Clay D'oh ! A Procedural Shader (Blender Cycles)

by DoubleGum in Models

Sick of Clay Renders that don't look like clay, at all?

Too lazy to UV unwrap things?

Don't worry! I have something very special to share, a shader for Blender Cycles that will help bring your scenes to life. The nodes can easily be messed with, since every texture is procedural, except the fingerprints (well, duh).

The scene includes all the models, light setup and materials.

With your help and feedback, I hope to keep on improving and updating this. :)

You can import this material in your scene by going to File>Append and then selecting the material from the downloaded .blend file. Simple, right?

Hope it help make your models look even more epic, I would love to see your renders!
Have fun and keep blending. :)

Is this a procedural shader?

Yes, except the fingerprints.

Is the teapot scene included in the .blend file?

Yes, with the light setup. :)

Do I need to UV unwrap my models to use this shader?

No, the shader uses 'object' texture coordinates, thus, you need not worry about UVs.

This shader looks weird on my model, what should I do?

Scale your models up, if the textures seem blurred/ pixelated. Then 'Apply Scale'.

Scale your models down, if the textures seem too small/ dense. Then 'Apply Scale'.

Is this a procedural shader?

Yes, except the fingerprints.

Is the teapot scene included in the .blend file?

Yes, with the light setup. :)

Do I need to UV unwrap my models to use this shader?

No, the shader uses 'object' texture coordinates, thus, you need not worry about UVs.

This shader looks weird on my model, what should I do?

Scale your models up, if the textures seem blurred/ pixelated. Then 'Apply Scale'.

Scale your models down, if the textures seem too small/ dense. Then 'Apply Scale'.

Is this a procedural shader?

Yes, except the fingerprints.

Is the teapot scene included in the .blend file?

Yes, with the light setup. :)

Do I need to UV unwrap my models to use this shader?

No, the shader uses 'object' texture coordinates, thus, you need not worry about UVs.

This shader looks weird on my model, what should I do?

Scale your models up, if the textures seem blurred/ pixelated. Then 'Apply Scale'.

Scale your models down, if the textures seem too small/ dense. Then 'Apply Scale'.

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