This item has an average rating of 4 from 107 ratings by the community.
Riccardo Piezzo 21 days ago
It would be perfect if the loading time to switch from Blender Edit Mode to Retopoflow were less:
I switch multiple times between Blender Edit Mode and Retopoflow during my Retopology and every time there is the Source Meshes and Interface Setup, which are a bit boring.
But apart from this little problem, i think that this tool is very useful and a must be!
Well done, guys!
Olliver 27 days ago
Best Retopogoly addon and software. Period. I have used many other retopology software like 3D-Coat, ZBrush, and Maya, etc. Nothing comes close to any of those software when using this add-on in Blender. It's fast and super easy to do professional-quality retopology for your 3d models.
TJ about 2 months ago
Great set of tools! The tilde key is a bit broken for me in 2.91.2, it's all clumped together in one side so it doesn't really work, and the polytool seems to have problems when you're creating quads around tigher edges, which can be a little frustrating, but other than that it's great!
renanfab about 2 months ago
I love this. I used to do retopo in 3dsmax and when i tried Retopoflow for blender i got very impressed.
Steven Denton 3 months ago
A real time saver. sometimes you want the right tools for the job in one place with no clutter and no distractions. That's pretty much what you get with Retopflow It feels almost like it should be a core part of Blender. I'm a traditional artist who dabbles in 3D and I found it very easy to pick up.
Manu 3D 3 months ago
I searched for a good Retopo Addon and this one is working very good for me. I like the tools and different approaches we get from the tools :) I don't care if it's a bit slow since it gets improved time by time, and does the job. (Others didn't work, topogun 3 beta crashed very often etc.)
Shaun Boundy 3 months ago
Retopoflow 3 is an excellent add on, it will speed up your workflow when performing retopology within Blender. However, there is a matter of the lag, it starts on my machine at around 3K above. Adjusting clip values and zooming in closer on the area that you're working on can alleviate some of the lag. Despite this, I was fully aware of this matter when purchasing this add on and it is also stated in the documentation. The support I received on giving them suggestions and feedback was fast and informative, so that's why I'm giving them five stars. Many thanks.
Austin 4 months ago
Originally I had left a 3 star review but I've returned to increase to 4.
The team behind RF reached out to me and solved a handful of my problems, showing me that the features I thought I were missing were implemented they just need to be clarified.
With that said, I cannot express how much RT has increased the speed of my workflow. I had the face of my sculpture retopologized in a fraction of the time it would've taken me to use modifiers and snapping in vanilla Blender. I'm thoroughly impressed and can only recommend this plugin/tool.
With that said, the only issues that remain for me are:
- slight lagginess & low framerate, more so than high-res sculpting
- preview face of polypen sometimes disappears (support team has reached out to me about this)
One feature I'd really like to see which would be immensely helpful to me:
- paint/color topology to keep track of important loop structures
Originally I had thought the buy price was much too high for what I had received. However the fast support response time, clarification of some tools/usability, and sheer convenience/power of this tool has shut me up.
Cody Harder 4 months ago
This is my favorite retopo tool by far. I've used a number of other in a professional setting (3dsMax, Maya, Zbrush, 3DCoat) and each of them had individual strengths, but a lot of weaknesses. Retopoflow has all the strengths, with practically no weaknesses, aside from a few minor bugs I've come across (which were easily fixed by restarting Blender.)
Simply put, I've grown to look forward to retopologizing models thanks to Retopoflow.
Julio 4 months ago
Overall I think is a great suite of tools from what I've seen in Youtube videos. Sadly, I've come across some very discouraging issues:
My main issue is the lag. I downloaded the latest version of the addon and installed it in a blender 2.91 version. I am trying to retopologize my sculpt into a low fidelity geometry, say 8 vertices loop around a limb, so far 116 faces in total, and I am already getting a 1-2s delay after every action.
Another issue is the pixelated/broken UI. I searched this issue up and it looks like this is a known and open issue for Catalina Macbook Pro users.
My last issue, which I don't know if its a bug or just me not knowing how the Symmetrize function works happens when I use Polypen and try to bridge the geometry to the center. The vertices don't snap. I was hoping it would work like when I have clipping enabled in the mirror modifier. I.e. I cannot fill/bridge geometry to the center (I think the tool is called patch) because adjacent vertices to the center are not merged.
I don't mind the UI since the text is readable enough and I can still click around, but the perfomance is somewhat of a letdown.
I think the price for the value the suite offers it's alright, but was def expecting a more polished product. I won't submit a refund ticket because I have faith these issues will be addressed and I want to support the team, since I am also a subscriber in the CG cookie courses. Also because I will be upgrading hardware in the future so hopefully I wont be experiencing these issues anymore.
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