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Dupli-curve has been developed to simplify objects distribution along a path
What for?
-environment design : distribute trees along a road on a terrain
-asset modeling : distribute rivets, bolt on curved shapes
Features:
-random or ordering objects from collection of the first chosen object
- space between objects setting, never goes off the curve
-randomize location, rotation and scale
-real-time setting adjustment
- z lock for everything stay vertical
-convert to one global mesh
-convert to individual instance meshes
GUI
quick and easy to use !
Random or Ordering Collection Objects
In case of 'Follow Curve' on, there are two options:
'Lock Up' to keep all instances vertically, 'Fill' that fill the curve with instances (works well with symmetrical x axis objects)
Limitations:
- spread on one spline at a time
- one element spline only, other segment will not be filled
- clones mesh data only, no modifiers supported yet
tutorial1
tutorial 2 (animate offset parameter)
in version 3.1.5 fixed the overlap problem of distributions objects along the cyclic curve:
tutorial 3:
differences of random lacation with "follow curve" active or not
new features with v3.2.0:
- Set directly number of instances
- Extract curve from mesh in edge select mode