Creating 3D Environments

by CG Masterclass in Training


Chapter

Lecture

Title

Duration/ Minutes

1

Introduction

Chapters overview

7.08

1

1

Organization and workflow

2.20

1

2

inspiration and motivation

1.31

1

3

The old masters

2.08

1

4

asking questions

0.57

1

Outro

Outro

0.55

2

Introduction

Introduction

1.35

2

1

Installing Blender

12.44

2

2

The Blender viewport

9.24

2

3

The Blender interface

8.15

2

4

Modeling a table

8.10

2

5

Modeling a chair

6.29

2

6

render engines

9.52

2

7

Adding a texture

11.11

2

8

Chair textures

7.29

2

9

Modeling a dice

9.08

2

10

Add a dice shader

11.53

2

11

Make a scene render

9.01

2

12

Introduction to Geometry Nodes

11.35

2

13

Adding more dice holes

11.18

2

14

Link Geometry data to material

8.44

2

15

Replacing and render geometry dices

8.28

2

Outro

Outro

3

Introduction

Introduction

1.13

3

1

Asset Manager

6.16

3

2

Modeling strands

11.36

3

3

Complex strands modeling

14.08

3

4

Adding a grass texture

9.37

3

5

Organize strands

12.10

3

6

Bending strands

12.02

3

7

Add strand variation

8.13

3

8

Updating grass material

7.09

3

9

Building a grass patch ( geometry nodes)

9.57

3

10

Making grass patch variations

10.46

3

11

Making a grass proxy

10.45

3

12

Building a grass template

11.32

3

13

Mixing grass patches

12.27

3

14

Adding terrain displacement ( Geometry nodes)

10.14

3

15

Improving grass material

10.42

3

16

Mixing tall grass patch

12.39

3

17

Modeling a white flower

13.02

3

18

Modeling more flower leaves

9.52

3

19

Adding flower texture

10.41

3

20

Bending white flower

11.21

3

21

Make flower variation

10.43

3

22

Make a whiet flower patch + proxy ( Geometry Nodes)

13.35

3

23

Modeling a yellow flower

12.51

3

24

Making yellow flower variations

10.53

3

25

Mixing yellow flower on grass template

8.52

3

26

Animating grass + Camera

11.28

3

Outro

Outro

0.45

4

Introduction

Introduction

1.15

4

1

Preparing a new scene template

9.43

4

2

Building a path generator ( Gemoetry Nodes)

14.29

4

3

Combine grass and path (Geometry Nodes)

12.06

4

4

Blending path and terrain materials

12.13

4

5

Improving terrain shader

10.50

4

6

Working with M-tree

10.03

4

7

Merging branches with tree root

10.43

4

8

Blending tree material

9.36

4

9

tree twigs

10.50

4

10

Creating tree twigs ( Geometry nodes)

11.39

4

11

Building a medium size tree

10.41

4

12

Mergiung branches with tree trunk

9.28

4

13

Blending tree materials and adding tree twigs

11.44

4

14

building a complex tree

13.21

4

15

Completing complex tree

14.09

4

16

Animating twigs

12.45

4

17

Importing trees and shaping terrain

12.16

4

18

Adding trees on terrain

11.45

4

19

Making tree proxy

12.12

4

20

Changing light and shape terrain

9.19

4

21

Adding fog and HDRI map

13.09

4

22

adding water plane

15.07

4

23

Shaping terrain and adding rocks

14.40

4

24

Adding plants and more rocks

13.34

4

25

scatter path with rocks

12.50

4

26

scatter rocks on path (geometry nodes)

8.53

4

27

Changing scene light

11.19

4

28

Creating low scene fog

10.01

4

29

Improving scene fog

10.20

4

Bonus

Path sattering

6.55

4

Outro

Outro

0.48

5

Introduction

introduction

1.08

5

1

preparing new scene template

10.00

5

2

ading water plane

9.50

5

3

blending terrain material

10.56

5

4

Changing grass scattering

6.50

5

5

adding distance trees

12.15

5

6

Adding fog and deforming landscape

12.05

5

7

Importing high resolution trees

10.35

5

8

making a ruine material

10.11

5

9

Mixing displacement maps

8.35

5

10

Adding sandstone layer

13.34

5

11

Mixing dirt layer

9.34

5

12

adding dark brick layer

9.10

5

13

Building the ruine

11.34

5

14

Building the tower and adding window holes

9.52

5

15

adding the ruine material

10.14

5

16

Adding sandstone layers

11.47

5

17

Building a roof and adding a texture

6.37

5

18

Adding roof border and model single bricks

9.07

5

19

Sculpting bricks

12.23

5

20

Adding ruine bricks (Geometry nodes)

12.22

5

21

Clean up ruine bricks

6.15

5

22

Merging ruine in landscape

11.50

5

23

Creating shrubs

11.05

5

24

Making shrub proxy models

10.50

5

25

Adding shrubs and making changes on landscape

10.32

5

26

Adding small water plants

11.02

5

27

Making small changes on the landscape

12.08

5

28

Adding rocks and plants

16.52

5

Bonus

Replacing ruine with photoscan

0.40

5

Outro

6

Introduction

Introduction

1.20

6

1

Creating a new scene template

10.14

6

2

Creating a river

11.32

6

3

Blending terrain materials

9.07

6

4

Adding terrain displacement

10.10

6

5

Adding distance plane + Trees

10.10

6

6

Importing high resolution trees

11.22

6

7

Shaping landscape _ more distance trees

11.55

6

8

Adding river rocks

12.26

6

9

Adding building blueprints

10.52

6

10

Shaping the farmhouse

10.40

6

11

Adding window and door holes + making a roof

10.06

6

12

Adding farmhouse material

10.06

6

13

Painting plaster on bricks

10.35

6

14

Adding brick ornament

10.35

6

15

Merging brick ornament with bricks

9.11

6

16

Adding ornament displacement

9.39

6

17

Add roof material + displacement

12.20

6

18

Making a door frame

10.51

6

19

Making a door and window

12.33

6

20

Add window glass material

10.30

6

21

Add chimney

11.25

6

22

Add roof sealing

11.52

6

23

Adding wall decoration

8.46

6

24

Blending farmhouse with landscape

13.07

6

25

Making a young tree

11.59

6

26

Making youn tree proxy model

10.51

6

27

Adding young tree vertex layer

10.48

6

28

Adding shrubs

9.52

6

29

Adding river rocks scatter (Geometry Nodes)

11.49

6

30

Improving river rocks

12.00

6

31

Making small landscape changes

11.46

6

32

Adding plants

13.04

6

33

Adding river displacement

12.27

6

34

Grow ivy on farmhouse

13.41

6

35

Scene Cleanup

11.57

6

Outro

Outro

0.34

7

Introduction

0.59

7

1

Creating a new scene template

11.46

7

2

Adding a distance plane

10.04

7

3

Shaping the terrain

11.57

7

4

Importing castle

10.21

7

5

Importing and updating clouds

10.18

7

6

Blending terrain

10.36

7

7

Importing grass template

9.35

7

8

Adding grass color attributes

8.46

7

9

Adding reed

12.14

7

10

Adding shrubs

8.57

7

11

Adding distance trees

8.43

7

12

Improving foreground

9.40

7

13

Importing high resolution trees

9.59

7

14

Adding rock scatter

9.14

7

15

Importing background ruine + plants

8.19

7

16

Finalizing scene

8.55

7

Outro

0.56

8

Introduction

Introduction

1.06

8

1

Creating a new scene template

7.10

8

2

Shaping the landscape

9.43

8

3

Sculpting terrain

7.40

8

4

Blending terrain textures

8.38

8

5

Adding grass

7.37

8

6

Adding atmosphere

8.19

8

7

Blending grass with normal value

10.06

8

8

Importing ruine photoscan

11.42

8

9

Adding a background plane

10.41

8

10

adding a distance river

11.14

8

11

Sculpting background layer

11.30

8

12

Adding distance trees

8.12

8

13

Adding mountains

10.12

8

14

Making mountain variations

10.47

8

15

Creating alpha background trees

9.08

8

16

Blending alpha trees in background

7.40

8

17

Adding rocks scatter

11.10

8

18

Adding high resolution trees

11.14

8

19

Finalzing trees

10.16

8

Outro

Outro

1.08

 

                

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Published about 4 years ago
Blender Version 4.0, 3.2
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