Vanke Future Town Pavillion_scene By 3d_shaker

by 3D SHAKER in Models

Vanke Future Town Pavillion_scene by 3D_Shaker
 The scene is inspired by project Vanke Future Town Pavillion in Xuzhou designed by Continuation Studio and photographed by SHIROMIO Studio.  

The scene is logically divided into several collections and subcollection, so you can easily separate or hide specific objects.
 For each camera is prepared a special scene with a bit different world settings and color management settings.
This scene is full of high-poly models and quality textures, so it eats a lot of memory, if you will find that you don´t have enough GPU memory, you can turn on OUT OF CORE option.

If you would like to increase the RENDERING SPEED play a bit with settings in: Octane kernel - Quality - max diffuse/glossy/scatter depth

 If any other problems will occur, feel free to send us a message and we will try to help you.


 Disclaimer: The scene contains some textures from, as well as textures from

"One or more textures bundled with this project have been created with images from These images may not be redistributed by default. Please visit for more information."