Snack Scans - A Food Library

by Vertex Wizards in Models

Installation Notes

  1. Install the zip file SnackScans into Blender
  2. If the installation path is set by default, you’re done! :D
  3. Now you can find Snack Scans in the sidebar of the 3D view
  4. Have fun being a digital chef!
  5. If the installation path appears empty or the Snack Scans tab appears empty, first unzip the SnackScans folder anywhere on your PC
  6. In the Blender preferences set the installation folder to the unzipped SnackScans folder – don’t select any subfolders within SnackScans like /Assets
  7. Now you’re all set as well and can find Snack Scans in the sidebar of the 3D view

Our video installation and usage guide:



Updating

In order to update to a newer version just download the new folder from Blendermarket and repeat the installation steps described above. Remove the old addon in your Blender preferences before installing the new version.

How to use

You can find the Snack Scans tab in the sidebar on the right side of the 3D viewport.

In order to add food, first select a category. Then click the preview image in order to see all of the available assets in the category you selected.
Select the asset you want to import by clicking on the preview image.
After that hit “Import Asset” to add the food to your scene. You can specify the position the asset will be imported to by toggling between “At Center” and “At Origin”.
You can also specify if you would like the asset to have 2k or 4k textures – that way you can save RAM.
Once you toggle the button, your current asset selection will disappear and the first asset in the category will be selected. You can then reselect your desired asset and import it.
You can also link the asset to the scene. That way you can save RAM, but the asset will only be editable in the original .blend file.
If the textures are missing for some reason, you can hit the “Find Missing Files” button, which will find them. To quickly randomize the asset, you can select the “Randomize” button and then select what properties should be affected. Lastly the “Open File” button will open the asset’s original .blend file.


Happy Blendering!