Sci Fi Hull Materials

by Mark Kingsnorth in Surfacing


I can't get the cycles displacement effect working. How do I do this?

Under the Material Properties tab, go to Settings -> Surface. Once there, you will see a drop-down box called Displacement. Change this to Displacement Only or Displacement and Bump and you should start seeing displacement in the viewport.

I can only get the displacement feature to work in cycles and not Eevee...

...this displacement feature is currently only supported in cycles unfortunately :(

Is there a way to convert the texture to a normal map that could be used in Unreal Engine or in Blender's displacement modifier to change the actual mesh?

There is a video tutorial here that may be useful:

https://cgcookie.com/lesson/convert-material-displacement-to-geometry

This should produce a displacement map that you can then use to be imported into other projects.

I'd like to change the effect slightly. How do I get inside the node group to do this?

With the node selected in Blender, press the tab key.  This will open up the node group for inspection and editing.

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Sales 1000+
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Dev Fund Contributor
Published almost 5 years ago
Software Version 4.3, 4.2, 4.1, 4.0, 3.6, 3.5, 3.4, 3.3, 3.2, 3.1, 3.0, 2.93, 2.92, 2.91, 2.9, 2.83, 2.82, 2.81, 2.8
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