Auto-Rig Pro

by Artell in Addons


Item Rating

This item has an average rating of 5 from 356 ratings by the community.

87%
5%
4%
2%
6%
  • jstone
    almost 7 years ago

    For me, one of the most irritating things about working with UE4 and Blender is trying to get a custom character to behave as well as the Mannequin. It's fiddly and time consuming and everything is based around it. This addon works great and removes this frustration. Not only that but the creator has been extremely helpful, prompt and approachable. Would rate this 10 stars if I could.

    • Artell

      almost 7 years ago

      Thank you, I'm glad the Fbx exporter is useful to you!

  • Ryo
    almost 7 years ago

    Great add-on. Perfect Customer support.

    • Artell

      almost 7 years ago

      Thanks for taking the time to rate and review Ryo, very appreciated.

  • spoons666
    almost 7 years ago

    So easy to use and a really nice result out of the box yet still allows so much customisation/tweaking. Where has this rig been all my life.

    I would like one thing to be changed if at all possible;

    When i edit a shape and apply it, it kicks me out of pose mode to object mode making me click the rig again and then going back into pose mode to mirror the shape to the other side. It's just a little long if you have a lot of shapes you want to edit/mirror. It'd be better if once you edit the shape and hit "apply" then it just puts you back into pose mode with the shape selected so you can click the mirror button right away without the extra steps needed. This would speed up the workflow quite a bit, i think.

    Just an idea. Not sure if it's possible, amazing work either way and you've more than earned a 5 star rating for this masterpiece.

    • Artell

      almost 7 years ago

      I agree, I wanted to fix that a while ago but been always busy doing other stuff and kind of forgot about it... Thanks for your feedback and this reminder, will work on it!

  • mhmmd
    almost 7 years ago

    Great add-on! The Unity export process works flawlessly, and the rig is easy to work with. I don't think I can ever go back to using Rigify or rolling my own.

    Speaking of Rigify, it would be nice to have a show/hide panel for the various controls (e.g. show left arm IK, hide auxiliary controls, etc.) like the one used in Rigify. Otherwise I'm very happy with my purchase. Please keep up the good work!

    • Artell

      almost 7 years ago

      Nice to hear, thanks! Duly noted.

  • ChrisP
    about 7 years ago

    When learning this addon for Unreal Engine (or any game engine), familiarizing yourself with Blender's animation system and UE's import will greatly help to streamline your animation. Also, Read The Docs - take notes on it, and your problems will be reduced SIGNIFICANTLY.

    With persistence, I am getting a smooth animation pipeline to UE4 with facial animation. The reason why I gave this 5 stars - is because not only do I have a stable workflow now, but the Author Artell keeps this addon updated with bug fixes and new features that makes this addon worth more than advertised.

    Do yourself a favor, get the full version. Read the docs, and have fun. This is such an important addon to have if you want to animate characters within Blender and your game engine of choice.

    • Artell

      about 7 years ago

      Many thanks for this review, best of luck in your projects!

  • Nick6
    about 7 years ago

    This is my first buy of a blender addon, i really impresed, great tool!

    • Artell

      about 7 years ago

      Thanks for this appreciation Nick6!

  • tytiki
    about 7 years ago

    Bought specifically for the UE4 export. The addon works flawlessly and the remap function is super useful. Also, the customer support would be worth another five stars. Thanks again.

    • Artell

      about 7 years ago

      Thanks for taking time to write this review tytiki, good luck with your projects!

  • dantus
    about 7 years ago

    Fantastic product overall!
    I could not wrap my head around all the details, but wanted to make sure that I am not forgetting to review this product. Even without that, there is a lot for that price which works very well for the use cases I tried out so far.

    • Artell

      about 7 years ago

      Very much appreciated, thanks dantus!

  • biblesinger
    about 7 years ago

    Keeps getting better and better. 5 stars for always keeping it up to date and adding new features. Few do that anymore. Thanks again!

    • Artell

      about 7 years ago

      Thank you!

  • anna-draws-things
    about 7 years ago

    This is a beautiful and intuitive rigging mechanism with so much flexibility I could hardly believe it. I absolutely love it, and I can't wait to see what the future holds. My only issues are a couple tiny tweaks that would make it easier to understand or use, specifically;

    -When I try to tweak the weight painting on certain bones I can't find them/pick the wrong ones, which is a long and tedious fix. Granted, there isn't ever going to be an easy solution to this. I would suggest making a quick "how to" on selecting correct bones/modifiers for people who don't have very much experience in the area. (not like a weight painting tutorial or anything, but just a clarification on how to really get in there to the bones you want to find/what bones could be affecting what part of the mesh. Heck, there might already be a video about this and I just haven't found it.)
    -No T-pose support (which could be a bug?) More of a "time is money" pipeline issue. For those of us who like to use Adobe Fuse or happen to have more complex meshes that have asymmetrical components, it's a fiddly and time-consuming process to go through and retool everything, especially with deadlines. You could change the pose in a program like Mixamo, but this will usually destroy your mesh topology. I'm sure it's being looked at, so for now, I am happy to just tweak stuff.

    These issues are minor, and really don't get in the way of my appreciation for this awesome addon. It's completely worth the money. I can't wait to see what happens next!

    • Artell

      about 7 years ago

      Hey Anna, thanks a lot for the feedback.
      About weight painting, I advise you to display only the bottom last layer of the armature (31) to display the deforming bones. Thus you can pick the bones and select the associated bone automatically.

      You can force the rest pose to T-pose by posing your character in T-pose, apply the armature modifiers of the meshes objects, and in pose mode, hit Ctrl-A to apply the pose as the rest pose. But be aware the reference bones position haven't changed, so if you click Match to Rig again it will go back to the original rest pose.

      Feel free to send a support message to chat about it :)

Purchase this item to leave a review!

Choose a product version:

  • $50 (Full) Auto-Rig Pro + Smart + Remap + Fbx Export

    The full package! Auto-Rig Pro core, Smart tool (biped body recognition), Fbx export to Unreal/Unity, Remap tool to retarget animations, free updates with email notification and support messages

  • $25 (Lite) Auto-Rig Pro

    Auto-Rig Pro core only, free updates with email notification and support messages

  • $162 (Full) 10 Seats

    Auto-Rig Pro full version for 10 seats

  • $227 (Full) 20 Seats

    Auto-Rig Pro full version for 20 seats

Sales 47800+
Downloads 93800+
Customer Ratings 356
Average Rating
Published over 8 years ago
Blender Version 4.3, 4.2, 4.1, 4.0, 3.6, 3.5, 3.4, 3.3, 3.2, 3.1, 3.0, 2.93
Extension Type Add-on
License Royalty Free
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