The generator is delivered as a .blend file. The workflow is quite simple. Work directly with the project or append the Cliff Gen Collection from the .blend file to your project. Then, thanks to a single button, you can randomly generate cliff shapes. You can also edit a bunch of parameters for more advanced customizations. Then you keep the ones you like by duplicating the mesh according to the number of cliff shapes you need. You can then mount them together to build your environment. You can also seamlessly repeat the cliffs horizontally and vertically depending on the size of the scene. A text guide via the interface text editor is delivered with the .blend file to help the user to understand the parameters.
|Dev Fund Contributor|
|Published||about 1 year ago|
|Software Version||2.8, 2.81, 2.82, 2.83, 2.9|
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