Transform Quantizer

by Duarte Ramos in Addons


Transform Quantizer Installation

  1. To install download the file named Addon_DPFR_TransfromQuantizer_#_##.py and save it to a convenient location.
  2. Under Blender got to the Edit menu and open Preferences > Addons.
  3. Press the button on top header that reads Install.
  4. Browse to the location where you saved the downloaded file (like say the Downloads folder of the operating system), and double-click to install it
  5. After installation the addon name will be visible in the list. Enable it with the check box to the left.

If you don't have Autosave Preferences enabled press the Save Preferences button on the bottom left, if you want the addon to remain available for future sessions by default as well.


Quantize Objects Usage

Access it from Object Mode in the 3D View header menu Object > Transform > Quantize Object Coordinates.

For Objects you can individually quantize position coordinates, rotation and scale for each X,Y or Z axis and specify a different threshold for each axis.




Quantize Mesh Usage

With a mesh object selected, enter Edit Mode and access from the header menu Vertex > Quantize Vertex Location.

For mesh vertex you can individually quantize position coordinates for each X,Y or Z axis and specify a different threshold for each axis.

The Threshold values define a precision for the rounding of values.

A Threshold of 1.0 will round off 1.6, 1.8 and 2.2 to 2.0.

A Threshold of 0.1 will round off 1.333, to 1.30, 1.999 to 2.0, and 5.394 to 5.4.

There are no rotation or scale values for mesh vertex because vertex are one dimensional and have no inherent rotation or scale values.


Quantize Curves Usage

In Edit Mode on a Bezier curve object, in the 3D View header go to the menu Control Points > Quantize Vertex Locations.

For bezier curve vertex you can individually quantize position coordinates for each X,Y or Z axis and specify a different threshold for each axis.

You can optionally include or exclude quantizing bezier curve handles as well. Beware that when including them it's not possible to guarantee they will align perfectly with the respective segment or vertex dimension so they will most often be turned into Free type (notice the red color).


The Threshold values define a precision for the rounding of values.

A Threshold of 1.0 will round off 1.6, 1.8 and 2.2 to 2.0.

A Threshold of 0.1 will round off 1.333, to 1.30, 1.999 to 2.0, and 5.394 to 5.4.

There are no rotation or scale values for curve points because vertex are one dimensional and have no rotation or scale values.


Edit Mode Clear Locations Usage

Meshes

In Edit Mode on a mesh object, in the 3D View header go to the menu Vertex > Clear Vertex Locations.

By default the Alt + G hotkey is also registered.

In the redo panel to the bottom left of the 3D View you can specify for which axis to clear locations with independent X, Y or Z check boxes.

Bezier Curves

In Edit Mode on a Bezier curve object, in the 3D View header go to the menu Control Points > Clear Vertex Locations.

By default the Alt + G hotkey is also registered.

In the redo panel to the bottom left of the 3D View you can specify for which axis to clear locations with independent X, Y or Z check boxes.

Sales 20+
Dev Fund Contributor
Published over 1 year ago
Blender Version 4.0, 3.6, 3.5, 3.4, 3.3, 3.2, 3.1, 3.0, 2.93, 2.92, 2.91, 2.9
License GPL
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