Vanke Future Town Pavillion_scene by 3D_Shaker The scene is inspired by project Vanke Future Town Pavillion in Xuzhou designed by Continuation Studio and photographed by SHIROMIO Studio. The scene is logically divided into several collections and subcollection, so you can easily separate or hide specific objects. For each camera is prepared a special scene with a bit different world settings and color management settings. This scene is full of high-poly models and quality textures, so it eats a lot of memory, if you will find that you don´t have enough GPU memory, you can turn on OUT OF CORE option. If you would like to increase the RENDERING SPEED play a bit with settings in: Octane kernel - Quality - max diffuse/glossy/scatter depth If any other problems will occur, feel free to send us a message and we will try to help you. www.3Dshaker.com Disclaimer: The scene contains some textures from www.poliigon.com, as well as textures from www.textures.com "One or more textures bundled with this project have been created with images from Textures.com. These images may not be redistributed by default. Please visit www.textures.com for more information."