Retopoflow 3 - Retopology Toolkit For Blender

by Orange Turbine in Addons


Item Rating

This item has an average rating of 4 from 162 ratings by the community.

54%
17%
8%
9%
15%
  • Kerry S
    2 days ago

    Although the tool is well-designed, its performance makes it meaningfully unusable, at least for me. Listed "known issues" suggests not exceeding source meshes of around 1 million polygons and target meshes of around 20 thousand. In my experience, the source mesh must be less than 250 thousand polygons and the target mesh must remain below around 4 thousand, or below 2 thousand if I want to avoid noticeable to severe lag. The information page that pops up when the tool launches indicates that a half-second or split-second lag on certain functions (clicking, hovering) is expected, which is already disappointing (or, for some people, unacceptable) but in my case its about three seconds, sometimes two if I'm very zoomed in.

    Personally, I don't work with models that are compatible with a 2k-4k polygon limit; the detail I need just can't be captured with that. However, this tool would work nicely if that limit is acceptable for your use case.

    I can't recommend the tool based on my experience with the performance, but I wish I could, and I hope the performance issues are eventually resolved. The actual designs of the tool's included functions are fantastic. Unfortunately, working with them feels like I'm working with great *ideas* that I can't actually use.

  • Diego Alonso Salinas Vega
    12 days ago

    I had never left a review, but I have been using Retopoflow for about 3 years, I think it is an excellent addon, it has some small problems in areas of geometry that are more closed like a mouth with a tongue (it didn't have it very open either), but other than that, It helps a lot when doing a retopology, it makes your life easier.
    Also you can report a bug on Github and they really try to fix it quickly (obviously as much as possible).

  • laura
    22 days ago

    It was working till it stopped completely. .
    I did use this tool for getting a low polly mesh result and it worked mostly till recently and I upated from 3.5 + onwards it has been crashing quite a bit on even basic sculpts and unfortantly completly crashes with version 4 due to a repeating auto save error .
    I hope this is going to be fixed soon as it would be nice if it worked more at ease with blenders new retopology tools in 4.0 but at this moment at time its unfortuantly unusable.

  • Steven Costa
    about 1 month ago

    great set of tools, easy to setup but unfortunately, i can not use polypen for more than 3 minutes before blender freezes or just completely crashes and lose progress because as far as i know you have to exit the tool to save, i could be wrong about that. Im currently working on a simple model and my retopology is not anything crazy and yet it still crashes. Ive been working on the same thing for a day and a half now when i should have been done yesterday. At this point this tool is not helping me if its making my workflow take longer due t bugs and other issues with this add on. Hope it improves further.

  • de miscault
    2 months ago

    I used retopo flow recently for a full body. I was able to be done with it in less than 4 hours.
    One of the issues is the feedback of the UI. Sometimes it gets stuck for no apparent reason. So I had to restart from scratch. I tried to wait and it came back at some point (less than 15 seconds). I think the UI is too slow. I was working on a nearly 500k face sculpt without any other issue than the slowness. It did happen around 5 to 10 times during the 4 hours of work. It's not clear if it's the tool or me not really using it properly. Overall a very nice adddon.

  • Luke Taylor
    3 months ago

    Not great to be honest.
    Held back by seemingly self imposed performance issues since typical blender can handle it no problem.
    They themselves recommend not using the tool for >1m poly (High quality proffesional sculpts are often magnitudes higher than this) so it's not really any use for it's actual job. The ideas behind the tools are there but they are a nightmare to use with the extremely poor performance.
    The view port is at 10-20 fps on my 3070ti +16 threaded ryzen when doing retopo on a sculpt that's only 100k let alone 1m. When you come up to 1m the tools are often unresponsive leading to white screen. Polypen is unusable over dense geometry.

    In a perfect world where the suite of tools worked and were responsive I could give this a much higher rating, but as it stands I don't reccomend forking out $60+

  • Quentin
    6 months ago

    Very nice and streamlined retopology tool when it works. Retopoflow v3.3.0 seems to have worst viewport performance when some tools are selected like stroke, polystrip, patches, and contour compared to Retopoflow v3.2.9. The tool performances itself is alright, not the snappiest on higher retopos for both versions (15k+ triangles on the low poly on my test) so it gets a bit annoying breaking up the low poly mesh into separate objects for good crisp tool performance.

    For reference my high poly mesh was 767k triangles after the decimate. If the better performance of Retopoflow v3.2.9 didn't exist I'd rate 3 stars.

  • Nic
    6 months ago

    The reviews are so relative here, which I guess is the charm of Blender, depending on the user, configuration, system etc.

    No one belives me that I work on a Mac with no mouse or tablet, only with the trackpad until they see me using the zillion shortcuts:) I will give 5 stars to Retopoflow, it is so elegant and easy to use comparing to the default b3d unintuitive retopology. Sometimes I exit the addon, make some tweaks in edit mode then I return to RFlow and overall I'm more than pleased with this. Expecting the Metal support. Keep it up, guys! Cheers

  • Perry Jones
    7 months ago

    I'm going to sadly have to give this a 2-star rating. It is indeed a very powerful tool. I was able to get through the bulk of a full body retopo in just a few clicks. However, once the polycount got to 3k faces (6k tris) this addon slows blender down to a crawl. The poor performance renders this powerful tool virtually unusable. For clarity, my source mesh is only 45k polys (90k tris). The target mesh was barely 3.8k polys (7.7k tris). You mean to tell me that this $86 tool can't handle a combined workload of less than 100k? God forbid I pulled in the original 2.4m poly sculpt (5m tris). This would likely crash blender immediately. The tool is still useful, but I have to switch to bSurfaces or shrinkwrapping once the performance becomes too much.

    I tried every trick to increase performance.
    - changing render device in blender settings as well as render properties in my scene
    - I tried hiding parts of the target mesh that I was not currently working on. I tried doing this with RF's built in tools (which are absolutely terrible for hiding geometry), and by hiding the faces in edit mode. Neither of these helped at all.
    - I tried giving blender CPU priority
    - Even tried a fresh install of the latest version of Blender.

    I've done a lot of research on this before posting my review. It seems like this has been a problem for well over a year now. Somehow the terrible performance is just not an issue to the developers. Its unconscionable that they would charge a whopping $86 for this. That price immediately locks out hobbyists. If a hobbyist ever picks this up with the hopes of learning retopology, they are likely to be sorely disappointed. If there were a $15 indie/hobby license I could justify the cost, but as of now I feel like I've wasted almost 90 bucks on a tool I don't think I'll use again.

    The controls/hotkeys are also quite clunky. There's no direct selection tools. Selecting individual vertices, edges, and faces requires that you select certain tools that will allow you to select them. For example, if I need to select just one vertex so that I can move it, I have to use the Knife tool or the PolyPen tool. If I need to select an edge loop I have to swap to the contours tool - despite the fact that this can really disrupt the workflow. You can use the Tweak tool to move individual vertices, but you have to zoom in quite a bit so that the influence doesn't affect surrounding verts.

    The Relax tool is great, but can sometimes be unreliable or unpredictable. It may scrunch verts together for no apparent reason.

    Getting vertices to auto-merge is a nightmare. If you happen to create a quad who's edge is overlapping another quad's edge, they do not merge automatically. You have to swap to a tool that allows you to select edges or vertices and manually move them so that they will snap and merge. This issue is exacerbated by the poor performance as mouse clicks often take 1-2 seconds to fully register. Rotating the viewport is incredibly laggy and takes 1-2 seconds to register. Sometimes the view will flip completely forcing you to reposition your view - which is quite painful with the slowness I've been experiencing.

    The Loops tool and making loop cuts isn't always super smart. It sometimes won't make loop cuts in the ways that you might expect. The Patches tool won't let you bridge two edges if they aren't nearly parallel. Like if one edge is at a 45 degree angle and the other is at a 90 degree angle, it will refuse to let you patch.

    Overall this was a huge headache to use. Yes it took less time than bSurfaces, but once I got closer to the end of retopo effort, it started to feel a lot like I was using bSurfaces. Which makes me wonder --- why did I spend $86 to do what I was already doing for free.

    Truly disappointed in this addon and hope the devs fix the poor performances. I can honestly deal with all of the other issues if the addon didn't run like dog water.

  • Niklas
    7 months ago

    It's a joy to use, doing retopology with retopoflow with the polypen feels like putting together a puzzle, it makes it easy to understand were to connect the faces

    The relax and tweak tools are doing a great job at smoothing out the edge loops

    loops tool is easy and fast to use together with the poly pen

    haven't really used strokes that much yet but it was easy to use and modify

    Haven't have any need for patches yet but, when im more comfortable with my retopolo i might be able to fill holes much faster.

    I've wanted to use contours but it crashes blender everytime i try to use it, using polystrips instead right now for the neck, but it would be very useful to know what causes the crashes because i would really need the contours tool for the arms and fingers.

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Sales 12700+
Customer Ratings 162
Average Rating
Dev Fund Contributor
Published about 9 years ago
Blender Version 2.79, 2.8, 2.9, 3.0, 3.1, 3.2, 3.3, 3.4, 3.5, 3.6, 4.0
License GPL
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