Procedural Ivy

by UitTree in Modifier Setups


UitTree Ivy 2.1 Documentation




Hide Leaves

It is useful to create ivy for large coverage to make it lighter when editing.


BRANCH/BRANCH1





Target

The object the ivy will be attached to.

Add Target

Check to enable target collection.

Target Collection

Add Collection to attach ivy.

Snap to Target

Check to attach ivy to the target/object.

Snap Options 0>1>2

Option to select the type of snap used.

0 to stick to Faces

1 to stick to Points/Vertices

2 to stick to the Edges

Offset from Target

Branch offset from target/object.


CUSTOM PATH





Create custom paths with curves. You can draw a curve to create the path you want (Tip: use the Draw feature on the curve and use the projection method onto the surface)

Pick Curve

Select the curve you created to create a custom path.

Draw Curve

Check Draw Curve to activate the custom path that has been created.

Keep Original

Check to keep default path when enabling draw curve.



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Amount, Root Length, Root Bend, Height

, Random Height, Wide.

Set the number of main branches, root length, root shape, branch height, random height, and branch width.

Length Segment

Distance of each point on the branch. This affects the distribution of branches/leaves.

Rotation

Branch rotation.

Gravity

Gravity on overhang.

Threshold Gravity

Sets the threshold between the object where the branch is attached and the branch on the overhang.

Noise Strength

Sets the noise strength in the branch.

Noise in Overhang

Sets the noise strength in the overhang.

Noise Scale, Noise Detail, Noise Roughness, Noise Variations

Noise settings in branches.

Smooth

Makes the shape of the branch smooth but will be heavier.



TRIM CURVE





End

Useful if you want to create a growing animation.


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Profile Resolution

Sets the profile resolution on the branch.

End Radius, Start Radius, Custom Radius

Sets the branch radius.

Material

Branch material.

Unwrap UVMap

Check Unwrap UV Map if you use UV Map on the texture. If the number of branches increases, it will take longer to unwrap.

UV Attribute

Use this attribute in texture mapping if using UV Map.

Scale UVMap, Rotate UVMap

Scale and Rotate UV Map.



BRANCH2





Length

Branch length.

Length End

Branch length from the end of the main branch.

Length Start

Branch length from the start of the main branch.

Random Length

Set the random length of the branch.

Seed Length

Random branch that has been set in Random Length.

Rotation, Rotation 1, Rotation 2

Set branch rotation.



DISTRIBUTION





Probability

Control branch distribution.

Seed

Random branch distribution if Probability is less than 1.

Subtract Amount

Reduce branch distribution by increasing the distance between branches.

Extra Amount

Increase branch distribution by reducing the distance between branches.

Subtract from Start

Reduce branch distribution from the start/root direction.


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Start Radius Offset

Set the radius of the start branch based on parameters/factors from the previous branch.



LEAF DISTRIBUTION




Leaf Collection

Collection of leaves used.

Subtract from Start

Subtract the distribution from the start branch.

Probability

Control the distribution of leaves.

Probability in Overhang

Control the distribution of leaves on the overhang.

Seed

Random distribution if Probability is less than 1.

Extra Amount

Increases leaf distribution by reducing the distance between leaves on branches.





LEAF COLLECTION


Selects the objects/leaves to be distributed from the collection.







Order in Collection Min

Select the min order of the objects/leaves in the collection.

Order in Collection Max

Select the max order of objects/leaves in the collection

Seed

Random distribution of objects/leaves in the collection.



ZIG-ZAG DISTRIBUTION




Activates the distribution of objects/leaves that will be distributed among the leaves. This feature will add objects, leaves, or flowers that can be selected from the collection.


Note: I'm confused about naming this feature, I think Zig-zag is a bit confusing but I don't have any ideas for a better name. Hopefully it can be accepted.


Enable Zig-zag Distribution

Enables Zig-zag distribution.

Amount

Set the distribution amount.

Order in Collection Min

Select the min order of the objects/leaves in the collection.

Order in Collection Max

Select the max order of objects/leaves in the collection

Seed

Random distribution of objects/leaves in the collection.



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Align Z

Align the leaves in the Z direction.

Align to Branch

Align the leaf to the branch.

Align to Branch on Overhang

Align the leaves to the branches on the overhang.

Random Scale Min

Minimum random scale value on the leaf.

Random Scale Max

Maximum random scale value on the leaf.

Scale Seed

Random scale on leaves.

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Sales 50+
Published 10 months ago
Blender Version 3.5
License Royalty Free
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