Bcs: Procedural Materials In Blender

by Canopy Games in Training

Introduction to Procedural Textures In Blender

The materials we use in a scene, how they react to light and how they interact with one another have a huge impact on our ability to tell stories through our work but stepping into node-based procedural workflows can be very daunting for the first time.

In this course, Erin will walk you through from the basics of navigating the Shader Editor all the way up to creating a fully procedural shader from scratch and covering any maths involved. The course is project-based to ensure that skills are applied immediately and you’ll be given extra challenges throughout to further consolidate what you’ve learned! All the necessary assets are provided so you can just focus on the course content.

In this course you will learn: 

  • How to navigate the shader editor
  • Useful shortcuts to speed up your workflow
  • How texture coordinates and values are processed in shaders
  • How to set up an image-based PBR texture
  • How to create procedural surface imperfections
  • How to create custom glass shaders for added flexibility
  • How to manipulate built-in procedural textures like Voronoi and Noise
  • How to create textures from scratch by using maths
  • How to bake textures to images for use outside Blender

By the end of this course, you will have the foundational skills in place to be able to explore your own ideas and to generate and adjust materials to suit your purposes. Erin Woodford has been using Blender for 12 years and started worked professionally as a 3D artist and educator alongside their degree. While their professional practice has taken them across many different areas, from stylised TV work, to photoreal product and architectural visualisation, the main emphasis in their personal work has always been around exploring and sharing procedural workflows within Blender.

Remember to join our Facebook group and Discord for course help, support and showing your work.

Our Other Courses

Advanced Geometry Nodes for Blender 3.3+

Making Procedural Weapons In Blender 3

Geometry Nodes For Blender 3.3+

Modelling With Blender

Make Game Assets Easily And Export To Any Game Engine

Illustrating With The Grease Pencil

Your Instructor - Erindale Woodford

Erin is awesome, and you can be too!

In 2009, Erin made their first Blender tutorial about bump maps in Blender 2.49b. While a lot has changed in Blender over the last decade, interest in sharing the wonder that is this 3D software has not. Blender has gone from strength to strength and it’s so exciting witnessing this new chapter of Geometry Nodes!

They are fascinated with procedural workflows, whether that's in shaders, or modelling with Geometry Nodes or Sverchok, or even outside Blender with Houdini and Grasshopper.

More recently, a foray into scripting with Python and C#. They find the ability to have truly interconnected and reactive systems very exciting, especially coming from a background of build environment as a qualified Cabinet Maker and Interior Designer.

As well as teaching here at Canopy Games, they as work as a Senior Procedural Artist at Unity Technologies helping to build the future of real-time 3D creation.

Dev Fund Contributor
Published about 1 month ago
Blender Version 2.93, 3.0, 3.1, 3.2, 3.3
License Royalty Free
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Tags: bcon22, bfcm22