressed ill be changing my review to 5 stars because it is handling the bones so well and that is no easy task. I currently cant figure out how to export the animations to the length of the action and not the timeline length, Something blender actually does really well. However, blank animations is pretty much useless for me. I hope we can resolve this! Cheers.

    • Mesh Online

      7 months ago

      Hello Alex, if you import UE Rig to Blender as Rigify Armature, you need select both the character and the Rigify Armature, and enable 'Selected Objects' and 'Rigify Armature' when exporting to FBX file. If you still have problems, please click the 'Ask a Question' button to contact me.

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Details
Sales 10800+
Rating
122 ratings
Dev Fund Contributor
Published over 5 years ago
Software Version 4.3, 4.2, 4.1, 4.0, 3.6, 3.5, 3.4, 3.3, 3.2, 3.1, 3.0, 2.93, 2.92, 2.91, 2.9, 2.83, 2.82
License GPL