Baketool

by Cogumelo Softworks in Addons


Item Rating

This item has an average rating of 4 from 53 ratings by the community.

53%
16%
10%
2%
21%
  • Micah
    about 3 years ago

    Would like to say it works but it truly doesn't, It only bakes when it decides too and even then it jacks up the UV and nothing lines up, I'm super disappointed in this.

    • Cogumelo Softworks

      about 3 years ago

      Hi Micah. We answered you in the Inbox Messa System. One patch will be released this week. Best regards.

  • Jake
    about 3 years ago

    If it worked as intended it would be an amazing improvement to the current baking workflow, which is so important for real time. Unfortunately its still not working in 2.91 and 90% of the time just stops with no errors. If updates to current versions was more frequent I would rate it higher. I really really want it to work

    • Cogumelo Softworks

      about 3 years ago

      Hi Jake one update will be released this week fixing the multiple jobs system. See if it fix for you. If not contact us Inbox and we will try our best to help you.

  • 3DSkyBuild
    about 3 years ago

    Great addon

  • Fernando Sanchez
    over 3 years ago

    Great addon. .. now... a question: Is there a way to have an Alpha chanel when baking high poly to low poly? Perhaps I am missing something when setting up materials....
    Thanks

  • daintySnail
    over 3 years ago

    Big time saver! It took me a while to understand how to achieve what I wanted, but that's maybe just because I'm relatively new to Blender and learning many things every day. Now, that I have my workflow, I love this addon very much! It's a big time saver over the standard Blender bake process, if you find the workflow that suits your needs. That said, it's extremely flexible und I'm confident you will find your workflow, if you spend some time and thoughts to it! ;)
    One hint to new users I wished I had: if you are baking multi material setups to a gameasset friendly packed UV layout (eventually with Chipp Walters Eevee materials on the original object, which are recommendable as well!) make sure you add a "UV Map" node to each of your original materials. It's important for a correct baking from the "design" UVs to the packed and eventually rotated UVs!

    All in all it's really great and the interface is designed appealing!
    Thanks dev!

  • Quentin
    over 3 years ago

    Guys, you saved my life from the boring Cycles Baking system ! I tried this addon with some intricated multi Material setup... It work perfectly ! Thanks to you.

  • rc
    almost 4 years ago

    Thank you for the fast hotfix for it!!
    It would be nice if there would be settings to change the default texture size.

  • SNEN5
    almost 4 years ago

    Seems like its working like a charm so far. I had to restart blender once in order to get iw working. <3

  • Stefan Rademakers
    almost 4 years ago

    Never finishes, no errors, just gets stuck. Even with a simple plane and cube. Tested in: 2.8, 2.81 and 2.82a

    • Cogumelo Softworks

      almost 4 years ago

      HI Stefan. Contact us inbox for support. We will be glad to help you.

  • Boris
    about 4 years ago

    A "must have" add-on ! I had a little problem with the blue widget at first so I sent a message to the dev of the add-on, & I got an answer + solution to my problem in a matter of minutes ! Efficient & serious.

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Sales 3600+
Customer Ratings 53
Average Rating
Dev Fund Contributor
Published over 9 years ago
Blender Version 4.0, 3.6, 3.5, 3.4, 3.3, 3.2, 3.1, 3.0
License GPL
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