Bricker – Photoreal LEGO/Minecraft Simulations

by Bricks Brought to Life in Scripts and Addons

Photorealistic LEGO Models & Simulations in Seconds

Bricker is an addon for Blender that converts any 3D Mesh into a photo-real 3D brick model. You can also use Bricker to generate animated brick models from keyframed animation, simulations (such as fluid, smoke and fire, or soft-body animations), armature, and much more.

3D Brick Modeling Made Effortless

With this addon, modeling and rendering a 10,000 brick sculpture is simply effortless. Once you've created a 3D mesh, a simple click of a button will convert it to a brick sculpture of any scale or orientation. Choose the level of detail (underside, customizable logo, bevel, etc.)materials (source object materials/UV colors, random, custom material, etc.)randomized location/rotation (to mimic real life imperfections)brick type (including bricks and plates, slopes, studs, cylinders, cones, and even custom objects), shell thickness, brick size, connectivity/sturdiness, internal support structure, and so much more with the simple and intuitive UI.

NEW in Version 1.1 – You can now customize the auto-generated model with handy tools like split bricks, merge bricks, change brick type, add adjacent bricks, and more!

3D Brick Simulation in Seconds

Have you ever marveled at the fluid simulations in "The LEGO Movie", or wondered how the animators of 8 Bit Trip created the animated sculptures featured throughout the video? Well, we've created a plugin that solves these problems effortlessly for both CG and stop motion animation, and you're going to love it. Bricker will convert any animation or simulation (keyframes, soft and rigid body physics, armature, fluid, smoke and fire, cloth, parented animation, and more!) into a frame-by-frame animated sculpture that's ready to be rendered or constructed in real life. Here are some awesome examples of what you can create:

NEW in Version 1.4 – You can now brickify smoke and fire simulations! Customize the smoke density, fire color, and fire intensity for exactly the look you want. The results are truly stunning.

The possibilities really are endless – we're excited to see what you'll create!

Stunning Photorealism, Zero Effort

Bricker comes packed with functionality that makes rendering photo-real brick models effortless. Every brick was designed with both efficiency and realism in mind – you get to choose the number of stud vertices, the level of detailing on the brick underside, the bevel width and resolution, the amount of minor variation in position/rotation, and much more – all optimized with smarter, cleaner brick topology than any 3D brick exporter on the market.

NOTE: Combine Bricker with our ABS Plastic Materials for a full library of materials based on the LEGO® brick color pallet.

Highly Optimized, Blazing Fast

Bricker was built to accommodate the workflow of an artist. Every brick model is optimized and cached for fast generation and even faster updates, and with the power of a background processor, the calculations won't interrupt your workflow. The fluid model you see below was generated in under 5 seconds on a Mac laptop.

The built-in mesh generator is memory efficient and able to produce millions of bricks without requiring massive amounts of RAM, with many features including object instancing and selective detailing at your disposal. Rigorously tested and extensively optimized, this addon is built for speed.

Bricker for Model Builders

We designed Bricker to be useful for real-life sculpting with LEGO® bricks as well. Choose the maximum brick size for your model (e.g. 1x8, 2x10, etc.), set the thickness of the outer brick shell, customize the internal support structure (cross-beams, lattice or columns), and generate the model. You can adjust the connectivity threshold to ensure your whole model is sturdy and inter-connected. Once the model is finished, export it to any LDraw compatible program so you can download the instructions and build it in real life!

NOTE: When combined with the AssemblMe addon, you can also generate a step-by-step build animation in Blender to help you construct it.

Bricker for Custom Objects

Bricker can also be used to generate sculptures from any mesh object imaginable! Bricker is useful for any creator, from Lego stop motion/CG animators (like our developer, Christopher Gearhart of Bricks Brought to Life) to Minecraft artists and other Blender enthusiasts alike!

Ever wondered what Mario would look like if he were made out of Suzanne Monkeys? Look no further!

Again, the possibilities are endless. Send us your creations/renders if you'd like to be featured here; we'd love to show off the awesome creations you're able to make!


Future Improvements

We are working to improve Bricker and continue to add the features you've been asking for. Below are the features in development right now:

  1. SNOT (studs not on top) mode
  2. Many more brick types to choose from (e.g. inverted slopes, wings, domes, etc.)
  3. Generate model with bricks and slopes to more closely approximate original mesh
  4. 'Exclusion' option so distinct models don't create redundant bricks when overlapping
  5. Parameters for adjusting offset and scale for custom objects


Change log

Version 1.6.1 – 4/16/2019

  • Improved background processing stability on Windows machines
  • Added the option to disable object instancing in the 'Bricker > Advanced' tab.
  • No longer necessary to "Initialize" Bricker


Version 1.6.0

  • Bricker now supports Blender 2.80 with backwards compatibility to 2.79
  • Brickify calculation now runs in the background with multithreading
    • Work on other models while Bricker runs in the background
    • Multiple models can be brickified at the same time
    • Major performance improvements (over 2x faster for animations)
  • New option in Bricker addon preferences to control default Brick Height behavior (relative or absolute)
  • New 'Merge Shell with Internals' option for controlling how shell merges with internal bricks
  • New 'Inverted Slope' brick type
  • Bricker can now handle UV images from multiple materials at once
  • Various performance and stability improvements


Version 1.5.2

  • Updated add-on updater to v1.0.5
  • Improved documentation
  • Fixes for user reported issues in 'Plates' brick type and smoke simulations


Version 1.5.1

  • Added subsurface scattering, IOR, and transmission control for Bricker-created materials
  • Improved accuracy of smoke simulations with adaptive domains
  • Fixed issues reported by users


Version 1.5.0

  • Bricker is now up to 2x faster for all models!
  • RGB color snap now uses the 'Principled BSDF' shader, with parameters available for specular and roughness values
  • Various bug fixes & UI improvements


Version 1.4.5

  • LDraw now exports all frames of the animation to a folder (not just current frame)
  • Bricker object duplicates are now automatically baked (fixes dozens of issues)
  • 'move-to-layer' operation now affects all frames of an animation
  • Bug fixes for issues reported by users


Version 1.4.4

  • Added layer-by-layer building steps to LDraw exporter
  • Bricker now reuses brick data for split models (major file size reduction and shortened render times)
  • Improvements to underside detailing of bricks larger than 4x10
  • Minor bug fixes


Version 1.4.3

  • Cloth and soft body simulations no longer need to bake before brickifying! (orders of magnitude faster)
  • Added support for rigid body physics (must be baked to keyframes)
  • Added support for the "Build" modifier (now all modifiers are supported!)
  • Other bug fixes and improvements


Version 1.4.2

  • Added 'Bake Model' button for applying Bricker settings and converting to standard Blender object
  • Added 'Duplicate and Bake' button for creating baked duplicate of Bricker model
  • No more pesky exposed Bricker groups to get in the way of your workflow!
  • Improved brick topology
    • Fixed underside detail for bricks larger than 4x4 bricks
    • Cleaner high-resolution bevel topology


Version 1.4.1

  • Improved accuracy of smoke and fire models


Version 1.4.0

  • Support for smoke and fire simulations
  • Major speed boosts
    • Create models up to 3x faster
    • Create animations orders of magnitude faster (now runs in linear time)
    • Customization tools run more than 10x faster
  • Build with up to 3 custom objects alongside the standard brick types
  • Customize random materials and which ABS Plastic materials to use for color snap
  • Improvements to brick topology and bevel quality
  • New 'Change Material' tool
  • Hotkeys for customization tools
  • Dozens of bug fixes and other improvements


Version 1.3.3

  • New connectivity controls for ensuring maximum brick connectivity
  • Up to 3x faster for all models
  • Select bricks by internal only, external only, or both
  • Various misc fixes


Version 1.3.2

  • Greatly improved code efficiency
    • Up to 3x faster for complex models
    • Up to 15x faster for models with complex custom brick/logo object
  • Brick origins centered automatically
  • Various bug fixes and improvements


Version 1.3.1

  • Minor UI Improvements for 'Materials' and 'Export' panels
  • Fixes for multiple pesky bugs


Version 1.3.0

  • You can now export your Bricker models to the LDraw (.ldr) file format!
  • Added new 1x1 slope brick
  • Minor UI improvements
  • Dozens of bug fixes, including issue introduced in v1.2.1 causing models created with earlier versions of Bricker to break


Version 1.2.1

  • Added two new brick types (Tile and Tile with Grill)
  • Greatly improved brick topology (simpler, cleaner bevels, etc.)
  • Renamed plugin from 'Rebrickr' to 'Bricker'


Version 1.2.0

  • Added support for texture maps! You can now transfer UV image colors from the source object to your brick model.
  • New color snapping feature for snapping UV image colors to nearest material in ABS Plastic Materials (also supports snapping to limited number of colors by likeness)
  • Added new "Change Brick Type" button with new brick types to choose from (Stud, Cone, Cylinder, Slope, etc.)
  • New button for selecting brick objects by type and/or size
  • Various bug fixes and improvements


Version 1.1.1

  • Dozens of bug fixes and speed improvements (up to 25% faster!)


Version 1.1.0

  • Added ‘Bricks and Plates’ mode – you can now generate models with the best combination of both brick types.
  • Greatly improved model quality (now fits source mesh form more accurately).
  • New “Customization” controls for adding new bricks, splitting and merging existing bricks, etc.
  • Deleting individual bricks is now dynamic - the model will update around you as if you were working with real bricks.
  • Various bug fixes and improvements


Version 1.0.4

  • Fixed a critical bug introduced in version 1.0.2 to the addon updater


Version 1.0.3

  • Important bug fix for model transforms (transformation data no longer lost when switching between split and unsplit models)
  • Minor code improvements


Version 1.0.2

  • Added eyedropper for easier object selection
  • Improved cloth/soft body animations (35% faster!)
  • Bug fixes and improvements for frame range adjustments (now runs in up to linear time!)
  • Other minor bug fixes


Version 1.0.1

  • Up to 5x performance improvements with cacheing
  • Auto-updater added for easy updating
  • Various misc fixes


Version 1.0.0 - initial release

Instructions:

  • Begin by creating or importing a 3D Mesh object in Blender.
    • For best results, make sure your object is a single, water-tight mesh.
    • Follow all of the steps you would normally take to create the animation or simulation you want converted to bricks.
  • Open up the Bricker tool panel from the 3D viewport by pressing the 'T' key and selecting the 'Bricker' tab on the far left.
  • With your 3D mesh selected, create a new model with 'Brick Models -> New Model' and name it whatever you'd like by double clicking on the name in the models list.
  • Click 'Brickify Object' and wait a moment while the brick model is generated (NOTE: for animation/simulations, adjust frame duration in the "Animation" tab)
  • Customize your brick model by adjusting the parameters and various options for a specific result.
  • Click 'Update Model' after making changes to commit your adjustments.
  • If at any point you wish to view or edit the source object after the brick model has been generated, simply click 'Brick Models -> Delete Brickified Model' and the source object will return to view.
  • If you want to edit the topology of your brickified model, we recommend first baking the model in the 'Bake/Export' dropdown. This will convert your Bricker model into a standard Blender object that can be edited as you would any other object. Keep in mind that you will no longer have access to the Bricker menu options for this model.
  • NOTE: Before animating your model with the AssemblMe plugin, you'll need to split the model into separate objects by clicking 'Bricker > Model Settings > Split Model', then 'Bricker > Brick Models > Update Model'.



Installation (credit: CG Cookie):

  • You can download Bricker from your account dashboard on the Blender Market, assuming you’ve already purchased it.
  • The easiest way to install Bricker is to do so directly from Blender. You can do this by going to File > User Preferences > Add-ons > Install from File. This will open a File Browser in Blender, allowing to you navigate to and select the .zip file you downloaded. Press Install from file.
  • If your browser auto-extracted the downloaded .zip file then you will need to re-compress Bricker folder before installing.
  • Once installed, Blender should automatically filter the addons list to show only Bricker. You can then enable the add-on by clicking the checkbox on the upper right of the add-on panel.



Settings Documentation:


Bricker Preferences

  • Default Brick Height Method for setting default 'Model Height' value when new model is added
    • Relative (recommended) – 'Model Height' setting defaults to fixed number of bricks tall when new model is added
    • Absolute – 'Model Height' setting defaults to fixed height in decimeters when new model is added
  • Model Height (bricks) Default height for bricker models in bricks (standard deviation of 1 brick)
  • Brick Height (dm) Default brick height in decimeters
  • Updater Settings – Addon updater developed by CGCookie. Refer to the built-in tool documentation by hovering over the options and waiting for the tooltip to appear.


Brick Models

  • Dropdown Menu
    • Copy Settings to Others – Create Brick Model for each frame, from start to stop frame (WARNING: Calculation takes time, and may result in large blend file)
    • Copy Settings – Start frame of the Brick animation
    • Paste Settings – End frame of the Brick animation
    • Select Bricks – Maximum number of Blender instances allowed to run in background for Bricker calculations (larger numbers are faster at a higher CPU load; 0 for local calculation)
    • Deselect Bricks – Max seconds allowed for each frame's model to calculate (0 for infinite; cancels process if time exceeded)
  • Brickify Object – Create brick sculpture from source object mesh
  • Brickify Animation – Create new brick sculptures from source object mesh for each frame in range specified under ‘Animation > Start/Stop Frame’
  • Delete Brick Model/Animation – Delete brickified model (restores original source object)
  • Update Model/Animation – Update brick model/animation to reflect changes in the Bricker settings
  • Report Error – Report a bug via an automatically generated issue ticket (appears when Bricker error occurs)
  • Revert Matrix Settings – Revert Matrix settings to save model customizations (appears when settings are changed that will clear any model customizations)


Animation

  • Use Animation Create Brick Model for each frame, from start to stop frame (WARNING: Calculation takes time, and may result in large blend file)
  • Start Start frame of the Brick animation
  • Stop End frame of the Brick animation
  • Max Worker Instances – Maximum number of Blender instances allowed to run in background for Bricker calculations (larger numbers are faster at a higher CPU load; 0 for local calculation)
  • Timeout – Max seconds allowed for each frame's model to calculate (0 for infinite; cancels process if time exceeded)


Model Transform

  • Apply to Source  Apply transformations to source object when Bricker model is deleted
  • Show Manipulator Expose the parent object for this brick model for viewport manipulation
  • Location/Rotation/Scale Indirectly affect the transformation settings of the Bricker model (transforms hidden parent of model)


Model Settings

  • Brick Height Height of the bricks in the final Brick Model
  • Gap between bricks Distance between bricks
  • Randomize Location Max random location applied to each brick
  • Randomize Rotation – Max random rotation applied to each brick
  • Split Model – Split model into separate objects (slower)
  • Brick Shell – Choose whether the outer shell of bricks will be inside or outside the source mesh
    • Inside Mesh – Draw brick shell inside source mesh (Recommended for best representation of original shape)
    • Outside Mesh – Draw brick shell outside source mesh
    • Inside and Outside – Draw brick shell inside and outside source mesh (two layers)
  • Expanded Axes – The brick shell will be drawn on the outside in these directions
  • Brick Shell Thickness – Thickness of the outer shell of bricks


Customize Model

  • BrickSculpt Tools Available for purchase on the Blender Market; see full documentation of the BrickSculpt tools here
  • Select by Type Select bricks of specified type
  • Select by Size Select bricks of specified size
  • Toggle Exposure Set exposure of bricks to correct insideness calculation (consider setting ‘Advanced > Insideness Ray Cast Direction’ to ‘XYZ’ instead)
  • Split Bricks – Split selected bricks into 1x1 bricks
  • Merge Bricks Merge selected bricks (auto-converts brick type to 'BRICK' or 'PLATE')
  • Draw Adjacent Bricks Draw new brick(s) adjacent to active brick
  • Change Type – Change brick type of active brick
  • Change Material – Change material for selected bricks
  • Auto Update on Delete – Draw newly exposed bricks when existing bricks are deleted


Brick Types

  • Brick Type Type of brick used to build the model
  • Max Brick Width Maximum brick width in studs
  • Max Brick Depth Maximum brick depth in studs
  • Legal Bricks Only – Construct model using only legal brick sizes


Merge Settings

  • Merge Type Type of algorithm used for merging bricks together
    • Random – Merges randomly for realistic build
    • Greedy – Creates fewest amount of bricks possible
  • Random Seed Random seed for brick merging calculations
  • Connectivity Quality of the model's brick connectivity (higher numbers are slower but bricks will be more interconnected)
  • Merge Shell with Internals – Construct model using only legal brick sizes
    • Horizontal and Vertical – Merge shell bricks with internals in both directions
    • Horizontal – Merge shell bricks with internals horizontally, but not vertically
    • Vertical – Merge shell bricks with internals vertically, but not horizontally
    • Neither – Don't merge shell bricks with internals in either direction


Materials

  • Material type Choose what materials will be applied to the model
    • None – No materials applied to the bricks
    • Random – Apply a random material from Brick materials to each generated brick
    • Custom – Choose a custom material to apply to all generated bricks
    • Use Source Materials – Apply material based on closest intersecting face
  • Material Name Name of the material to apply to all bricks
  • Apply Material – Apply specified material to all bricks
  • Use UV Map – Transfer colors from source UV map (source must be unwrapped)
  • UV Image – UV Image to use for UV Map color transfer (defaults to active UV if left blank)
  • Internal Material Name Name of the material to apply to bricks inside material shell
  • Shell Material Depth – Depth to which the outer materials should be applied (1 = Only exposed bricks)
  • Random Seed – Random seed for material assignment
  • Color Snapping – Snap nearest source materials
    • RGB Average – Use average RGB value of snapped colors
    • ABS Plastic Materials – Use nearest ABS Plastic Material (available here on the Blender Market)
    • None – Use source materials as-is
  • Color Snap Amount – Threshold for combining colors together (higher numbers for fewer unique materials generated)
  • Transparent Weight – How much affect the original material's alpha value has on chosen ABS color
  • Material Properties – All of these properties are directly exposed values from the 'Principled BSDF' shader used for the generated materials, as documented here
  • Include Transparency – Mix in a transparency node to represent alpha value of original material color


Detailing

  • Studs Choose what materials will be applied to the model
    • None – No materials applied to the bricks
    • Random – Apply a random material from Brick materials to each generated brick
    • Custom – Choose a custom material to apply to all generated bricks
    • Use Source Materials – Apply material based on closest intersecting face
  • Logo Choose logo type to draw on brick studs
  • Custom Logo Object – Select a custom logo object to use on top of each stud
  • Custom Logo Scale – Logo scale relative to stud scale
  • Custom Logo Inset – How far to inset logo to stud (0: none, 1: fully inset)
  • Exposed Underside Detail – Level of detail on underside of bricks with exposed undersides
  • Hidden Underside Detail – Level of detail on underside of bricks with obstructed undersides
  • Num Cylinder Verts – Number of vertices in each circle in brick mesh
  • Loop Cut Cylinders – Make loop cut on cylinders so that bevel operation can bevel base of studs
  • Bevel Bricks – Bevel brick edges and corners for added realism
  • Bevel Width – Bevel amount (relative to brick height)
  • Bevel Segments – Number of segments for rounded edges/verts
  • Bevel Profile – The profile shape (0.5 = round)


Supports

  • Internal Supports Choose what type of brick support structure to use in your model
  • Lattice Supports – Distance between cross-beams
  • Lattice Height – Height of the cross-beams
  • Alternate X and Y – Alternate back-and-forth and side-to-side beams
  • Cylinder Thickness – Thickness of the columns
  • Cylinder Step – Distance between columns


Advanced

  • Clear Cache Clear brick mesh and matrix cache (Model customizations will be lost)
  • Insideness Ray Cast Direction – Ray cast method for calculation of insideness
    • High Efficiency – Reuses single intersection ray cast for insideness calculation
    • X – Cast rays along X axis for insideness calculations
    • Y – Cast rays along Y axis for insideness calculations
    • Z – Cast rays along Z axis for insideness calculations
    • XYZ (Best Result) – Cast rays in all axis directions for insideness calculation (slowest; uses result consistent for at least 2 of the 3 rays)
  • Cast Both Directions – Cast additional ray(s) the opposite direction for insideness calculation (Slightly slower but much more accurate if mesh is not single closed mesh)
  • Use Normals – Use normals to calculate insideness of bricks (WARNING: May produce inaccurate model if source is not single closed mesh)
  • Verify Exposure – Run insideness calculations on every brick location (slower, but may fix issue where row(s)/column(s) of extra bricks are drawn)
  • Use Source Local – Generate bricks based on local orientation of source object


Bake/Export

  • Bake Model Convert model from Bricker model to standard Blender object (applies transformation and clears Bricker data associated with the model; source object will be lost)
  • Export LDraw – Export active brick model to ldraw file
Is Bricker compatible with Blender 2.8?

Yes, Bricker works perfectly in Blender 2.8. You'll find it has a new home in the right-side tool panel in the 3D viewport!

NOTE: Blender 2.8 is still in Beta, and every day a new build is released which could introduce compatibility issues with Bricker. If you run into an issue, first make sure you are using the latest 2.8 build from blender.org. If the issue persists, be sure to report the issue in an email to [email protected] and we will address it right away.

How can I reach the developer for support?

Please, don't hesitate to send an email ([email protected]) or private message from your inbox (https://blendermarket.com/inbox) if you've encountered an issue, need help using the add-on, wish to submit a feature request, or for any other reason. We'll get back to you within 24 hours!

How do I get the newest version of Bricker?

The easiest way is to Log In to the BlenderMarket, go to your Account, then under the Orders tab you should see Bricker in the list, which should have a link on the right-hand side to download the newest version. If you are on a PC or Linux system, you can also update via the addon preferences for Bricker within Blender (Addon updater coming to Mac OS in Blender 2.8).

Does Bricker support OSX and Linux?

Absolutely! Bricker works like a charm on Windows, Mac OSX, and Linux alike.

Will there be free updates?

All updates are free! Bricker is frequently updated with additional colors and other features, so keep your eye out!

Item Rating

This item has an average rating of 5 from 13 ratings by the community.

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  • Benjamin Thompson about 2 months ago

    Being completely new to Blender I have been trying to find new and unique ways to implement my 3D work into compositing and After Effects while learning the 3D process at the same time. So I picked up Bricker and AssemblME and I haven't looked back. Both programs are very intuitive and simple to use even for someone as day one as me. Great product will certainly be using it where I can! Christopher has been so fantastic, responding to any questions I have had. Very Pleased to add this to my add-ons!

    • Christopher Gearhart about 1 month ago

      Thanks for the great review Benjamin. Always happy to help!

  • Jaan Talvet 3 months ago

    This is an *amazing* extension. The author has clearly put a lot of work into it, responds to support requests and updates keep coming. Combined with AssembleMe, I've created some really cool stuff.

    The only thing missing is documentation. I have no idea what some of the controls do and was very frustrated the first time using it b/c all I would do was tweak settings hoping to figure out a solution. As a software author myself I know that a product is only complete with proper documentation, so when the author creates it, I'll very happily up my rating to a 5.

    [Update 2019] The author has added documentation to his already fantastic product. It's a 5 star add-on!

    • Christopher Gearhart 2 months ago

      Thanks for the great review Jaan - I’m happy you‘re enjoying Bricker and AssemblMe!

  • Richard Klingler 5 months ago

    Brings back those Lego memories from the childhood ;-)
    Really fantastic looking and is working like a charm on OctaneBlender.
    Also a reason I bought the other Lego add-ons (o;

    • Christopher Gearhart 5 months ago

      Thanks for the great review Richard!

  • David 6 months ago

    Super fast and amazing! I have already made some very cool things with this and I can't wait to make more! A few tutorials would be nice because the interface can be a bit confusing, but other than that it is fantastic! https://media.giphy.com/media/Yk1SNDRSQ7Wtyt4fjl/giphy.gif

    • Christopher Gearhart 6 months ago

      Thanks for the feedback! Tutorials are coming soon :)

  • Ferenc Matyus 7 months ago

    The Bricker is an awesome add-on and easy to use. The author is very helpful, which means a lot if someone is a rookie... Many thanks!!!

    • Christopher Gearhart 6 months ago

      That's great to hear! Happy to help!

  • sottozen 7 months ago

    Just bought and I am already happy with the stunning results.
    I also got the "plastic material library" and I am encountering a lot of "cuda crashes"
    I, until now, just applied some material of the library on a bricked model and it crashes. Some tips to know about it?
    Thanks in advance

    • Christopher Gearhart 7 months ago

      Thanks for the great review! I'd be happy to provide support via private message on Blender Market or via email – reviews aren't the best place for this as I am only allowed one response. It sounds like your graphics card may have run out of memory – please send me a support request via your inbox, https://blendermarket.com/inbox and I'll be happy to help you troubleshoot further.

  • alexb 9 months ago

    after trying all kind of way to generate lego constructions under 3ds Max or with stand alone software I was left to a conclusion : I can't get, fast, realistic big lego constructions generated... Until I discovered Bricker & Blender !! Ok I had to learn blender but this totaly worth it!! fast, responsive easy perfect looking looking lego constructions!! Just does everything I've been looking for and even more! Thanks for developing this !

    • Christopher Gearhart 9 months ago

      I'm excited to hear that Bricker brought you into the Blender community! Thanks for the review Alex!

  • Sam 10 months ago

    An amazing addon! I love they way you can make Lego smoke from this especially.
    I've always like rendering my LDD models and such so I do find this particularly enjoyable.
    I'll always be looking forward to new updates and videos. Keep it up!

    • Christopher Gearhart 9 months ago

      Thanks Sam! That's great to hear and thanks for the rating.

  • CGPratty 10 months ago

    Fantastic addon that saved me many hours on my current project. Flexible, fast and stable.

    • Christopher Gearhart 10 months ago

      Thanks for the review!

  • Keith Gibb 10 months ago

    Stunning. So simple to use and the results are very impressive. Combine it with AssemblMe and you can create lego animations of anything in minutes. Combine all that with eevee in Blender 2.8 and you can have a realsitic video inside 10 minutes

    • Christopher Gearhart 10 months ago

      Keith, I'm happy you enjoy it and see the potential! As soon as Blender issues the call for developers to update their addons to support 2.8, I'll be one of the first to do so.

  • lh512500 about 1 year ago

    it's amzing job,The effect is satisfactory,The most important thing is that the author is also very nice。

    • Christopher Gearhart 12 months ago

      Thanks for the rating! I think you'll really enjoy the new features just released in version 1.4 (smoke and fire support, multiple custom objects, significant speed boosts, and more)!

  • lakeviewp1 over 1 year ago

    Very well designed add-on–I'm impressed at its speed and versatility. Appreciate the subtle, realistic imperfections, as well as the growing array of new features. Specifically excited about the new version's "bricks and plates" mode, as well as the ability to customize the auto-generated model. Thanks so much for a great add-on–where have you been all my life :)

    • Christopher Gearhart 12 months ago

      Thanks for rating! I'm glad the addon is so helpful – I think you'll enjoy the new features in version 1.4 :)

  • christopher lowden over 1 year ago

    I have been looking for this for 2 years. Works as described has loads of potential. Would be nice to have a short tutorial for the animation part as the youtube video goes too fast.

    • Christopher Gearhart over 1 year ago

      I'm glad you like it Christopher! I'll be putting together a few helpful tutorials soon. Keep your eye out – I've got some exciting improvements in store for Rebrickr (check out v1.1 if you haven't already – I think you'll love the new features).

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