The scene is inspired by project Vanke Future Town Pavillion in Xuzhou designed by Continuation Studio and photographed by SHIROMIO Studio.
We recommend this scene for everybody who is looking for detailed, photorealistic scene, as well as for people who are curious about the settings we used to achieve such photorealistic results, or for enthusiasts who just would like to try octane engine and need some scene to play with.
The scene is logically divided into several collections and subcollection, so you can easily separate or hide specific objects.
For each camera is prepared a special scene with a bit different world settings and color management settings.
We - 3D Shaker team used all our knowledge and best practices, to create the most realistic lighting, proper materials, and visually appealing composition, so you can take this scene and maybe use it as a starting point for your next exterior renderings.
This scene is full of high-poly models and quality textures, so it eats a lot of memory, if you will find that you don´t have enough GPU memory, you can turn on OUT OF CORE option.
If you would like to increase the RENDERING SPEED play a bit with settings in: Octane kernel - Quality - max diffuse/glossy/scatter depth
If any other problems will occur, feel free to send us a message and we will try to help you.
Disclaimer: The scene contains some textures from www.poliigon.com, as well as textures from www.textures.com
"One or more textures bundled with this project have been created with images from Textures.com. These images may not be redistributed by default. Please visit www.textures.com for more information."