The New York Cheesecake stands for business and professional urban lifestyle.
This scene is using no textures except for the environment mapped background image.
Everything else is procedurally shaded to almost microscopic detail.
|All Objects and materials are
labeled, so you can append
them into other scenes at ease.
|a special nodegroup is adding
the spectral colors of light to the ground texture
Perfect for Closeups, or as asset in your interiour design scene. Or simply just to get a closer look at foodshots and scene light setups.
This cake's material is strongly depending on subsurface scattering. the filling is creamy and has a specific color, while the crust has to look grainy and hard, yet transluminent at thin areas.
This scene lets you explore ways to achieve a realistic and appealing result.
If you like this, then you maybe also like my other products including:
About the Creator:
I am 3D artist in the advertising & television industry for 25 years.
While working on projects and teaching animation at design college since 1998, i studied physics at the university of vienna.
That equipped me with a solid toolset of math to use in 3D workflows.
I started programming Blender addons and noding vector operations into shaders around 2012.
I love how Blender and Cycles offer a lot of opportunities to speed up rendering and fake depth into surfaces in many ways.
|Dev Fund Contributor|
|Published||about 1 year ago|
|Blender Version||2.79, 2.8, 2.81, 2.82, 2.83, 2.9, 2.91, 2.92, 2.93, 3.0, 3.1, 3.2, 3.3|
|Render Engine Used||cycles|
|Misc Data||uvs-unwrapped, textured|
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