A single plane solution for Fire & Smoke
Usually fire effects in the Game Engine are achieved by building a particle system that emits faces with some static flame texture on them. This never looks turbulent and vivid as a typical flame would. It also takes a lot of time to finally see the result, not mentioning the time to adjust the effect to your demands.
These Fire & Smoke Materials are solving that issue by animated shading a single plane with a whole flame or smoke column. With the help of smart nodegroups that create an animated material based on a single texture and a lot of math. The nodegroups let you adjust a few parameters, and take care of the rest.
-turbulent this parameter controls the distortion of the flame
-scale this parameter controls scale and speed of the flame.
-color1 sets the maincolor of the smoke
-lit sets the illuminance from below and sides. usually an orange flame color.
-turbulent controls the distortion of the smoke
-scale sets the scale and speed of the smoke
-shade darkens the smoke to look bulgy
-bump fakes a bumplightning onto the smoke
The materials work on uvmapped planes, and both use a lowres tileable texture. So you could use your own texture to make your very own look of fire or smoke.
|Dev Fund Contributor|
|Published||almost 5 years ago|
|Render Engine Used||Blender Game Engine|
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