SWIFT ARCHITECTURAL DEPTH
This shader saves tons of geometry, ram and time.
Parralax occlusion mapping fills low poly meshes with rich details using shading.
All you need is a heightmap of your walls and windows to get started.
Dont have one? No problem!
The pack comes with a set of 10 buildings already setup for you.


All you need is a heightmap of your walls and windows to get started.


They are mapped in object space, so moving walls in edit mode lets you adjust how many windows are visible. once adjusted you can scale the object in object mode to make it fit in its place.
Color variance is available in each shader. This makes copies of your building look different, to easily scatter them over a district, while avoiding visible regularities.

PACKAGES
Choose between the solo pack with the shader and 10 buildings,
and the full City Pack including the fake interiour shader City Lights and the Deeptree assets for leaftrees and bushes, to quickly fil your urban area with eye-catching details.
Have a look at these other items including:
About the Creator: