Auto-Rig Pro

by artell in Scripts and Addons


Need to rig characters quickly while aiming for feature film quality ?
As a professional animator  and a Blender head generalist/coder, I share this addon first developped for my personal use to offer a proven workflow to animators and riggers, providing Unity and Unreal Engine support.

Before rating it: if you encounter any bugs please report it. Sometime a new Blender version makes something buggy, or some special cases may be hard to predict, we're just humans! So please report it, and be assured you'll receive support/bugfix quickly. Updates are free and will remain free. Thanks for your understanding. Also make sure to read the FAQ and the documentation.


Rig fast with the Smart feature

Position the reference bones so that they match your character proportions. To speed up this process, a built-in solver will automatically try to find the body parts for you (bipeds only so far) and place the bones accordingly. Then, edit the result if needed  (if your character is not a biped/ or fore more accuracy), place the facial bones and other extra limbs, and generate the final rig. The armature remains easily editable anytime. Check the product documentation and the youtube channel for more informations.

Plays fast, 25fps on these characters (using standard hardware): Anna, Kevin


Modular

Customize the rig definition in a few clicks: fingers, toes amount, spine bones, tail, breasts, ears, duplicate or remove limbs to rig spiders, centaurs, or whatever... 

Finally, add your own bones over to complete (hair, or any specific needs...)

Video tutorial, rig a centaur with the multi-limb feature: Centaur Rig

The picker panel dynamically updates, so you can select any bone from the separate panel easily.

Editing the bone shape is now a child's play.

 


Customize the colors:




Remap

The Remap feature allows retargetting of any armature action to another one, with different bone names and bone orientations, supporting Mixamo BVH files for example. Define the source armature, the target armature, and the animation will retarget according to the bones names match and bones original orientation.

It support IK feet, hands for accurate motion tracking, and an interactive offset tool to remap to different characters proportions.

Video: Remapper demo


Tell Me More!

Extensive list of what's in the box:

  • Automatic bone placement solver based on mesh recognition for bipeds character
  • Edit Reference Bones feature to modify the rig anytime you want. No need to redo everything if a bone is not where you want it to be.
  • Modular: only use what you need. Choose the number of fingers, toes, add optional tail, ears, breasts. Duplicate or remove limbs to rig multi-peds creatures.
  • Easy bone shape edition
  • A clear, easy to use bone picker
  • Quick color customization
  • Fully cartoon compliant: Stretchy spine, legs, arms...
  • IK-FK snap with autokey working, and snaps properly when unlocking all the leg/forearm rotation axis
  • Knees and elbows pinning
  • Multiple Child-Of constraints support for the IK hands and feet to change their parent space any time (e.g. if the character is driving a car, hands on the wheel, then grab the car door)
  • Complete set of secondary controllers for fine pose sculpt
  • Advanced facial setup
  • Shape keys drivers creation tool
  • Game engines support: Unity - Unreal Engine FBX Generic and Humanoid rig type
  • Bone remapper to retarget any armature action to another one, with different bone names and bone orientations. BVH files compliant - Mixamo animations, with IK support
  • Compliant with X-Muscle System for realistic muscles simulation
  • 11.869 lines of code craziness
  • And finally, the best thing: by buying this addon you support my work and the Blender foundation, its developers financially. It's worth a big thank you from the open source community, helping Blender remaining free and accessible for everyone. And obviously you ensure the funds for this addon next new features, bugfix. I'm making my best to constantly improve the beast, based on users requests and my own ideas. Have quick look at the release log below. You receive a notification when the addon is updated, and download it for free.

 

 

Updates:

Make sure to uninstall the current addon before installing the new one and restart blender.

remove_addon

  • 3.10

New:

  • Split Parts option when binding for better handling of separate meshes (hat, glasses, clothes...)
  • UI layout with tabs, more compact
  • Color sets
  • Game engine export: removed the base fingers bones from the humanoid rig

Fixed:

  • Other unit scale than 1.0 did not move picker panel bone properly (spine count, duplicated limbs)
  • Switching to Unreal or Blender units after posing a character without keyframes did not preserve the pose. Now the necessary controllers are keyed before switching. Also the foot_cursor controller Transform constraint values are now scaled as well, preserving animation data.


  • 3.09a,b,c,d,e: 

New features: 

  • Remapper: More tools to help redefining the rest pose
  • Multiple objects binding
  • Game engine export: Option to rename the bones of the Humanoid armature for Unreal naming
  • Game engine export: Automatic transfer of the twist bones to the stretch bones, skull bones, neck, fixed the bot_bend deform to the rig add, transfer of the spines_bend and bot_bend

Fix:

  • Stretch not resetting after converting UE units to Blender units
  • The Remap Auto-Scale feature did not operate in rest pose
  • Fix the UE rename 'calvicle'>'clavicle'


  • 3.08: New core engine for the remapper. Simpler to setup, more reliable. IK support. Fixed a snap IK-FK bug.
  • 3.07: Unreal Engine humanoid support. a,b,c,d,e,f,g,h versions: fixed the edited bone shape parent, fixed the reset stretch when reverting to Blender units for UE export, removed unused drivers on the humanoid armature, handling of multiple meshes when setting units for game engines, scale the shape keys expressions as well when changing units, uncheck deform for humanoid disabled limbs (such as facial bones), fixed controllers scale with different units than 1.0, fixed Blender 2.78c API change
  • 3.06: New feature: Edit Shape, to quickly edit the bone custom shape.
  • 3.05a: New features: Multi-limb and disable limb support, one more optional bone for the spine, various fixes and improvements.
  • 3.03b: Fix a syntax error with Blender version 2.68 only.
  • 3.03a: Now compliant with the X-Muscle System addon: to display the deforming bones, enable the layer 31 (bottom right last layer) of the armature. Fixed a twisting toes issue.
  • 3.0a (Incrementing straight to 3.0 to clarify Blender current version and Auto-Rig Pro :-), and great new features!) -Cosmetic: clearer, bolder font text in the picker panel -Asymetric rig support - Fixed a double translation on the thumb first phalange - Fixed the slight elbow/knee offset when snapping FK>IK with stretch (finally!) - Disabled the bendy bone feature of the humanoid armature.
  • 1.0: Auto Rig Pro Release

 

No FAQ's found for this product.

Item Rating

This item has an average rating of 5 from 9 ratings by the community.

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  • Large

    Blue Driver 5 months ago

    This add-on simplifies the cumbersome rigging process. It's not as foolproof as Mixamo, yet, but offers much more flexibility and customization.

    Customer support is excellent, questions are answered swift and thoroughly. Well worth it's price tag.

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      artell 5 months ago

      Thanks Blue Driver!

  • 155c6f83873923aeaf0c2d1658b9fced

    tarava777 5 months ago

    There is a bug and it does not work properly. I will be forced to quit so it is very troubling.
    on Blender2.78a Windows 64Bit

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      artell 5 months ago

      Before rating it: if you encounter any bugs please report it. Sometime a new Blender version makes something unstable and buggy, or some special cases may be hard to predict, we're just humans! So please report it, and be assured i'll do my best it to fix it quickly. Updates are free and will remain free. Thanks for your understanding and happy blending :-)

  • 668e6140d7614278e7a692539b48ec18

    rickytv 5 months ago

    Love it, been looking for a rig that is this easy to use. Mostly made mine from scratch before. A little rough on the edges and the documentation vids are decent, but the rig is really good in quality. the updates are pretty frequent and hope it keeps on coming.

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      artell 5 months ago

      Thanks rickytv! The updates won't stop... I don't know if you use the Remap (motion capture/ any rig retargetting) tool but I've found a way to automatize the axis orientation and order part wich currently take a few minutes and may be tricky to do. If everything goes well, it will be instant and easy.

  • 87512b01cb8c268945ca949be2c77403

    Gary 5 months ago

    Awesome addon! Simple to use and such a time saver. Also, if you have any questions, the customer support is top notch. Highly recommended!

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      artell 5 months ago

      Thank you Gary!

  • 89faa594d8702df7d3efa455a2ee7e6f

    papasmurf7777 4 months ago

    Great addon! time saver

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      artell 3 months ago

      Thanks for rating papasmurf7777, hope it will be useful to you.

  • 17efc6dde38607c13c12061a112e5d70

    dd2009 3 months ago

    Great stuff, well worth the money. saving me bags of time. documentation is ok but did get stuck sometimes. but Artell was there to help me through it.

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      artell 3 months ago

      Thanks dd2009 , glad everything works fine now.

  • 66a356912ec7147298cc685a4c59cfc8

    simonjames247 about 1 month ago

    I can't imagine how I will work without this addon. It is time-saver in my opinion.

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      artell 11 days ago

      Thank you!

  • Large

    Ali 19 days ago

    Thanks for this cool add-on. Saves lots of my time.

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      artell 11 days ago

      Thanks Ali!

  • Fd32ec4bb77e4e1c1242f54cec441e75

    haroldyk 7 days ago

    Good add on!
    How to use multiple rigs in one blender file?

    • 5aff122c9ed1a6a99b30080a4c6fdf3c

      artell 7 days ago

      Thanks for your feedback haroldyk! When rigging a character, it's better to use one character per blender file. Then merge them into another file by appending all of the objects from this character file(File>Append). Unfortunately Blender 2.78c is buggy on this side and crash when appending, and after many trials there's nothing I can do to prevent this. Hopefully they fixed it in the latest blender build wich you can download here: https://builder.blender.org/download/ So it should be fixed in the next release too, Blender 2.79. For further assistance feel free to send a message bly clicking under the red lifebelt 'Create Message' on the right.

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