Vitrium: Advanced Glass Shader For Cycles
If you are trying to use Vitrium but find that all the objects in the scene are rendering as black or unshaded, you must make sure to check these three things are all true:
1) You are using a version of Blender compatible with Vitrium (see the product page for the list of compatible versions - this lists all versions of Blender that have GPU support for OSL)
2) You are using the right version of Vitrium for your version of Blender: Vitrium 1.0.X for Blender 3.X, or Vitrium 1.1+ for Blender 4.0+
3) You have enabled OSL in your scene, as below (in order to see this option when using GPU rendering you MUST have your cycles render devices set to Optix):
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bfcm23 opalesence dispersion opal milk iridescence rainbow iridescent scattering abberation refraction chromatic tyndall spring24 Cycles rayleigh volumetric tint Glass aberration OSL dispersive translucent specular volume