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About the Creator:
I am a 3D artist in the advertising & television industry for 25 years.
While working on projects and teaching animation at design college since 1998, i studied physics at the university of Vienna. That equipped me with a solid toolset of math to use in 3D workflows.
I started programming Blender add-ons and noding vector operations into shaders around 2012.
I love how Blender and Cycles offer a lot of opportunities to speed up rendering and fake depth into surfaces in many ways.
Choose a product version:
|Dev Fund Contributor|
|Published||almost 7 years ago|
|Blender Version||2.7x, 2.77, 2.78, 2.79, 2.8, 2.81, 2.82, 2.83, 2.9, 2.91, 2.92, 2.93, 3.0, 3.1, 3.2, 3.3|
|Render Engine Used||arnold, cycles, eevee, freestyle, luxrender, mental-ray, octane, vray, yafaray|
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Tags: bfcm18, summer21, forest, enhancement, vulcano, summer22, erosion, landslide, Shader, summer20, #nature, river, canyon, flow, waterfall, bfcm21, environment, landscape, spring22, shading, spring20, terrain, bfcm19, rivers, rain, crater, hydro, lakes, spring21, bcon22, bfcm20, mountains, bfcm22, mesh, dev-fund