Interactive Physics Editor – Real-World Object Arrangement
Simplify your Object Arrangement Workflow
Let's say you're arranging 3d models that represent real world objects. The virtual arrangement should be reproducible in reality, so it's important that the 3D models not collide or intersect. In a standard workflow, you'll waste valuable time tweaking each object to prevent intersections and collisions by hand.
The Interactive Physics Editor is an addon for Blender designed to simplify this process. In an Interactive Physics Session, objects will dynamically shift out of the way of the object(s) you are transforming to prevent them from passing through one another.
- Objects can be locked on any or all of the three axes (location and/or rotation)
- Collision margin can be adjusted during the edit session
- Static objects can be made 'Passive' to keep them stationary
- The interactive physics session is indefinite, and can be committed (or cancelled) at any time.
- Daily support via email ([email protected]) and Blender Market inbox
Version 1.1.5 – 6/3/2020
- Fixed critical issues with backwards compatibility with
- 'Close Session' is now mapped to
RETURN, rather than simply
RETURN. This prevents the keymap operations from overlapping.
- Now supports
- Fixed issues reported by users
- Now supports
- Added per-object locking and constraining
- Added per-object friction
- Updated user interface to match
- Improved stability on Blender
- Added option to control gravity direction/intensity
- Added support for transforming objects with the manipulator tool
- Choose between concave/convex object collisions (fixes convex collision restriction from previous versions)
- New 'Enable Gravity' feature!
- Fixes issue reported by the community where object locations were dumped upon selecting new object.
Version 1.0.0 – Initial release
|Dev Fund Contributor|
|Published||over 4 years ago|
|Blender Version||2.79, 2.8, 2.81, 2.82, 2.83|
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