Adaptive Terrain

by Blender Easy in Modifier Setups


Have you ever wanted to create a large scale terrain that is not only good to fill the background of your shots but gives you all of the mesh resolution for close up renders?



What it has;

ADAPTIVE RESOLUTION


The generator automatically adjusts the resolution of the terrain based on the distance from the camera, ensuring that it looks its best without wasting resources on rendering distant details.

CAMERA CULLING


The generator only renders the terrain that is visible to the camera, further improving performance.

TILEABLE TERRAIN



 It let you to tile the terrain by creating a grid of instances without using too much memory. This is a nice way of filling the background of your scenes


DISPLACEMENT



With the dynamic tessellation, you will always have a high resolution mesh near to the camera and this is the perfect solution if you are trying to add material displacements to a large scale  mesh and get realistic close up renders.


TREES


You can even scatter a collection of trees on the surface of the terrain and use a mask to remove it from where you don't want them to be. As they are just instances, they also don't use too much memory.
It`s not limited to trees. you can create a vegetation collection, buildings...
You can optimize how it's shown on the viewport so it don't get to heavy to work on your scene, while keeping all of the quality and heavy work for the render time.
Everything is customizable, so you will have full control over the quality and optimization, reducing mesh resolution on the viewport, switching the trees to bounding boxes.

Do you want to just create optimized high resolution grounds and walls? The INFINITE DISPLACEMENT tool is perfect for this;
https://blendermarket.com/products/infinite-displacement

Read the Documentation, if you want more information on how to use it.


Sales 20+
Customer Ratings 1
Average Rating
Dev Fund Contributor
Published 9 months ago
Blender Version 4.2, 4.1, 4.0, 3.6
License Royalty Free
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