Voxel Heat Diffuse Skinning

by Mesh Online in Addons


Item Rating

This item has an average rating of 5 from 62 ratings by the community.

89%
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  • Cheung Siu Siu
    almost 2 years ago

    I tried for 1 month to try to solve weight paint problem, I bought another Addon which costed me US$40, but my problem was not solved. I watched another Youtube video and found this Addon. I bought it and solve my weight paint problem and I finally got a Mesh without hole, without ugly / strange mesh. Thank you very much. I wish I knew about this Addon one month ago!

  • Markus Weber
    almost 2 years ago

    Awesome addon!

  • Todor Nikolov
    about 2 years ago

    If you need something that is 100x more robust than Blender's native Automatic Weights, this is the tool you want. No more "Bone heat weighting error" and the results are great.

    Is it a one-click solution? - It is as close as it gets to one.

    Will you never have to paint weights by hand again? - Depends on your needs. For fine control, additional weight painting may be necessary.

    By the way, did I mention you won't get "Bone heat weighting error"? :))

  • David
    over 2 years ago

    Excellent service, developer gives a fast response and is very helpful, apparently I had to combine all the models of the character, and after skinning I could separate them again. This gave me the results that I wanted. This will definitely save time in the future!

  • Steffen
    over 2 years ago

    (Insert very, very, very favorable review here)

  • Laurent CHATELLIER
    over 2 years ago

    Really good results, I use it in conjunction with Auto-rig pro, and it simplifies the rigging-skinning process a lot.

  • John
    over 2 years ago

    Great tool! Works almost flawlessly, took time to iron out settings that work but after that it saves a ton of time manually weight painting. My only request would be to add something like a "ignore selected bones" option so you can do do single armatures but only for certain bones. In my case I have a use where I have a character with long hair and I'm planning to use spring scripts for real time hair in a game, and I want to bake just the hair bones into the hair mesh, and only the body bones into the body mesh, but right now there's no way to exclude bones. The only work around currently is to split it into 2 armatures, bake them separately and then join the armatures again.

  • R.Y
    over 2 years ago

    Very useful addon!

  • Maksym Shvernenko
    over 2 years ago

    Does what you'd expect it to! Pricey, but hey, your hourly rate is going to add up to more without this add-on.

  • Sarah
    almost 3 years ago

    I was trying to rig a shoe made of many many small parts to a rig created with Auto-Rig Pro and was having a lot of trouble, this addon fixed my problems the first time running it. a great time saver!

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Choose a product version:

Sales 7800+
Customer Ratings 62
Average Rating
Dev Fund Contributor
Published over 6 years ago
Blender Version 4.1, 4.0, 3.6, 3.5, 3.4, 3.3, 3.2, 3.1, 3.0, 2.93, 2.92, 2.91, 2.9, 2.83, 2.82, 2.81, 2.8
License GPL
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