Water Flow Shader Bw
Append the "Water Flow Shader BW" Node-tree into any other Blender 2.8 file.
Connect a Vector from a Texture Coordinate Node into "Vector"
Connect any black and white texture to "Input BW"
Adjust the Settings:
Scale, Detail, Distortion etc...
lastly use the Output of the Node-group as the Input of a bump-node ("height") and plug the bump-node into your shaders normal input
...
if your Shader does not show anything, or the water refuses to flow, try putting a camera in the scene and render a frame. That will cause Blender to update the Nodetree (specificaly the dependency-graph) and your water should flow after compiling the Shader.
or go into the shader editor and at the beginning of the tree enter "#frame" into the value-node
Cheers!
Sales | 60+ |
Customer Ratings | 1 |
Average Rating | |
Dev Fund Contributor | |
Published | almost 6 years ago |
Blender Version | 2.8, 2.81, 2.82 |
License | Creative Commons |
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