Scatter is the First of its kind scattering solution for blender 2.8. Its simply the Simplest, Fastest, Complete and most Powerful scattering plugin for b3d.
Archviz, Environment and Concept artists will know that the native blender scattering workflow is slow, laborious and repetitive: Creating a new particle system, new collections, new vgroups, new textures, searching for various hidden sliders.. over and over again. That's why we needed a proper universal scattering solution , easy to use, with some great results instantaneously, providing important missing scattering features for your needs, like an universal proxy system, camera clipping, batch operation, scattering presets.. (see all features right below !)
Scatter is engineered to boost your productivity and creativity like never before, offering innovative revolutionary tools and features, tons of additional free content like 40 scattering presets, 15 one-click to deploy multi-layered ecosystems called "biomes" and shipped with the addon and additional free ground materials.
Once you try it you will not go back, Scatter will simply save you hours over hours of boring work while offering you a library additional content constantly updating.
The scattering workflow of blender has been completely redesigned. Everything is now in one and only place. No need of constantly going back and forth in multiples panels and editors searching for hidden options.
Scatter is mainly an automation addon. A few clicks in Scatter may save you hours of work. Creating a simple lawn particle system in blender native workflow takes literally 50 steps. only 3 are required in Scatter, even less if you want pathways and camera clipping.
With Scatter, You will first choose your distribution preset, select the assets you'd like to Scatter, then hit on the "Scatter" button. It's as simple as that. 40 Presets are at your disposal, covering a vast array of different scattering needs.
The big problem with blender particle system is the particle count. We are forced to manually adjust the count and hope for the desired density.
Not anymore! Scatter can set particles per /m² /km²...
It can be really easy to freeze your computer to death in a particle system. Created too many particles? too much geometry? *Crash*.
Fortunately, Scatter has security features that will prevent you from freezing in most cases.
Scatter has a Biome Management system. In only one click, you can create a photoreal biome made from multiple layers of different plant species.
Creating a lawn for your archviz scene, literally, has never been that easy. there's 30 Premade lawn & ecosystems waiting for you.
Batch Ops & Randomize
Quickly select and batch change multiple settings at once with the batch functionality.
You can also batch randomize some settings to iterate your design in no time.
Optimized to the core
While working with particles you will need to keep your viewport lag-free as much as possible. That's why assets from Scatter manager are extremely optimized, and why Scatter proposes multiple optimization features like proxies, automatic display percentage switching & camera clipping. Your computer will thank us later.
With the traditional particle painting method, we are forced to use one Vgroup at the time..
in Scatter you can easily create a Vgroup that will have an influence on multiple systems and start painting particles right away.
Scatter has a «Bezier-Boolean» toolset that will help you create paths following bezier-curves in one click.
Really handy for concepting your area as it’s totally non-destructive and user-friendly.
Designing a huge environment can be really challenging without any camera clipping.
Fortunately, Scatter proposes a solution to this problem with a new non-destructive camera clipping & distance culling tool.
Blender doesn't come shipped with a proper proxy system. That's where "Proxify" comes in need. It's a brand new universal and fully-fledged standalone proxy system.
Aligning the particle in the Y-axis and moving the origin for each and every scattered meshes is long, boring and mandatory.
That’s why Scatter has some dedicated tools for those tasks. Only two clicks and the meshes are ready to be used!
Do you want to create your own Scattering presets and custom Ecosystems? No problem! In only one click, Scatter will save your Presets, fully export your biomes settings & objects. You only need to care about creating a nice thumbnail to go with it ;-)
Scatter has tutorials and videos available for you! Knowledge right at your disposal.
Links in the documentation tab.
Due to a blender design decision, your particle position in the viewport will occasionally not be on the same position than in the final render. Fortunately, Scatter counter this with an "Accurate Preview" function.
Creating natural Displacement on your terrain surface is important for realism. That's why Scatter is shipped with some handy and fast displacement tools. Generating a displacement either procedurally or via a heightmap is ultra-fast.
For the sake of Archviz
Working with natural environments natively within blender is quite a challenge without a proper scattering toolset and proxies. As an archviz/environmental artist, I knew what was needed for our specific workflow. The whole concept of Scatter is to facilitate our work.
Added 4 new Scattering Presets (1 new simple blue preset and 3 new black presets dedicated for scattering small object like Assets from Grass Essentials for example)
Added 1 New fresh-cut lawn biome. (+3 new winter biomes if you missed the Christmas special event)
Added 10 ground Materials in the manager.
Overall way better UI experience (new color system, scroll bar, icons, panel organization, buttons).
New Biome manager categories, choose what you'd like to see between an AIO, layers, material, assets, or everything.
New Biome manager hides/lower display percentage/toggle proxy on creation options.
Compatibility with Graswald systems. (enable the export panel in preference, if you have GW)
The old Proxy system of Scatter is now a standalone universal addon called "Proxify" that can also generate proxy and work with animations, will also add the option to remove a proxy. Proxify is integrated in Scatter Tweaking panel, but can also be found in *object>viewport display* for more accurate operations/tweaks.
New statistic tab, quickly generates an information sheet of all the Scatter particle systems of the scene with info of Particle count and polycount per particles.
Enabled Preset and Biome user Creation.
New Terrain tools, easily use or generate terrain using a heightmap, get a clean border in a few clicks, or add procedural noises easily. (see above).
Better and easy to use grooming tools.
Better Viewport particle position accuracy. (see above) that also give accurate refresh when moving a boolean curve or camera that is clipping/culling the particles.
Material optimization when Scatter models are appended. (material instancing not support by blender appending)
New particle Scale slider.
Rework of some assets and materials.
Added support for batch rename, delete, redraw, select/deselect all.
New extra tools for quickly batch changing the selected object origin
Support for multi scenes workflows.
Added new (batch) multiply or divide count by a custom number.