Tree And Grass Library Botaniq Free Tree Addon Trees+Grass Trees
Tree library botaniq is an ever-expanding library of optimized & realistic 3D vegetation - mostly trees and grass. It features a variety of Trees, Grass, Flowers, Weeds, Ferns, Ivy, Palms, Succulents, Shrubs, Plants, Pots, Rocks, Lilypads, and Garden assets for Architectural Visualization, Environmental Design, Rendering Forests, Landscaping, or any other scenes that could use a bit of varied greenery.
NEW RELEASE - 2023/01/30: botaniq 6.7 Reworked animations, added animations to all vegetation assets and particle systems. Tag best animation type for each asset. Improve animation performance. Change naming of animation data, add one more uv map and vertex group. Add animation muting, randomize animation, animation baking, operator to change frame looping interval. Added official support for Blender 3.4. Lower display settings in scatter to prevent freezes. Correct scale of Tilia-europaeas trees, albedo fixes. Remove duplicated faces in Pinaster trees (thanks to our Discord user Salvador), fix shader values of roses (thanks to our Discord user HandBanana).
Check out the full release log at the bottom of this page!
The library is always expanding, with more trees & greenery joining the collection. Its price will rise slightly as it expands, but our goal will always stay the same - to create a massive library of models for everyone to use, with a very reasonable price/value ratio.
Over time, we've added many features and assets like seasonal variations, tropical trees, succulents, scattering, wind animations, ivy drawing, house plants, and garden assets.
In the future, we plan to add new features like different levels of detail and tree painting. Please contact us over our Discord server if you want a specific feature.
You can create custom loop range from 80+ frames
Draw vines on any surface in a matter of seconds - customize them as you wish.
Offset randomize animation will shift the start and end of botaniq animations, creating a more realistic and natural appearance.
Quickly populate the selected object with botaniq asset of your choosing.
Or just use the pre-made particle systems.
Create density and length vertex groups for each particle system.
Set density per square meter and recalculate if needed.
You can also add selected assets to an active particle system.
Each asset has a rendered preview and can be easily added through our addon. By default, the assets are linked, but you can also choose to add them as editable objects or convert them later on.
Add new trees easily
Adding new assets has never been easier. Create your nature scene with just a few clicks by selecting the asset from the library.
Snap to Ground
No more floating trees or dragging your trees to the ground. Use the Snap to ground button to ensure all your trees are safely planted.
Randomize Scale & Rotation of Selected Assets
Nature is varied and random, so although it's unrealistic to have each tree unique, we've added a feature to randomize the selected assets automatically. Hence, their rotation and scale differ, giving the appearance of variation.
Convert to Editable & Convert to Linked
Make your selection editable from right inside your scene! If you want to save memory, you can always convert the asset back to Linked.
Grass, weeds, flowers
~3 variations for each tree
|White Fir||Himalayan Cedar||Cedar|
|Spruce||Red Spruce||Maritime Pine|
~3-6 variations for each tree
|Areca Palm||Basil||Aspidistra (Cast Iron Plant)|
|Coriander||Dracaena||Ficus (Rubber Tree)|
|Hibiscus||Monstera||Chlorophytum (Spider Plant)|
|Red Hot Chilli Pepper||Snake Plant||Spathiphyllum (Peace Lily Plant)|
|Tomato Red Robin||Zamioculcas (ZZ Plant)||Pothos (Devil's Ivy)|
~3 variations for each shrub
~3-6 variations for each cactus
~3-6 variations for each palm
|Areca Palm||Coconut Palm||Pineapple Palm||Sabal Palm|
|Mushroom Amanita||Mushroom Boletus||Mushroom Russala|
368 textures(206 diffuse, 162 normal maps)
1024x1024, 2048x2048, 512x2048, 512x4096, ...
What do others think about botaniq?
Let us know if you wish to become an affiliate!
Feel free to join our discord channel about botaniq for support, ideas, or a friendly chat - https://polygoniq.com/discord!
20223/01/30: botaniq 6.7 Reworked animations, added animations to all vegetation assets and particle systems. Tag best animation type for each asset. Improve animation performance. Change naming of animation data, add one more uv map and vertex group. Add animation muting, randomize animation, animation baking, operator to change frame looping interval. Added official support for Blender 3.4. Lower display settings in scatter to prevent freezes. Correct scale of Tilia-europaeas trees, albedo fixes. Remove duplicated faces in Pinaster trees (thanks to our Discord user Salvador), fix shader values of roses (thanks to our Discord user HandBanana).
2022/07/28: botaniq 6.6.1 Added a section about custom animation looping to documentation, described usage of object color, fixed bugs.
2022/07/28: botaniq 6.6 asset Browser support for Blender 3.2 or newer, corrected albedo and scale of basil, tomato, white nettle, and coriander.
2022/06/13: botaniq 6.5 17 assets with 103 variations added, 20 scatter presets added, hue per branch and season adjustment sliders implemented, animation type is now displayed correctly for looping animation, number frames to loop is now shown in the GUI, botaniq panel is not hidden in edit mode anymore, preserve density fixed.
2022/04/12: botaniq 6.4.4 added official support for Blender 3.1, Fixed an error when using the draw vine feature, Snap to Ground feature out of Beta, Auto Keyframe is turned off after generating ivy, botaniq collections are now colored green, Deleting Particle Systems does not cause deletion of Vertex Group.
2022/1/24: botaniq 6.4.3 added variations of Dracaena trifasciata, Fixed the 'Randomize variant', Fixed apple distribution and rotation on apple trees, Fixed unconnected nodes in multiple assets, Set diffuse and normal maps to repeat instead of clip
2021/12/24: botaniq 6.4.2 added official support for Blender 3.0, fixed texture mapping on leaves, Tree_Ficus-carica_C_summer no longer has locked Z scale, adjusted brightness of twigs, added scale slider for each object in the botaniq scatter list, fixed Tree_Populus-tremuloides to be green in summer so it can be yellow in autumn, added info message when trying to use 'Randomize variant' on an Editable asset, removed unused materials, fixed bugs
2021/10/12: botaniq 6.4 added Length vertex group, support for multiple particle systems in pps files, operator to add selected objects to an active particle system, exposed seed value in botaniq UI, vines functionality to make the stem thicker or thinner, operator to change Display Type for all selected botaniq particle systems, operator to spawn base material with the particle system, loopable animations, operator to control the brightness of linked assets, 55 new assets (Cortaderia-Selloana (6), Mushrooms (9), Aplysina fistularis (4), Corylus shrub (6), Hibiscus (3), Pinecones (5), Rosebush (6), Rose (3), Branches and twigs (7), Leaves (6)) 10 new scatter presets (Autumn leaves, Cut grass, Desert, Coniferous forest debris, Deciduous forest debris, Mixed forest debris, Mushrooms, Coast rocks), improved scatter search bar, improved albedo values, fixed bugs
2021/06/01: botaniq 6.3 added animations for entire deciduous and coniferous categories, added 'Convert to Linked' operator, fixed & improved 'Convert to Editable' operator. 21 new assets - trees (3), shrubs (9), saplings (9).
2021/03/15: botaniq 6.2 added new feature freehand vine draw and 83 new assets (photoscanned rocks - granite (6), sandstone (6), pebbles (6), garden assets - pergola (4), trellises (14), ferns (8), ivy (33), lilypads (6) and grass presets (4)
2020/12/31: botaniq 6.1 improved Scatter Assets feature to easily scatter all types of assets, 20 new models (tree Carpinus-betulus(3), tree Aesculus-hippocastanum(3), plant Monstera-variegata(1), shrub Carpinus-betulus(2), shrub Rhododendron(3), new subtype hedge Carpinus-betulus(2), flower Sunflower(6)), duplicate materials of the Flower material so that the viewport colors better represent different flowers, 6.0 Bugfixes
2020/09/23: botaniq 6.0 added Scatter Assets feature and initial models of grass, weeds and flowers (24 particle presets, 6 grass types, 5 weed types, 9 flowers), randomize variant feature, option to spawn asset into botaniq collection
2020/07/01: botaniq 5.4 18 new assets (2 coniferous, 15 deciduous, 1 plant), new feature snap to ground, deciduous material translucency fix, search bar fix, macOS better installation
2020/05/22: botaniq 5.3 fixed a crash bug on OSX when no IP address is available, Fixed incorrect usage of gamma correction for normal maps, fixed a name clash related to random transform operator.
2020/04/20: botaniq 5.2 new succulents category with 9 models of cacti, 16 new coniferous tree models, added a search bar, fixed "Convert to Editable" to work correctly with 2.82+, fixed automatic install path issues on Mac, fixed the empty square to always be filled with first tree of given category, improved the UI with added icons and fixed some minor issues mostly relating to some material settings.
2020/02/08: botaniq 5.1 seasonal versions of deciduous and coniferous trees, new shrub and pine variations, installer is now one big .zip file, fixed issues with missing textures and altered some materials, added "Find Missing Files" for botaniq when textures/models are missing and redid most of the naming system to be more consistent for the future.
2019/10/19: botaniq 4.0 added 23 plants, 24 various pots, fixed some albedos and a couple of small issues like missing alpha, improved documentation and button labels + descriptions
2019/08/14: botaniq 3.0 added 26 tropical trees, 3 shrubs, fixed some textures alphas and couple of alpha clip settings
2019/07/16: botaniq 2.0 added 15 trees, 6 shrubs and improved previews with common English name of given species
2019/07/08: botaniq 1.0 first release with 63 trees
Choose a product version:
|Dev Fund Contributor|
|Published||over 3 years ago|
|Blender Version||2.93, 3.0, 3.1, 3.2, 3.3, 3.4|
|Render Engine Used||cycles, eevee|
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