Iterative object assembly animations made simple
AssemblMe is an add-on for Blender that makes layer-by-layer animation efficient and non-destructive. Blender offers excellent physics and particle simulation tools, but when you've got a final resting place for your objects, you'll find yourself keyframing each object individually. AssemblMe provides an intuitive and efficient workflow for creating (and adjusting) assembly and disassembly animations in seconds.
AssemblMe for LEGO Structures
So you've got a LEGO (or Minecraft!) model in Blender, and you'd like to animate the bricks building themselves. That's great! That's exactly the problem this add-on was designed to solve. Select your model, hit 'Create Build Animation', and you're done! That's right, it's as easy as that! There are plenty of parameters for you to play around with, so you can tweak the animation to look just like you envisioned it. Works great with the Bricker add on!
AssemblMe for Motion Graphics
Motion graphics and logo design with multiple objects in Blender is also a breeze with AssemblMe. Simply add all of the objects to a group, adjust the parameters to your liking, and create the animation for a beautiful assembly motion graphic in seconds! NOTE: Animation is currently limited to straight lines from the starting position to the final resting position (though the starting/resting positions are very customizable).
We worked closely with artists to develop a simple and intuitive UI, complete with in-viewport animation guides, customizable and relevant status updates, and a wide range of intuitive animation parameters for complete customization. Our goal was to develop an add-on so intuitive that you'll never find yourself asking "what does this do?" or "how do I get this to do what I want?". If you're new to Blender, this add-on is for you.
- Customizable layer size and orientation, build speed, velocity, and more.
- Bricks/Objects can be assembled or disassembled from any orientation.
- Initial location and rotation of brick/object can be customized and/or randomized.
- Create and manage multiple build animations in the same scene.
- Try out the default presets (Standard Build, Rain, Explode) or create your own!
- Convenient 'Start Over' button to clear generated animation.
- The sky is the (performance) limit! 'Create Build Animation' operation took just 1 second to run with over 2,000 objects on a standard laptop.
Our last major release (v1.1) added many features that you had been requesting. We hope to add functionality for animating objects along a curve in a future release (free to update), so keep your eye out for that!
Version 1.3.0 - 1/1/19
- AssemblMe now supports Blender 2.80!
- NOTE: Blender 2.80 is still in Beta, and every day a new build is released which could introduce compatibility issues with AssemblMe. If you run into an issue, first make sure you are using the latest 2.80 build from blender.org. If the issue persists, be sure to report the issue in an email to [email protected] and we will address it right away.
- Fixed issue with disassemble animation timing
- Other minor fixes
NOTE: No longer supports Blender versions earlier than 2.79.
- New default preset 'Fly-In'!
- UI Improvements (Advanced options now included in settings and stored with presets)
- Custom presets now persist through version updates
- Dozens of bug fixes and improvements
- Updated Addon Updater to v1.0.5
- Fixed issue preventing multiple animations in the same scene
- Improved explosion preset to handle large models
- Increased maximum values for many inputs
- Fixed addon installation issue
- Added 'Use Global Location' advanced option for child objects
- Improved code organization and efficiency
- Dozens of bug fixes
- Auto-updater added for convenient updating within blender's interface!
- Increased max parameter values and reworked 'Velocity' parameter to be more intuitive and flexible (Velocity values set with previous versions of AssemblMe will be updated automatically)
- New preset: "Step-by-Step" for slowly stepping through each layer
- You can now delete (and restore deleted) default presets
- Fixed a few minor issues
- Added functionality for creating and managing multiple build animations in the same scene
- Added preset manager for creating and removing custom presets
- Visualizer now auto-updates!
- Massive file size reduction (over 400x smaller)
- Fixed a few other misc issues
- Performance improvements for visualizer and object animation
- Added the ability to close 'Report Error' button
- Various misc fixes and typos
Version 1.0.0 - initial release
- Open up the AssemblMe tool panel from the 3D viewport by pressing the 'T' key and selecting the 'AssemblMe' tab on the far left.
- Choose the object group you wish to animate in the 'Animations' dropdown, or create a new group by selecting target objects and clicking 'From Selection'.
- Adjust the animation by selecting a preset or customizing your own parameters in the 'Settings' dropdown.
- Click 'Create Build Animation'
- To edit your animation, simply adjust the settings and click 'Update Build Animation'
- To start from scratch, click 'Start Over' (this will clear ALL animation data from objects affected by the 'Create Build Animation' button)
- Manage your own custom presets in the 'Preset Manager' dropdown menu.
- Preset – Choose a preset to adjust all settings automatically for a specific look
- Start – First frame of the (dis)assembly animation
- Step – Number of frames to skip forward between each object selection
- Velocity – Speed of individual object layers
- 2 ^ (10 - Velocity) = duration of the animation (in frames) for each object selection layer
- Location X/Y/Z – Offset object locations by these X, Y, and Z values during the animation
- Location Interpolation Mode – Interpolation mode for the object location animation
- Location Random – Randomize the object location offset
- Rotation X/Y/Z – Offset object rotations by these X, Y, and Z values during the animation
- Rotation Interpolation Mode – Interpolation mode for the object rotation animation
- Rotation Random – Strength of speckle effect in material's reflection (controls amount of noise in reflection map)
- Layer Orientation X/Y – Orientation of the bounding box that selects objects for each layer in the animation
- Click the grey "eye" button to visualize the object selection layer as you tweak the settings.
- Layer Orientation Random – Randomize the orientation of the bounding box that selects objects for each frame
- Layer Height – Height of the bounding box that selects objects for each layer in the animation
- Build Type – Choose whether to assemble or disassemble the objects (reverses the animation)
- Assemble from other direction – Invert the animation so the objects start (dis)assembling from the other side (top to bottom vs. bottom to top, left to right vs. right to left)
- Skip Empty Selections – Skip frames where no objects were included in the current frame's bounding box
- Use Global Orientation – Use global orientation for creating animation (local orientation if disabled)
- Ignore Non-Mesh Objects – Non-mesh objects will be excluded from the animation
- Visualizer Scale – Scale of layer orientation visualizer
- Visualizer Resolution – Resolution of layer orientation visualizer
- Create New Preset – If you've made an animation with settings you want to save for later, you have the option to create a custom preset by typing the name of the preset here, and clicking "Create".
- Remove Preset – If you want to remove a preset from AssemblMe, you have the option to select it in the dropdown menu and press "Remove".
- Restoring Removed Preset – Follow these steps to restore a removed preset:
- Navigate to the AssemblMe presets folder in your Blender scripts directory (e.g. ~/Library/Application Support/Blender/2.78c/scripts/presets/assemblme)
- From this directory, navigate to the 'backups' folder
- Select and copy the preset files you would like to restore
- Paste the copied preset files into the parent directory '...scripts/presets/assemblme'
Installation (credit: CG Cookie):
- You can download AssemblMe from your account dashboard on the Blender Market, assuming you’ve already purchased it.
- The easiest way to install AssemblMe is to do so directly from Blender. You can do this by going to File > User Preferences > Add-ons > Install from File. This will open a File Browser in Blender, allowing to you navigate to and select the .zip file you downloaded. Press Install from file.
- If your browser auto-extracted the downloaded .zip file then you will need to re-compress the AssemblMe folder before installing.
- Once installed, Blender should automatically filter the addons list to show only AssemblMe. You can then enable the add-on by clicking the checkbox on the upper right of the add-on panel.
Yes, AssemblMe works perfectly in Blender 2.8. You'll find it has a new home in the right-side tool panel in the 3D viewport!
NOTE: Blender 2.8 is still in Beta, and every day a new build is released which could introduce compatibility issues with AssemblMe. If you run into an issue, first make sure you are using the latest 2.8 build from blender.org. If the issue persists, be sure to report the issue in an email to [email protected] and we will address it right away.
Please, don't hesitate to send an email ([email protected]) or private message from your inbox (https://blendermarket.com/inbox) if you've encountered an issue, need help using the add-on, wish to submit a feature request, or for any other reason. We'll get back to you within 24 hours!
Absolutely! AssemblMe works like a charm on Windows, Mac OSX, and Linux alike.
All updates are free! AssemblMe is frequently updated with additional colors and other features, so keep your eye out!
The easiest way is to Log In to the BlenderMarket, go to your Account, then under the Orders tab you should see AssemblMe in the list, which should have a link on the right-hand side to download the newest version. If you are on a PC or Linux system, you can also update via the addon preferences for Bricker within Blender (Addon updater coming to Mac OS in Blender 2.8).
Animation order is based on the location of the object origins. If you are getting unexpected results, you may need to set the object origins to 'Center of Mass' with 'Shift-Ctrl-Alt-C' before creating or updating your animation.
Before animating a LEGO model created with Bricker, you'll need to split the bricks into separate objects. You can do this by clicking 'Model Settings -> Split Model' in the Bricker tool panel before Brickifying the model.
Absolutely! This plugin is perfect for creating awesome Minecraft animations.
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