Retopoflow 3 - Retopology Toolkit For Blender

by Orange Turbine in Addons


Item Rating

This item has an average rating of 4 from 167 ratings by the community.

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  • Syed Sameer Hasan Rizvi
    over 5 years ago

    Great tool that speed up my work, but i have to exit the tool to merge two vertices. Would be great if merge was integrated to RetopoFlow.

    • Orange Turbine

      over 5 years ago

      Thanks for the rating Syed! You can merge vertices with the PolyPen tool by dragging one onto the other. There's an option to disable Auto-Merge in the tool settings, but it's on by default.

  • Miguel Salinas
    over 5 years ago

    Version 2.0 is way too slow for professional production work.
    I have an sculpted mesh of 2500000 polys and a retopo i made without tools of 210000 polya and retopoflow consider too high the polygon cont for both meshes. In version 1.3 i can work freely without problems.
    I consider this version 2 a step in UI but a step backwards in usability

    • Orange Turbine

      over 5 years ago

      Hey Miguel, please reach out to us via your Inbox so that we can look into your performance problems. RetopoFlow ought to be able to handle that poly count without issue, so long as your machine has adequate specs.

      Please send us a message with your file and we'll try and resolve it for you!

  • Firezac
    over 5 years ago

    Retopoflow is one of the best addons that I have ever used at Blender. It's bring so much to the software, simple functions that I never have seeing in any other open source software. Before ir I uses to use the 3D Coat to make retopologys, but now it's all in Blender and working pretty well. For the first time, my topologys at Blender looks like profissional and are saving so much time.
    If you are a active 3D sculpt artist, you need this tool!

  • Maciej Szcześnik
    over 5 years ago

    I am an indie game developer (with some 10+ years of AAA experience). I use Blender for nearly all my 3D work (modelling, animation). I love sculpting, but retopology was always a daunting task. Sometimes I even preferred to create low poly models right away and just add some details in Substance Painter to save some time. RetopoFlow 2.0 changed that. I can create a full character outfit (model it with Marvelous Designer and Blender) and retopo it in just a few days. And the retopology process is a smooth and pleasant experience :). I actually started to like it a lot - it's a lot more like sculpting now.

    I even used RetopoFlow 2.0 for... level design in one of my games. Since polystrips have this nice, even distribution of quads on a target mesh, I was able to use them as spawners for objects like fences (using dupli faces). I also use RetopoFlow to draw some detail objects on my sculpts (I use strokes and then convert them to a curve). It's simply awesome!

  • dan
    over 5 years ago

    Really great add on! Definitely one of the reasons I use blender more and more in my pipeline. It'd be great if the polypen tool could create 1 click quads, topogun style - instead of creating a tri first and having to connect it every time it'd connect to the nearest vertex. Or it'd be great to at least have the option for it. Other than that it's one of the best retopo solutions out there, definitely worth it!

  • Matthias Patscheider
    over 5 years ago

    retopoflow 2 is a HUGE improvement to version 1. I was disappointed and frustrated with version 1.x. It crashed, didn’t work properly in non-trivial examples and most of the time I stopped using it all together because I got too frustrated with it. Version 2 does have some minor bugs and I think some usability aspects could still be improved, but in general it makes life much, much easier. I really like the way it is designed. It seems highly polished and thought through. And the best is, it simply works! The decision to rewrite the entire core was worth it.
    One thing I really like about the developers is, that they are open for feedback and you can simply email them and ask or report issues and bugs. I have always got an immediate response.
    Retopoflow 2 is finally the product I hoped the 1. Version to be. I highly recommend everybody who does retopology from time to time and to everybody who was frustrated with version 1. Give it a new try. It’s worth it.

  • Mickael Krebs
    over 5 years ago

    ok it's really great. I have always hated the retopo and clearly RF helps a lot to make it less painful. things are going much faster and clearly this tools will be central to my workflow from today. even more fluidity with a large number of poly could be cool, but the tools are already very solid at the moment. Bravo

  • arkinum
    over 5 years ago

    I got this add on when v1.00 first came out. After tying it for a few hours I found it to be too clunky and buggy for any piratical use. While I appreciated what the developers where trying to do, I shelved it and just used Blenders in house tools.

    Fast forward to now at v2.00 (Though I honestly feel that this is the real v1.00). The clunkynes is gone and while there are still some bugs here and there, it's nowhere near the level that was during the initial release.

    While it may not replace all of Blenders in house tools, I can now exit, do my edits, then continue on in polystrips (without it crashing or bugging out on me).

    I'm glad the developers chose to polish this up, because it brings some much needed functionality to the re-topology workflow.

  • Lino Grandi
    over 5 years ago

    An awesome tool. Just that.

  • nirblu
    over 5 years ago

    This tool saves me so much time making animation with scanned faces. Total retop control.
    Love it. Recommend it.

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Sales 13400+
Customer Ratings 167
Average Rating
Dev Fund Contributor
Published over 9 years ago
Blender Version 4.1, 4.0, 3.6, 3.5, 3.4, 3.3, 3.2, 3.1, 3.0, 2.9, 2.8, 2.79
License GPL
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