by Cogumelo Softworks in Scripts and Addons

The Ultimate Bake Solution

BakeTool is the In-House solution developed by Cogumelo Softworks for Bake Rendering with Cycles and BI. For those that work with Interactive Ambient , Arch Viz, Games... and need a Blender Baking Solution for your Assets, Full scenes, High Poly to Low Poly Normal Maps and others, Bake Tool is just what you need.

What is the BakeTool?

BakeTool is an add-on for blender 2.7x that redesigns the way that Blender Bake works with a more coherent and easier workflow.

Do I Need It?

The way that Cycles and BI Bake workflow works today is too slow and complicated to handle large scenes and for daily usage. If you need to bake assets or scenes in a more easier, fast and safer way then BakeTool is just what you need.

What Features BakeTool Have?

BakeTool was designed for an In House solution, so it has everything that a studio needs to bake your scenes such as:

  • Multi Render: Baketool is the first multi render Bake solution for Blender. It support both Blender Internal Render and Cycles
  • Viewport Report: See the progress in the viewport with our interactive report system.
  • Safe & Easy: BakeTool doesn't mess up your materials,  scene, or objects. Just configure it as if for a render and Bake!
  • Multi Job & Multi Pass: Configure many jobs and passes you want setting object, devices, sizes and samples and bake it all once!
  • Assets or Full Scenes: Just add the objects that you want to Bake to the List with the "Selected to List" button.
  • Individual or Atlas Mode: You can bake objects as Individual Textures per pass or Join everything in a single Atlas per pass.
  • Bake to Target: Do you want to Bake High to Low Poly models or just Bake to a single Object? Just use Bake to Target!
  • Auto Save Externally and Pack in .Blend: Don't mess up your texture library, totally safe internal and external save.
  • Auto Config Image Format: Just select the format, we change all parameters for you to give you the best File Size/Quality.
  • Automatic UV Unwrap Function: Automatically create and unwrap non overlapped uvs for your objects. Speed up your workflow a lot!
  • New Pack UV Space Function: Problems with Overlapped UVs in multiple Objects? Not anymore! BakeTool has its own Pack UV Space Function that makes the active UV of selected objects into a Big Atlas without Overlaps!
  • More Coming! See more news, videos and tutorials in our Youtube Channel


Why should I buy it?

We are a small studio from Brazil, and we have already done some great things for Blender such as Graph Theme and BoolTool add-on. Now we need to raise some money to keep developing Baketool and our other Add-ons. We want to support BF with blender development as well, so we’re assigning part of all sales for the BF Development Fund. That’s our way of saying Thanks to BF for all the good stuff that they have done. On top of it, BakeTool is the Best solution for Blender Baking on the Market, so if you just want a tool to work with Baking, BakeTool is what you need!

Release Log

Ver 1.43 HotFix

  • Add support to "Unclamped" EXR float images

Ver 1.42 HotFix

  • Fixed bugs in the Automatic UV Unwrap

Ver 1.41 HotFix

  • Suported version now is Blender 2.78b.

Ver 1.40 What's New Video

  • New Automatic UV Unwrap System!
  • Support to new Cycles Pass Selector Combine
  • Enable/Disable per pass in Cycles and BI
  • New Object Manager List
  • Remove Limit of Bake Size
  • Bug fixes in BI reports and more.

Ver 1.32

  • Added Bias Parameter to Target Render
  • Better UI for AO Settings in BI Mode
  • Fixed bug in AO Normalization in BI Mode
  • Fixed bug in register/unregister
  • Fixed crash when "bake multires" is enable in BI

Ver 1.31

  • Support to Renderstreet render farm system (Read More)
  • New support to TARGA (TGA) export save
  • Fix problems with BI Bake + Render Target

Ver 1.3 - What's New Video

  • New Job System
  • New Report/Progress System
  • Support to Custom Output Nodes
  • Core Redesign
  • UI Redesign
  • Many Bug fixes for all areas.

Ver 1.21 - What's New Video

  • Cleanup and bug fix version
  • Atlas name Prefix are not saved externally in Cycles
  • Changed  Max resolution in 4K to 4096
  • Now Baked image have alpha Channel
  • Cage Render was not working right, fixed now
  • Card Reference Updated with new colors

Ver 1.2

  • Added Blender Internal Render Support!
  • UI and worklfow improvements with eyedrop object selectors
  • New Error Catch system with more than 20 error handlers with Info Reports.

Ver 1.1

  • New Auto Pack UV inside the Bake process for Atlas Mode (Video)
  • Fix : In some computers CUDA disappear if Bake Tool was set as Default On in User Preferences
  • Change UI about per pass device config:
    • If you don't have a GPU Device enabled in User Preferences it don't show the device selector per pass anymore, it show a message informing that it will use CPU instead.
    • If you have a GPU Device enable in User Preferences it keep as previous version

 Ver 1.0

  • UI and Panels
  • Multi Pass Support
  • Individual and Atlas Mode Support
  • Bake to Target
  • Auto Save Externally and Pack in .Blend
  • Auto Config Image Format
  • Pack UV Space Function


BakeTool Reference Card:

If you have any problem please contact us inbox.

No FAQ's found for this product.

Item Rating

This item has an average rating of 4 from 21 ratings by the community.

  • Bay Raitt 29 days ago

    Any chance for a 2.80 update?

  • Stefan 11 months ago

    Tool works, but not happy with the support, after several reminders, no reaction, solved the issue by myself in the end.

  • ronenosity about 1 year ago

    Using it happily for a few years now. Very useful

    • Cogumelo Softworks 11 months ago


  • basketbuddy101 over 1 year ago

    Cuts the time to bake in cycles by more than half, at least by my estimation. Fantastic addon that I will likely use for many years to come.

  • Denis over 1 year ago

    Great addon, thank you for the work you did. 2 extra features will make this addon perfect:
    1. Automatically bake textures of all images from a specified folder.
    2. Bake multiple materials that each has multiple textures separated by folders.

  • wshiahb over 1 year ago

    Hi. I bought BakeTool few weeks ago. I found that this add-on took much longer time to bake a texture than the blender's default method does. And sometime, the operation makes Blender "Not Responding", and I don't know what was running behind, and what I was waiting for. I baked all my texture manually, using Blender's default method at the end.

    Can this problem be solved? FYI, I am using Blender 2.79.

    • Cogumelo Softworks over 1 year ago

      Hi wshiab Please contact us in Inbox Support. We will be happy to help you. Sure there's something quite wrong with your configuration. I think that it could be too large textures (8~16K) or too much samples but we can take a look closer about your scene. About it be slower than blender's bake it's impossible since we use it. We don't implement a new bake system just a easier workflow to use it. Bye!

  • Brian Ericson over 1 year ago

    This is a great addon. I've been using it for a long time. Hoping to see support for the Principled Shader soon.

    • Cogumelo Softworks over 1 year ago

      They already support it in Blender 2.79! Have some fun! ;)

  • guitartom47 over 1 year ago

    When it works, it's wonderful, but I've been trying to combine my Substance designer materials onto one UV Atlas and this addon just won't do it. It actually creates atlas maps and then maps the old overlapping images on top of that. There are huge image textures in these materials so I think it has something to do with that. When I tried simple scenes such as those in the demo videos, the addon worked well. Anxiously waiting for the next update, which I hope will work better. I'm not ready to give up yet.

    • Cogumelo Softworks over 1 year ago

      Hi guitartom. We answered your questions inbox. Hope this solve all your doubts about how to bake the atlas. Bye! ;)

  • edwstoa over 1 year ago

    It can be very useful at times, but it is one of the fussiest damn programs I've ever used. It has numerous quirks, like requiring you to restart Blender between bakes. It also has a lot of issues with layers. The issues are compounded by the fact that the documentation is threadbare, and you have to go find all the quirks on your own. It can be a very useful tool if you do a lot of texture baking, but prepare yourself for days of banging your head against your desk trying to figure out how to get it to work consistently.

    • Cogumelo Softworks over 1 year ago

      Hi edwstoa. You don't need banging you head at all. This is why we're here, to help you. Contact us inbox for any problems or doubts. Bye! ;)

  • papasmurf7777 over 1 year ago

    This addon it's just awesome!

    • Cogumelo Softworks over 1 year ago

      Thanks \o/

  • Coverop over 1 year ago

    (Note: I would rate 4.5 If I could)
    It is a great addon for baking textures... a bit confusing but much more powerful than the default one.

    • Cogumelo Softworks over 1 year ago

      Hi Large! If you have any suggestion please contact us, we will be happy to listen what you have in mind for future releases of baketool ;)

  • hoxolotl almost 2 years ago

    Great addon, I use it mostly to pre-render architectural visualisations for VR.

    • Cogumelo Softworks over 1 year ago

      Thanks! Let'us see what you have been doing with Baketool we will be very happy ;)

  • Ryan Harris almost 2 years ago

    Great Baking tool addon for blender.

    • Cogumelo Softworks over 1 year ago

      Thanks! \o/

  • pilamin almost 2 years ago

    Working on a game where I bake lightmaps in Blender and export the atlas textures into Unity. Without any doubt BakeTool greatly simplifies the process.

    • Cogumelo Softworks over 1 year ago

      If you like Unity take a look at B2U Blender Addon here in Blendermarket. B2U and Baketool make a great ToolSet to produce Assets for Unity!

  • Hadi Beheshti almost 2 years ago

    it doesn't work...

    • Cogumelo Softworks almost 2 years ago

      If you have any problem just send us a inbox message and we will be glad to help you. ;)

  • Vavrinec Foltan about 2 years ago

    When I had to bake several objects in succession, I needed this addon. It works great.

    • Cogumelo Softworks over 1 year ago

      \o/ Hope it have been making your day-work easier

  • RAFAEL NOGUEIRA about 2 years ago

    I tried many times, but doesn't work for me, im using blender 2.78c

    • Cogumelo Softworks about 2 years ago

      Hi 10rafa. We answered your issue inbox. We would be glad to help you.

  • davide11 about 2 years ago

    I tried but it doesn't work :(
    What am I doing wrong?

    Can you help me ?

    • Cogumelo Softworks about 2 years ago

      Hi Davide11. We have a nice inbox communication channel here for our customers. Can you send a message to us talking more about the bugs you find? We will be glad to help you. Bye! ;)

  • scigor over 2 years ago

    Agree, THIS is how should be Blender's baking system!

    • Cogumelo Softworks over 2 years ago

      Thank you! ;)

  • F G over 2 years ago

    A must-have for baking. It is impossible to effectively bake Cycles GI without it.

    • Cogumelo Softworks over 2 years ago

      Thank you for rating it! ;)

  • vinc3r over 2 years ago

    Enhance and simplify a lot texture baking in Blender, needs to be by default in addon blender package in my opinion :)

    • Cogumelo Softworks over 2 years ago

      Thanks vinc3r, we hope you have some fun using it ;)

Purchase this item to leave a review!