Node2Code

by Thatimster in Scripts and Addons

Always opening the same images for each project?

Searching for every single texture map individually wastes valuable time! Some other addons that attempt to solve this issue, but they require setup time and only work with certain types of images.

Always using the same nodes? 

Almost all materials have some nodes in common, and repeatedly adding the same nodes also wastes time. Appending materials or node groups is an option, but again requires digging through hundreds of files to find the relevant shader.

Wish you had your own addon to add your own shaders?



Introducing...

Node2Code lets you build customized addons from your own custom node shaders! 


No more opening the same images or nodes!

Simply:

  1. Select your Node setup (with or without images)
  2. Generate the script
  3. Export the addon
  4. Load the new addon into Blender 


Instant 1 click access, available immediately every time you open Blender, no additional setup required.


Once an addon, always an addon! Add custom shaders with any number of images instantly with 1 click.


Convert your node setup once and have it immediately available whenever you open Blender!


Have your own addon running in no time with a simple 4 step construction process.


Construct any node setup into a single shader addon or combine them to build your own personal shader collection!


Want to share your addon with other people? 
No problem! Node2Code will automatically zip up your addon into a ready to share format! 

Users of your addon will just need to:

  1. Download the addon
  2. Click "install from file" in user preferences


Need to learn more?

Discover further customizations, tips and tricks through the comprehensive documentation included with the addon!


Extended Edition (+$10):



Take your addon to the next level with 4 additional customization guides, for maximum flexibility, uniqueness and aesthetics. 


Future Roadmap (to do list):

  • Blender 2.8 support (Done)
  • Reroute support (Done)
  • Frames support (Done)
  • Texture packaging support (Done)
  • Guides for Custom Image Icons + Panel Location (Done)
  • Compositing node support
  • World node support
  • Texture node support


Update Log:

v1.3 Extra customization guides added

  • Guide for adding custom image icons added
  • Guide for changing panel location added
  • Enhanced guide of adding Blender icons to EnumProperty items (1 icon per option)
  • Documentation updated with more thorough walkthrough of combining addons
  • UI prompt added when combining multiple addons without specifying a name


v1.2 Massive Re-Architecture Update

  • Texture packing supported
  • Frames supported
  • Automatic addon zipping
  • 50% Reduced file size
  • Speed upgrade
  • Better workflow
  • Improved user interface


v1.11 Fixed bugs + reroute support

  • Issues with euler properties for nodes such as the mapping node have now been fixed and encode correctly.
  • All input nodes now have their values stored
  • Reroute support added
  • Bug preventing multiple node groups fixed
  • Minor code improvements


2.80 Support Officially Released! 
Node2Code now supports customized addon building within Blender 2.80, including cross engine compatibility between Eevee / Cycles. Additional improvements and bug fixes have also been added!

For full documentation and email support see the included manual

Can I use this addon for all nodes?

At the moment only material nodes are supported, but in future updates support for compositing, world, and texture nodes will become available.

Does this support Blender 2.80?

Yes, Blender 2.80 is supported :)
However Addons generated in Blender 2.80 cannot be used in Blender 2.79 and vice versa.

Item Rating

This item has an average rating of 5 from 1 ratings by the community.

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  • Robert Wesseling 27 days ago

    For a year I struggled to get the hang of it making a simple addon and this addon Node3Code gave me exactly the insights how to start. In one day I made my own addon. The extended edition has some useful information for that. Also the developer fixed to issues in less than an hour and responded within a few hours on my e-mail.
    The addon itself is useful for adding nodes in the shader-editor (later also compositor, see roadmap) but for me it was so relieving that this gave me a quick start studying python in depth. Thanks!

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