This item has an average rating of 4 from 128 ratings by the community.
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sandrat
over 1 year ago
Good job .
Oliver Post
over 1 year ago
Glad to hear you like the add-on, Sandrat!
Steven
over 1 year ago
If you're looking for a tool that can help you create almost any variation of humans then this really is as simple as clicking a preset and fine tuning the look to how you want. One limitation however (which I think is a smart move) is that you can't really make characters look under 20. You can try and push this sliders to make the character look younger but in a scene I tried to make for a horror animation, the response was that the daughter just didn't look right. That said, this tool really has it all for custom content. You can create insane characters with custom clothing and even save them as presets. You can just create libraries of outfits for general purpose characters. The batch human option is very intuitive and necessary to ease the process of any production by placing varieties of people that can vary in poses, looks, and able to edit on the fly (in 4.0 only). 10/10 tool for something that can be used in a commercial or solo environment.
Oliver Post
over 1 year ago
Thanks a lot for the review and the feedback, Steven! We're glad to hear you are enjoying the add-on!
Pete Burges
over 1 year ago
The batch human option is a massive time saver. But in general I am amazed at how well this works- you can generate a very decent human character parametrically, including clothes, hair and rig. For generating crowd filler and randoms, it's perfect.
Oliver Post
over 1 year ago
Glad to hear you like the add-on, Pete! Thank you for leaving a review!
Michael
over 1 year ago
Asset barely works, I load up the 3.x version rather than the 4.0 version to try it out, I properly load all of the asset packs and I began making my character. When it came to exporting the character and baking textures, the plugin would bake all of them except on the last one at 85%. It always then fail after that. (BTW I'm using blender v3.3.) So I thought, maybe I need to upgrade to the 4.0 version of the plugin of which I did, however that version is quite obviously riddled with more bugs because it's still in development and in that version I am just completely unable to export a character and rig to unity. Only buy this plugin if you want to even just look at your characters in blender, if you have plans to use then outside of blender, forget it and use makehuman which is free with the only downside being that the meshes from make human are lower res. Look, this asset is amazing and it has crazy potential, but the documentation is not even complete for the "Production Ready" 3.x version and the plugin just throws python errors every time I try and do something related to processing the character after creation. (And yes, I was indeed using cycles to try and bake textures and I ended up waiting 30 mins just to see if it would go past 85%. (I have a very strong computer BTW.)) I just really hope I'm just doing something wrong because I really want to be able to export my characters with textures and a Rig to unity. (I currently don't even care about getting hair cards working.)
Oliver Post
over 1 year ago
Sorry to hear you've run into issues, Michael! V4 does indeed have some bugs still, but V3 shouldn't run into this baking issue. Did you contact us directly for us to look into this issue? If not, please send me a message and we can look into it
Visual Chris
over 1 year ago
so dope, really looking forward to how this one evolves
Oliver Post
over 1 year ago
Very glad to hear you like the add-on, Christoph!
Julien comman
over 1 year ago
It s a cool - but very young for now in my opinion - updates are very slow (which I understand)
Very little variety of hair, objects, and way to style and make the character stand out.
Accessories would be a must, no bags, or glasses
Cheers
Oliver Post
over 1 year ago
Thank you for the review and the feedback, Julien!
claudius
almost 2 years ago
Claudius
Very nice addon indeed, but I'm just wondering how to create the eyes movement with face app? It doesn't copy with the face app fbx file! it should be possible somehow? everything else is working excellent meanwhile (arkits). :o)
Oliver Post
over 1 year ago
Glad to hear you like the add-on, Claudius! Could. you send me a DM about the ARKit issue? This should work in HG. If I remember correctly Face App uses a specific naming setup, and HG has a button to work for this specific naming setup.
Stephen Jones
almost 2 years ago
It is like MetaHumans without the weight. The texturing around skin and eyes is amazing. Very easy to produce really good looking people. The body mesh provided can be cut up and made into clothes. Not convinced about the rig. But it is useful for posing the mesh for other rigging systems.
Oliver Post
almost 2 years ago
Thanks for the review, Stephen! We're glad to hear you like the add-on!
DepressedMariner
almost 2 years ago
It's better than it looks on the promo pictures and a huge time saver. I was super hesitant to buy this but I'm glad I did. If I need something more specific I use my own shape keys on top and it works like a charm. Looking forward to V4.
Oliver Post
almost 2 years ago
I'm glad to hear you like the add-on and that it has exceeded your expectations! We are also very much looking forward to V4
Manny
almost 2 years ago
I'd love to know how to change the hair after a preset has been created. I'd like to get a lot more creative with this. Right now I am looking for an option to grow the hair much longer but the lenght is limited to 1. Thanks
Oliver Post
almost 2 years ago
Hey Chris, since we use Blender particle hair styles you can grow the hair longer like this:
1) Select the hairstyle you'd like to make longer in the particle menu of Blender
2) Go into particle edit mode
3) Use the particle length brush to make the hair longer
Send me a DM if you have any further questions
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