BakeTool 2.0 Preview1

by Cogumelo Softworks in Scripts and Addons

Item Rating

This item has an average rating of 4 from 22 ratings by the community.

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  • artstudent 14 days ago

    Great product.
    Support is slow and sparse.
    Videos should be linked underdocumentation:
    https://www.youtube.com/watch?v=43rchOz5l7E
    https://www.youtube.com/watch?v=Ew6hAoHkRx8

  • Bay Raitt 4 months ago

    Any chance for a 2.80 update?

  • Stefan about 1 year ago

    Tool works, but not happy with the support, after several reminders, no reaction, solved the issue by myself in the end.

  • ronenosity over 1 year ago

    Using it happily for a few years now. Very useful

    • Cogumelo Softworks about 1 year ago

      ;)

  • basketbuddy101 over 1 year ago

    Cuts the time to bake in cycles by more than half, at least by my estimation. Fantastic addon that I will likely use for many years to come.

  • Denis over 1 year ago

    Great addon, thank you for the work you did. 2 extra features will make this addon perfect:
    1. Automatically bake textures of all images from a specified folder.
    2. Bake multiple materials that each has multiple textures separated by folders.

  • wshiahb over 1 year ago

    Hi. I bought BakeTool few weeks ago. I found that this add-on took much longer time to bake a texture than the blender's default method does. And sometime, the operation makes Blender "Not Responding", and I don't know what was running behind, and what I was waiting for. I baked all my texture manually, using Blender's default method at the end.

    Can this problem be solved? FYI, I am using Blender 2.79.

    • Cogumelo Softworks over 1 year ago

      Hi wshiab
      Please contact us in Inbox Support. We will be happy to help you. Sure there's something quite wrong with your configuration. I think that it could be too large textures (8~16K) or too much samples but we can take a look closer about your scene.

      About it be slower than blender's bake it's impossible since we use it. We don't implement a new bake system just a easier workflow to use it.

      Bye!

  • Brian Ericson almost 2 years ago

    This is a great addon. I've been using it for a long time. Hoping to see support for the Principled Shader soon.

    • Cogumelo Softworks over 1 year ago

      They already support it in Blender 2.79! Have some fun! ;)

  • guitartom47 almost 2 years ago

    When it works, it's wonderful, but I've been trying to combine my Substance designer materials onto one UV Atlas and this addon just won't do it. It actually creates atlas maps and then maps the old overlapping images on top of that. There are huge image textures in these materials so I think it has something to do with that. When I tried simple scenes such as those in the demo videos, the addon worked well. Anxiously waiting for the next update, which I hope will work better. I'm not ready to give up yet.

    • Cogumelo Softworks almost 2 years ago

      Hi guitartom.
      We answered your questions inbox. Hope this solve all your doubts about how to bake the atlas. Bye! ;)

  • edwstoa almost 2 years ago

    It can be very useful at times, but it is one of the fussiest damn programs I've ever used. It has numerous quirks, like requiring you to restart Blender between bakes. It also has a lot of issues with layers. The issues are compounded by the fact that the documentation is threadbare, and you have to go find all the quirks on your own. It can be a very useful tool if you do a lot of texture baking, but prepare yourself for days of banging your head against your desk trying to figure out how to get it to work consistently.

    • Cogumelo Softworks almost 2 years ago

      Hi edwstoa. You don't need banging you head at all. This is why we're here, to help you. Contact us inbox for any problems or doubts. Bye! ;)

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