Super Texture

by Thatimster in Materials, Shaders, Textures

The worst part about texturing is having to generate extra PBR maps

  • Requires 3rd party programs
  • Tweaking settings on every single texture
  • Static output
  • Wasted valuable hard-drive space
  • Manually opening each PBR map
  • Configuring correct node settings


Super Texture is a one-click addon for generating multiple PBR maps from a single image.

No 3rd party software!
No generated image files!
Dynamic properties!
Instant outputs!

From 1 image Super Texture will generate:

See gallery for more comparisons

  • Super Texture addon
  • Demo Blender file
  • User Manual
  • Free lifetime updates
  • Good karma for supporting the Blender Foundation :)

Version 1.41:

- Inconsistent normal map fix

Version 1.4 (Massive Update):

  • Duplication bug fix: Previously caused by using same Super Texture node group on another material and removing it from one, un-linking data from the other. Now Super Texture checks if node groups are being used on other materials before removing them.
  • Full Procedural Texture Support
  • Custom Node Group Support
  • Anti-Tile Support
  • Better descriptions and code clean up
  • Road map completed!

Version 1.3:

  • Better height-map generation with irregularities
  • Corrected workflow (Specular now listed as non-PBR)
  • Corrected user manual and demo file (thanks to Quang)
  • Removed Normal strength (obsolete)
  • Eevee / 2.8 Version Released!

Version 1.2:

(This image is showing raw normal output)

  • Much better normal map generation, height-map blurring now separated from texture blurring allowing for significantly better detail.
  • New Height Blur field
  • Updated user manual
  • Displacement output added
  • Minor fixes and name changes

Version 1.1:

  • Super Texture now takes in texture coordinates as a parameter when applying to an image.
  • Multiple image deployment is now implemented. Simply select any number of images and apply Super Texture with 1 click!

Full documentation and details to contact me directly are supplied in the user manual.

Does this support Eevee / Blender 2.8?

Yes it is!

Item Rating

This item has an average rating of 5 from 3 ratings by the community.

  • Eric Leo 26 days ago

    This saves a ton of time. Would be nice to be able to change the image without having to remove the node though.

  • big-stoater 2 months ago

    Excellent, would be even better with a simple way to bake out the maps for game engines

  • Neil Guthrie 3 months ago

    Really good, will save a huge amount of time :-)

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