Why do I get overlapping objects?
You probably have a count limit for you last chosen axis.If you chose ZYX as your axis order, and you have a count limit under X Count,
but your total selected object count exceeds the available slots for
objects, the distributor will wrap around the grid and place objects on
top of existing ones.
Either remove the count limit
for your last axis, or increase the spacing or count for all the
previous axis to allow more room for objects to fit into.
Why are my objects overlapping, or distributed unevenly?
Distribute objects uses World coordinates to place your objects
in the Scene evenly. This only takes into consideration object centers,
which represent their world coordinate, not their geometry morphology.
If your objects have displaced or off-centered origins, they will look
uneven or overlapping, despite being spaced evenly.To fix it adjust your object center and distribute them again. You may wan to use Object > Set Origin > Origin to Geometry.
How do I stack objects vertically or along the Y axis?
The addon by default works by distributing along X then Y then Z axis by this specific order. If you only want to distribute along the Y axis you can do so by limiting the count on the X axis to 1
, so it wraps immediately and starts stacking along Y then Z instead.If you want to stack on Z axis limit both X and Y to the count of 1
.
You can also use the selector for Axis order, so you can choose which axis is populated first.
Can I distribute a single object and have the addon duplicate it?
No, this isn't the goal of this addon, there are other third party
addons dedicated to arraying a specific element by duplicating it or
copying.The goal of this addon is to distribute a selection of
different specific objects already placed in your scene, like linked
libraries, or populating scenes with assets
Can I make a polar array?
No this addon currently only distributes in an orthogonal grid.