A versatile, reusable base texture for creating irregular plating effects. The texture/node group also comes with some example files in both Eevee and Cycles.
In the past it has been difficult to find a procedural texture that can create effective plating patterns.
I have therefore created my own Blender node group with a set of sample files to get you started, such as:
A Borg cube using cycles displacement:
Basic city using cycles displacement:
...and other simple examples:
As a Blender Node Group it can be installed as part of Blender whenever you create a new project.
Any Questions?
Do not hesitate to get in touch with me if you have a question, a new feature suggestion, or an image you'd like to share. You can contact me through this website or by my Twitter page.
Updates
- I have added a new 'size' parameter to the node so you can quickly change the size of the texture without having to alter the vector input: