J.C. Petrofsky
over 4 years ago
Inside PLX_Texture, use a Vector Math node before the texture node to multiply the vector by [1,1,0]
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Sales | 100+ |
Customer Ratings | 6 |
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Published | almost 5 years ago |
Blender Version | 2.81, 2.82, 2.83, 2.9, 2.91, 2.92, 2.93, 3.0, 3.1, 3.2 |
License | Royalty Free |
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